Nobody
Gangster
DS, add military escorts to settlers, as well as War Economy and Mobilization.
i say they should go to the military, but use great purposal

DS, add military escorts to settlers, as well as War Economy and Mobilization.
Your right I just copied and pasted without thinkingDaveShack said:I suspect we have sections mixed up. The Domestic leader should be in charge of mobilization and settler escorts. Secretary of State would be the new term for the External Consul.
Article D. The Strategic Branch consists of the President, the Vice
President, and the Consuls. The Consuls, as listed below,
are in tasked with deciding on the broader picture of how
Fanatannia will operate.
. . . section 1-2 unaffected
3. Consul for Domestic Policy - Oversees long term
settlement, long term worker plans, and long term city
development objectives. Plans government switches.
. . . remainder of Article D unaffected
Article E. The Tactical Branch consists of the the officials in charge
of micromanagement of the game, within the boundaries of
the Strategic Branch's policy. The Tactical Branch consists
of the officials below.
. . . section 1-3 unaffected
4. Director of Expansion - Decides on where to settle with
settlers. The Director of Expansion also oversees the
creation of provincal boundaries. Controls movement of
settlers and settler carrying transports.
. . . remainder of Article E unaffected
Article D. The Strategic Branch consists of the President, the Vice
President, and the Consuls. The Consuls, as listed below,
are in tasked with deciding on the broader picture of how
Fanatannia will operate.
. . . Sections 1-2 unaffected
3. Consul for Domestic Policy - Oversees long term
settlement, long term worker plans, and long term city
development objectives. Plans government switches.
Decides on where to settle with
settlers. Oversees the
creation of provincal boundaries. Controls movement of
settlers, escorts, and settler carrying transports.
Plans switching the economy between normal and mobilized.
. . . Remainder of article D unaffected
Article E. The Tactical Branch consists of the the officials in charge
of micromanagement of the game, within the boundaries of
the Strategic Branch's policy. The Tactical Branch consists
of the officials below.
. . . Sections 1-3 unaffected
Section 4 deleted, section 5 renumbered to 4
4. Governors - Each Governor shall determine any policies
and procedures needed to carry out their duties.
Governors are responsible for the care, management,
use of the cities, and use of lands of a province
through the setting of build queues, allocation of
laborers on tiles, population rushes and drafting of
citizen soldiers.
mad-bax said:Just to stir up the hornets nest again.... I thought I would add my 2 cents...
Balancing departmental Power - A discussion.
A. Macromanagement Departments.
1. Presidential office.
Responsible for overall strategy. Responsible for clarifying conflicts in policy between departments. Has the power to post a binding poll to resolve such conflicts. Organises government switches and palace jumps. Responsible for sanctioning any action which damages reputation. ROP rapes, accepting or declining demands etc. The President himself will be the reserve DP.
2. Home office
Responsible for Research and Technology - sets research paths etc.
Responsible for Culture and wonder builds. Responsible for sliders. Responsible for trade. Has the power to set limits on departmental spending.
Responsible for settlement density, rate and direction.
3. Foreign office.
Responsible for deciding for planning wars (Who, when and to which objectives. Responsible for Declarations of War and Peace. Responsible for gifts to foreign neighbours.Responsible for the maintenance of homeland security, the build up of forces, leader usage, upgrading of units.
4. Intelligenc Agency.
Responsible for All espionage missions. Responsible for all Rop, MA, Trade Embargos. Responsible for establishing Embassies.
B. Micromanagement Departments
Director of Infrastructure.
Reports to the Presidents office and is the DP. Decides on all worker actions.
Director of the Interior.
Responsible for the upkeep of dotmaps for specific settlement patterns.
Responsible for policy regarding use and type of specialists. Responsible for specifying non-production related terrain improvements. Radar towers, airfields, barricades etc.
Commander in Chief.
Responsible for delivering Foreign office war plans. Responsible for naming troops. Responsible for setting unit build requirements. (How many, what type by when etc). Responsible for detailed battlefield plans. Responsible for deciding whether conquered towns should be kept or razed.
Governors.
Responsible for a specified section of territory and the cities within it. Sets build queues through interpretation of macromanagement policy. Responsible for rushing, whipping and drafting. Governors serve the higher offices, and they are under obligation to follow departmental policy.
Deputies.
There should be no deputies. Instead, the Vice-president should be an elected position. He will be third in line DP. If any office falls vacant then the vice-president will fill that position. Any changes he makes to his predicessors policy must be polled.
Voting for officers.
Nominations for office are only accepted if the nominee posts a policy for the considered term in the appropriate nomination thread. Officers will be elected according to the strength of the policy. If elected, any changes to this policy must be put under the scrutiny of a public vote. This vote may be called by the president where he is dicharging the duties of his office.
DaveShack said:I think we should develop this idea, but giving it enough time to be a really solid proposal. It would be a complete rewrite, something we've already had a great deal of shouting about just to get us where we are now.
the only thing moderators should be doing is enforcing forum rules, not enforcing game rules, not deciding game/constitution decisionsProvolution said:I totally agree with Bertie, that is why I decided to run for Culture and CJ in order to abolish the first and neutralize the second. The Judiciary can be a true pest if it becomes a powerful roadbloc, a moralizing stage or a platform for vindication and cronyism.
At least the Culture should be merged with Finance OR science, and the Judiciary needs to be severely dethroned, leaving most of the work to moderators.
A. Macromanagement Departments.
1. Presidential office.
Responsible for overall strategy. Responsible for clarifying conflicts in policy between departments. Has the power to post a binding poll to resolve such conflicts. Organises government switches and palace jumps. Responsible for sanctioning any action which damages reputation. ROP rapes, accepting or declining demands etc. The President himself will be the reserve DP.
2. Home office
Responsible for Research and Technology - sets research paths etc.
Responsible for Culture and wonder builds. Responsible for sliders. Responsible for trade. Has the power to set limits on departmental spending.
Responsible for settlement density, rate and direction.
Could have some fun with this office. Basically, this office would be responsible for all agressive action, whether offensive or defensive. It would decide who is friend and who is foe. Will decide who we will fight and for what reasons. Will decide how many defensive units are required and where, including garrisoning for happiness, and quelling resistance. To add interest could be given powers of veto over trading to delay the learning of some techs, or over ride a tech research choice to learn a military tech this office feels necessary to carry out it's policy. Can also call for war mobilisation. (Interesting in this game, since it could conflict with the overall game plan of 130K victory3. Foreign office.
Responsible for deciding for planning wars (Who, when and to which objectives. Responsible for Declarations of War and Peace. Responsible for gifts to foreign neighbours.Responsible for the maintenance of homeland security, the build up of forces, leader usage, upgrading of units.
4. Intelligenc Agency.
Responsible for All espionage missions. Responsible for all Rop, MA, Trade Embargos. Responsible for establishing Embassies.
B. Micromanagement Departments
Director of Infrastructure.
Reports to the Presidents office and is the DP. Decides on all worker actions.
In practice this would be a bigger job than outlined here. The Director of the Interior would report to the Home Office and execute the Home Offices policy. He would write the instructions for the TCIT, but would be constrained by the framework given to him by the Home Office.Director of the Interior.
Responsible for the upkeep of dotmaps for specific settlement patterns.
Responsible for policy regarding use and type of specialists. Responsible for specifying non-production related terrain improvements. Radar towers, airfields, barricades etc.
This job remains essentially unchanged. Exploration would be taken away. Specifying how many defenders of what type should be in each city for defence or MP duty or resistance quelling would be added. Would also decide whether a city should be kept or razed on capture. Would decide if a city should be starved. Would be responsible for build queues whilst a city is in resistance (martial law). This function reports to the Foreign office and all actions must be in-line with foreign office policy. Is responsible for writing the TCIT instructions for the foreign office.Commander in Chief.
Responsible for delivering Foreign office war plans. Responsible for naming troops. Responsible for setting unit build requirements. (How many, what type by when etc). Responsible for detailed battlefield plans. Responsible for deciding whether conquered towns should be kept or razed.
The major change to this office is that the higher offices may assign targets for the governor to meet. The Commander in chief may require 7 swords and 3 horses by turn 150. The Director of the Interior may require research capability increased by 25% in the next 25 turns etc.Governors.
Responsible for a specified section of territory and the cities within it. Sets build queues through interpretation of macromanagement policy. Responsible for rushing, whipping and drafting. Governors serve the higher offices, and they are under obligation to follow departmental policy.
This is fairly self-explanatory. The idea is to do away with appointed positions. Each office has a macromanagement and a micromanagement person. They can deputise for each other. Where an office falls long term vacant, then it wil be filled by the VP.Deputies.
There should be no deputies. Instead, the Vice-president should be an elected position. He will be third in line DP. If any office falls vacant then the vice-president will fill that position. Any changes he makes to his predicessors policy must be polled.
Voting for officers.
Nominations for office are only accepted if the nominee posts a policy for the considered term in the appropriate nomination thread. Officers will be elected according to the strength of the policy. If elected, any changes to this policy must be put under the scrutiny of a public vote. This vote may be called by the president where he is dicharging the duties of his office.