Maniac
Apolyton Sage
Is Chicken Itza still free? 

Zurai said:Sword of the Lost Admiral
Requires: 1 Death mana, coastal city, some mid-game tech.
Effect: At the start of your turn, randomly creates barbarian-controlled Ghost Ships with Skeletons on board in coastal waters belonging to civs that are at war with the owning civ. These Ghost Ships will not attack the owner of the Sword.
I think it makes more sense for yours to use Animal Mastery.World Wonder
Requires: ... Commune with Nature (move Genesis wonder to Animal Mastery)
Nikis-Knight said:I think it makes more sense for yours to use Animal Mastery.
I think FfH could use aerial units other than hawks. (though I hesitate to say this game "needs" anything, given the work already put in)
Azhraebs Giant Machine
requires: death mana (+maybe dimensional)
maybe requires: being evil or OO as state religion
+ 1 unhappy face (gives negative diplo modifier such as with using death magic?)
Everytime a living unit dies in a combat you are involved in, there is a certain chance an undead unit of appropriate tier will spawn in this city.
BG: Ever since the machine started working, the boys and girls of the city would lie awake at night listening to the faint sounds coming out of the old man's mansion, for in their dreams they were haunted by the souls that were hold back from leaving the plane of mortals.
Armageddon: Knell of Darkness- requires 2 Death
soibean said:well since he asked I'll ask too since it didnt get any remarks here
Wraith of Gaia anyone?
Paradox (World Wonder)
+6 Culture, +2 Great (whatever), +100% GP points in city, -5 Health (mental health that is).
Requires: 2 Chaos mana, 2 Earth mana, 1 Stone.
Allows you to build 1 wonder which already exists, in the city. Allows creation of Evil Twin (World Unit): 3 Movement, copies any enemy ability (causing 50/50 combat odds), starts with: Hero, Immortal (can gain spellcasting after killing an arcane unit). The Evil Twin can not gain any promotions, other than spellcasting (not to push over the 50/50 odds). Good civilizations could get a different unit...
Deathling said:Paradox (World Wonder)
+6 Culture, +2 Great (whatever), +100% GP points in city, -5 Health (mental health that is).
Requires: 2 Chaos mana, 2 Earth mana, 1 Stone.
Allows you to build 1 wonder which already exists, in the city. Allows creation of Evil Twin (World Unit): 3 Movement, copies any enemy ability (causing 50/50 combat odds), starts with: Hero, Immortal (can gain spellcasting after killing an arcane unit). The Evil Twin can not gain any promotions, other than spellcasting (not to push over the 50/50 odds). Good civilizations could get a different unit...
How about instead of allowing an existing wonder to be built in the Paradox' city, allowing all civs another chance at building it? That would balance it a bit and make it more exciting.Xuenay said:Being able to duplicate an existing wonder AND creating a new hero both is pretty strong... I think either one alone would be enough for a wonder.
Mailo said:How about instead of allowing an existing wonder to be built in the Paradox' city, allowing all civs another chance at building it? That would balance it a bit and make it more exciting.
But I must say, neat idea, even though I liked the Fragments one as well.