Conversion of Stone Age mod events to C2C

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This thread is for myself and rightfuture to discuss and implement some of the events from the "Stone Age" mod into Caveman2Cosmos. In particular looking at some early events to help reduce volcanoes ;) and to enhance the new Indigenous Peoples feature being added from the "White Lies, Black Ops" mod.

Constructive comments from others are welcome.

@rightfuture attached is a compressed folder containing everything from "Stone Age" that we need. What we need is a list of the events and when they occur (in "Stone Age" terms is OK). Then we need to eliminate any which have already been included in C2C.

Note: while the folder goes in the Modules folder of C2C it is nowhere near ready for use in C2C since it will just cause XML errors because of differences in C2C names for things.
 
A good place for some development right now... might want to make some notes as to some that may need adjusting once we get the Nomad start really off the ground.
 
For each Stone Age event we need to put together the information we need to decide if it is, or could be made, useful for C2C. I am not yet sure what that information is or the best format.

Event 1 Cooked Food
  • 2 variations
    1. In their attempt to find a way to conserve food, %s1_civ_adjective tribe has accidentally learned the benefits of Cooked Food.
    2. One of our tribe members has accidentally found a way to get more digestible food by putting it over fire for a short period of time.
  • Free Tech TECH_COOKED_FOOD
  • Prereq
    • Techs TECH_THE_FIRE (TECH_CONTROLLED_FIRE in C2C) and TECH_GRAIN_GATHERING
    • Other nation has the tech (variation 1)
    • Unhealthy city (variation 2)

Since almost all cities start out as unhealthy this may fire too often in C2C, but looks like a good event at first glance.

Event 2 Best Hunters

Almost completely unusable as stands (wrong units/promotions et al) for C2C but the ideas may be salvaged.
 
It is a good place to start, I will take a better look at the file after work today.

This plugs me back into the memory of the Clan of the Cave Bear books I read 20 yrs ago. The dawn of human culture is filled with wonder and fear. I find it as interesting as theoretical politics. The mystery of what chances and choices made us into who we are today. Certainly, the evolution of civilization started much earlier than our written record and convenient belief reveals. Pre-history opens up the grand possibility of a longer and more fascinating journey than we easily see.
 
This plugs me back into the memory of the Clan of the Cave Bear books I read 20 yrs ago. The dawn of human culture is filled with wonder and fear. I find it as interesting as theoretical politics. The mystery of what chances and choices made us into who we are today. Certainly, the evolution of civilization started much earlier than our written record and convenient belief reveals. Pre-history opens up the grand possibility of a longer and more fascinating journey than we easily see.
This sounds very interesting! I really enjoy getting myself acquainted with subjects like these. It's great to meet other people who also do so!

Sorry for the OT, just wanted to say this :D
 
For each Stone Age event we need to put together the information we need to decide if it is, or could be made, useful for C2C. I am not yet sure what that information is or the best format.

Event 1 Cooked Food
  • 2 variations
    1. In their attempt to find a way to conserve food, %s1_civ_adjective tribe has accidentally learned the benefits of Cooked Food.
    2. One of our tribe members has accidentally found a way to get more digestible food by putting it over fire for a short period of time.
  • Free Tech TECH_COOKED_FOOD
  • Prereq
    • Techs TECH_THE_FIRE (TECH_CONTROLLED_FIRE in C2C) and TECH_GRAIN_GATHERING
    • Other nation has the tech (variation 1)
    • Unhealthy city (variation 2)

Since almost all cities start out as unhealthy this may fire too often in C2C, but looks like a good event at first glance.

Event 2 Best Hunters

Almost completely unusable as stands (wrong units/promotions et al) for C2C but the ideas may be salvaged.

I'm focusing.
I am hoping to get to this today or Thursday! :)
 
In particular looking at some early events to help reduce volcanoes

I guess I don't understand the event engine for BtS. Why would adding events help reduce volcanoes? Is an event forced to happen every so many turns?
 
I guess I don't understand the event engine for BtS. Why would adding events help reduce volcanoes? Is an event forced to happen every so many turns?

Not exactly, but each turn it evaluates the events that could happen, and the probability of each is adjusted for the total possible, so if only a few are possible the remainder happen more often.
 
@rightfuture I have set up a folder in modules for you to use and defined it to C2C (ie I put it in the MLF file in the modules folder. However i have set it to off for the time being. You will need to turn it on so that while you are making and converting the Stone Age events you can test them.

I have also put the Cooked Food event in the folder but have not tested it yet. I simplified it quite a bit so that there is only one and it gives the tech Cooking for free. I suggest you use that as a template to create another event "Lightning Strike" which gives the tech Fire for free.

GAH! I can't put it on the SVN yet because C2C.FPK needs to down load first. I'll try again in a few hours. :(
 
Not exactly, but each turn it evaluates the events that could happen, and the probability of each is adjusted for the total possible, so if only a few are possible the remainder happen more often.

And this is what will make early fire buildings actually buildable with the new events implemented!
In my current game my fire pit burned down so fast, it took me 3 tries to actually build a smokehouse... only to see that one burn down 2 turns later :(
 
You still actually build firepits and smokehouse? I gave up on them sometime ago. I'll build a smokehouse in the Classical Era If I'm running out of :health:. To me that +20 Flammability is just too much to have more than 1 building with that level in my cities. It's also pushed back when I'll build a forge too.

JosEPh
 
You still actually build firepits and smokehouse? I gave up on them sometime ago. I'll build a smokehouse in the Classical Era If I'm running out of :health:. To me that +20 Flammability is just too much to have more than 1 building with that level in my cities. It's also pushed back when I'll build a forge too.

JosEPh

I have smokehouses in all of my cities (in late Classical) and I've never had a single fire event in 1200 turns! So I wouldn't worry too much about Flammability if I were you.
 
Man am i glad you got this going again, i thought about it last year already, but then everything in RL happened and then my HD crash and hence so did my memory of this, so thx again for bringing this to the forefront . . . SO
 
Should be able to start today in next few hours.
Have a little distraction from a new ssd, and fiancee's mother in town.
I'll update you as soon as I can.
 
Does AI will be also improved enought to use that events benefits?

If AI dont have benefits from events tell me about that please.
 
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