Corporation yields...?

Lord Haldane

Chieftain
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I am strangely unable to see my various corporations providing anything more than a bonus for a single resource! Whether Fabricaforma or the Farmer's Guild, both the city UI and the game feedback announcing yields when spreading to a new location indicate no benefit from my multiple relevant resources.

Are corporations broken, or have I somehow bedevilled the whole process? :(

Any assistance would be greatly appreciated!
 
I am strangely unable to see my various corporations providing anything more than a bonus for a single resource! Whether Fabricaforma or the Farmer's Guild, both the city UI and the game feedback announcing yields when spreading to a new location indicate no benefit from my multiple relevant resources.

Are corporations broken, or have I somehow bedevilled the whole process? :(

Any assistance would be greatly appreciated!

Have you got a save game or a screenshot? The effect per resource scales with mapsize - with some big maps you may need 2+ resources to make a single point of difference on some guilds (especially where food is concerned).
 
I have seen it too, basicly on a huge map the yealds are usles unless you have 10+ resources in your city. On the map I am playing, there are actualy not enough resources present for it to make a significant diference (2 or more points total).
But on a related question, sorry for borowing the thread, but in FF, when the text sais that a corp "consumes" a resource how does that exacly work. Is the resource still avalable to the city for construction and/or other corporations? (I newer had them as in regular civ I always run state property).
 
I have seen it too, basicly on a huge map the yealds are usles unless you have 10+ resources in your city. On the map I am playing, there are actualy not enough resources present for it to make a significant diference (2 or more points total).
But on a related question, sorry for borowing the thread, but in FF, when the text sais that a corp "consumes" a resource how does that exacly work. Is the resource still avalable to the city for construction and/or other corporations? (I newer had them as in regular civ I always run state property).

Aye - it's still available for use by the city, just not by other corporations (the corporations "compete").

I'll take a look at how the map-size scales the effect. Personally I was playing a small map the other day and found it to be a little *too* potent. It's supposed to scale it so that you can't get +20 food per city on a huge map by controlling massive numbers of resources.
 
Becouse it would be to easy to have each of your cities pump out an extra 20 food.
PS. I like your signature. Sounds like something I would say.
 
I have seen it too, basicly on a huge map the yealds are usles unless you have 10+ resources in your city. On the map I am playing, there are actualy not enough resources present for it to make a significant diference (2 or more points total).

My solution:

1) Play Archos.
2) Found Fabricaforma.
3) Build Spider Pens.
4) Build towers made out of gold and culture.
 
maybe there should be some CIVs that are corporation "agnostic" so to speak to perhaps keep balance a bit.

For example, maybe the Balseraph seek to completely dominate their own corporation but will refuse entry of not just competing corporations, but ANY other corporation. The dwarves may refuse to let their industrial capacity to be controlled by a foreign influence. On the other hand, the Kuriotates welcome all corporations and encourage them to compete in an open market and open society free from the burdens imposed by other nations (enter interesting bonus here).
 
I find the corporations to be extrremely weak. I never knew it was based on mapsize
But yea, I play with blessings of amatheon enabled, and I still have a hard time finding enough of various resources to put to any use. Fabricaforma and Stonefire guild especially. Considering how uncommon metal resources are, the returns on them need to be a lot bigger to be worth considering. Stonefire guild takes a great engineer to make, but founding the corporation is really just a waste of such a valuable great person, because the returns are pitiful.

While we're on the subject, is the Farmer's Guild broken? I can't seem to build farmers in my current jotnar game.

Also, it would be really great to add a few more corporations. Specifically a "Hunter's Guild", for deer, arctic deer, and fur. On some maptypes (like arboria) those resources are extremely common, but you have nothing to do with all the vast surplus
 
If I'm a founder of corporation, do I receive any benefits from spreading it to cities of my rivals?
 
Nope. Vanilla BTS corporations were tied to a world wonder HQ building which gave you gold for every city the corporation had spread to, similar to religions and their shrines. However, in FF you build a national wonder, which will not get any gold benefit but on the other hand, the presence of a corporation does not increase city maintenance in FF. I guess FF uses national wonders to start the corporations so you can still get them, even if somebody else already has.
 
It seems pretty odd that corporations don't give a gold bonus. I'd like to see that added.

There should be some incentive to spread to rivals, I feel
 
They can have their own copy of it. I'd never spread my corporation to my rivals whether it gave gold or not. Then they'd want the same resources I do.
 
It seems pretty odd that corporations don't give a gold bonus. I'd like to see that added.

There should be some incentive to spread to rivals, I feel

I feel the same. Perhaps, it may be not money, but some other bonus (some espionage or sabotage abilities through the corporate channels).


Different mechanic. Anyone can create any guild in their own lands and there is no head quarters. There should be no incentive to spread to rivals, only to allies.

Corporations don't suit the fantasy setting in the way Civ4 handles them, so they were designed as something that any civ can use, provided they're willing to expend the great person.
 
I'll take a look at how the map-size scales the effect. Personally I was playing a small map the other day and found it to be a little *too* potent. It's supposed to scale it so that you can't get +20 food per city on a huge map by controlling massive numbers of resources.

Previously it was 50% of the yield per resource for Huge and 75% for Large. Now Standard maps and above all produce 100% of the yield they're defined as. Small still produces 150% and Tiny is 200%.

Duel was reduced from 400% to 200%.

====

The originals were all base BtS values, where they also scaled the cost of having a corporation (FF guilds are free per city). Let me know how the new ones play out.
 
Different mechanic. Anyone can create any guild in their own lands and there is no head quarters. There should be no incentive to spread to rivals, only to allies.

Corporations don't suit the fantasy setting in the way Civ4 handles them, so they were designed as something that any civ can use, provided they're willing to expend the great person.

So, their only role is to provide some bonus for capturing more than 1 resource of the same type?

Well, that's allright, but I agree, that then there should be at least one corporation providing such a bonus for each resource - especially deers, etc.
 
So, their only role is to provide some bonus for capturing more than 1 resource of the same type?

Well, that's allright, but I agree, that then there should be at least one corporation providing such a bonus for each resource - especially deers, etc.

The ones that have been done so far - aye. Deer was planned to go onto one related to Hunting, but that one also has ties with the Recon line and is part of the "other type" of guilds that I haven't done yet.

Basically I spec'd out two types - purely commercial, and unit/event based. A couple of the latter have loose commercial benefits (like the deer), but aren't useful enough without the rest of the features. So far only the commercial are done.
 
The ones that have been done so far - aye. Deer was planned to go onto one related to Hunting, but that one also has ties with the Recon line and is part of the "other type" of guilds that I haven't done yet.

Basically I spec'd out two types - purely commercial, and unit/event based. A couple of the latter have loose commercial benefits (like the deer), but aren't useful enough without the rest of the features. So far only the commercial are done.

Ah, then everything is OK. It's just hard to get away from vanilla Civ stereotypes.
 
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