Corruption issues

RCP penalty... doomsday payback?

Now we rot in hell for having used that RCP sin...:(

Hope this gets fixed soon.:)
 
Originally posted by warpstorm

What problem? The fact that it is higher than you like? That isn't a problem as far as Firaxis is concerned, they like it that way. Seriously. They gave a lot of tools to fight corruption in the game; worst case you can tweak it in the editor to suit your tastes (the default level suits theirs).

No harm ment. I don't mind it being high. I would just like there would be a purpose with building courthouses, ect or having police specialists(the tools should work better without moding).
I think FP should lower the rank or at least leave it unchanged.

Originally posted by warpstorm

I think a better corruption model would be one based on the transit time of a hypothetical government bureaucrat as well as the number of cities and form of government. By transit time, I am assuming a movement foot unit going from the capital or FP to the city by the best possible means. If there are roads, he'd get there faster, he'd have to hop a boat to get to overseas cities (using the fastest transport available), airports once available.

Like in ctp. Sounds great. That game wasn't that good balanced, but many excellent ideas.

Thanks to you, alexman, for again looking into corruption issues so soon.:goodjob:
 
Originally posted by alexman
1 FP rank bug is fixed.
2 There is now a penalty instead of a bonus for RCP.
3 The FP increases the rank of all your cities.
Little editing (no changes in your post, alexman)

1. Good :D
2: It should be the average instead of the lowest.
3. From a designers point of view it makes sense. The city with FP would get rank 1 and all cities nearest the Palace would get rank: (r + 1). The FP acts a the closest city to the palace pushing the other cities 1 higher in rank.

I don't know how the OCN works but:
If FP doubles it or increases it by a fair amount(which i must do) and the change #2 to average.
Then #3 is not a bug.

Is the OCN linked separately to the palace and FP or to the total number of cities?
 
Well, that is sure a fix - a fix with minimal thoughts.

Now it seems you have to
(1) Avoid RCP at all cost.
(2) Don't bother building FP, it doesn't help.

Also, with AI using RCP accidently most of the time, we see a weaker AI.
 
By the way, Willem discovered that the Secret Police HQ works as a second FP even when you're not in Communism. Sigh.
 
Originally posted by alexman
By the way, Willem discovered that the Secret Police HQ works as a second FP even when you're not in Communism. Sigh.
:lol: I can just see someone who hasn't read this playing C3C, sets up an RCP empire, thinks 'wow, this corruption is bad, better build an FP. Damn now its worse, oh well, I always wanted to try Communism, the corruption can't get much worse, and I can build that new 2nd FP. Aargh, now all my cities are failures, at least I can switch to Democracy and turn that damn Secret Police HQ off . . .'
 
Kind of strange this has been overlooked in the beta test...

I wonder what the developers were thinking. I hope they will tell us if this is what they wanted or that they will fix it with a patch ASAP!
 
Originally posted by ERIKK
Kind of strange this has been overlooked in the beta test...

My understanding is that the whole RCP fix was done after the beta testing was finished.
 
But government-specific Small Wonders (like the SPHQ) have been broken since PTW, even if there were none in the unmodded game.
 
:borg: The FP and SPHQ additions to corruption were intentional! You build them in the "vain" attempt to reduce corruption, and it backfires. :cry:

Then comes alexman! :thanx:

I am still on my first major epic game. I have gone commie, and long ago built the SPHQ. OTOH, I am so far ahead I am gifting gold and techs in the hope I can get some air/anti-air experience.

Hopefully, about the time I finish this game (I'll draw it out as long as I can), the corruption bug patch will be available.
 
My 2 cents:

I never used RCP; heard rumors about it, but never took the time to figure out what all the fuss was about until I started to read that RCP was fixed with C3C.

So now I, who never made use of the exploit, must deal with the very serious fallout from a poor attempt to fix the problem.

That said, what's all the fuss about RCPP in the first place? Seem to me that if you want to take the time to carefully organize the placement of cities in your empire to minimize corruption, then more power to you...
 
By the way, Willem discovered that the Secret Police HQ works as a second FP even when you're not in Communism. Sigh.

This is a bug, I assume, and not a design choice?

I hope its not a choice. That would be WAY overpowered. Three cores! :eek:
 
Originally posted by alexman
  • FP rank bug is fixed.
  • There is now a penalty instead of a bonus for RCP.
  • The FP increases the rank of all your cities.
...

By the way, Willem discovered that the Secret Police HQ works as a second FP even when you're not in Communism. Sigh.
The first point is of course good news. But the others! The cure is worse than the disease. It is now more important than ever to understand RCP, in order to NOT use it. And once again the FP might as well be considered to be out of the game.

I find this set of bugs very upsetting. I cannot begin to understand or sympathize with programming errors like these leaving a developer's desk. In the development worlds I live in it simply would not happen - errors of this sort are completely avoidable.

If they can't fix it right (and there's reason to be concerned about that now :( ) I'd prefer them to just put it back the way it was.

Firaxis: If/when you next fix this, please do it carefully. Please do not succumb to the temptation to just use the average rank for all cities at the same distance from a core. That could still foul things up, e.g.: Suppose OCN is 10, the player has 6 cities closer than distance 6, and has 10 cities at distance 6. If the average rank is used for those 10 cities, they'll all be treated as being at distance 11, which will result in them all being treated as past OCN, which will foul things up. Possible good fixes might be arbitrarily ranking the cities sequentially and using that, or (a bit better I think) averaging their final calculated (pre-improvement and WLTKD) corruption after arbitrarily ranking them and calculating individual (pre-improvement and WLTKD) corruptions based on the arbitrary rankings.
 
I've been out of Civ for a while, so help PLEASE ...

Could somone point me to a link to either get these acrynoms ... or the strats involved... explained. The search engine is disabled right now!

OCN ...?

RCP ... ESPECIALLY this one!

HELP!!
 
Why, EVERYTIME an exploit of any sort happens, do Firaxis have to "correct" it by f*cking up the whole gameplay ?
 
at the risk of harpingon this again, and re: "Please do not succumb to the temptation to just use the average rank for all cities at the same distance from a core. "


corruption should have almost NOTHING to do with "distance" from anything except in only the most crude of governments.

If anything, it should be more random...or use something like what was suggested "how long would it take a gov official to get to the city from the capital"
 
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