Predator
![Civ3 Conquests [c3c] [c3c]](/images/smilies/c3c.gif)
1.22f
In my
Ancient Age post I settled the BG and joined the worker, giving me a bit of a late start. I did jump the palace to the cow in 1625BC.
Barb uprisings in 470BC signaled the start of Middle Ages, which I traded into. At this point I have most of my island, except for a French town on the starting peninsula.
Inca are powerhouse in this game, but have no iron, and later, no saltpeter, so I'm not terribly worried about them. Instead I use them to get tech from throughout the Middle Ages. I follow the bottom path and they follow the top.
First Spanish War
I've learned in recent games that expansion is key to a good score so I prepare for war, upgrading about 15 warriors to swords. Start war on Spain by taking a settler in my tundra region in 250BC. Took me 6 turns to get a foothold on their continent. I made peace to regroup.
Tech mongering
I got Gunpowder in 270AD, but all Inca had to trade, that I could get, was Theology. I suspect by now they have Education, so I wait for other civs to get Theology. I note that I can't see saltpeter anywhere. When the other 3 get Theology, Spain is the only one that doesn't have Invention, so I trade it for Theology in 310BC. Then trade Gunpowder for Education and 52gpt from Inca. Then I note they also have Banking. They are flying with the tech pace. Next turn they have Astronomy.
Second Spanish War
At this point I declare war on Spain again. During this war I learn Chemistry and trade it plus silks for Astronomy from Inca. Then England declares on me. I realize later that the trade I had with Inca went through England, causing it to break when England declared. Shortly later I could trade again. This confuses me because Inca still has no harbor, France has no harbor, and I'm at war with Spain and England. Spain had a harbor, and I did too, but neither one of those should have worked.
I learned Metallurgy in 440AD and trade it for Navigation and 50gpt from Inca. Trade for furs and wines from Egypt. With 3 luxes from Spanish territory, this gives me 6 luxes. With 2 cities left, I make peace with Spain for far east island city. I make peace with England at this time too. I reattack them next turn (480AD). They moved 2 spears out of the last town? I attacked them and got my first leader. Rush FP in Madrid with it. I am less than impressed with it's effects. Take out Spanish in 490AD.
English War
Get Banking from England. They are my next target, with the only saltpeter on their continent. I ship knights over on caravels, learning Military Tradition just before. Learn Physics as I land knights in 550AD. They get pummeled, but manage to take the salpeter the same turn we build Leo's. An English warrior dies to my swiss merc in Pamplona starting my Golden Age in 570AD.
I'm still trying to drop resistance in Nottingham so I can build harbor. Resistance ends, but in disorder. Will need a turn to restore, a turn to rush harbor, and finally get salt on 3rd turn. My knights are dropping left and right. That's when I remember I'd brought a settler over. :duh: Abandon Nottingham, build city, rush harbor. I upgrade 9 knights at home, and have caravels positioned to hop 6 of them over next turn. I then pillaged the salt so I could keep building knights (I have a town on the iron, another mistake I remedy later). I make peace in 610AD so I can take Dover on a 1 tile island. There's an unpopped hut on the next isle, so I rush a temple here (end up getting 50g when it pops

). I learn Magnetism the same turn. I trade Chemistry for Music Theory and Metallurgy for Banking, both from England. Then I attack them again. In 660AD I learn Gravity, entering the Industrial Age. I take out England the same turn.
Industrial Age
Now, I'm in the Industrial Age, but I've turned off research. As I'll explain, no IA techs ever get learned so I'm going to continue.
Inca have Knight's Templar, so I'm a bit worried about Crusaders. I was originally going to trade them into the Middle Ages so they could get Steam Power and kill it, but then I realized that with no iron and no saltpeter, Nationalism would probably be their next target.
French War
I attack France in 670AD. Incidentally, Inca enters IA this turn anyway. Also notice Inca have iron now, in the far NE. Settle a town to take it away from them. Not sure how much use they got out of it. I make ROP with Inca in 690AD to start positioning troops in prep for a ROP break. Anyway, I roll through France fairly easily, finishing them off in 720AD.
Incan War
I investigated Cuzco, a massive wonder city with Templar and saw 6 crusaders and 4 spears. I have 9 cav outside, not enough to take it, but should be enough to knock out the crusaders. In addition to troops outside of 6 cities, I have troops on both sides of the Inca. Attack Inca in 720AD. Take city with Sun Tzu first, to gain barracks everywhere. It took 5 turns to work through Inca. Had to deal with a few flips, but nothing major. I gained Sun Tzu, Pyramids, Copernicus, Temple of Artemis, Knights Templar, Magellan's Voyage, Sistine Chapel and the Great Wall.
Zulu and Mayan Wars
Spend a few turns quelling resistance, filling gaps, and shuttling cav to Zulu and Mayan lands. I drop cavalry on both sides of Zulu, at each of there saltpeter cities. Take them both in 820AD. I dropped cav on the NW end of Maya and start working my way through there as well. By 880AD Zulu are down to 5 cities. Make peace for 2 of them, both on isles, and then reattack them, taking 2 of the 3 left. Make ROP with Egypt so I can get to the last one. I'm having a LOT of problems with flips in Maya, losing about a dozen troops all together. I get my second leader in Maya in 890AD and build an army w/ 3 vet cav. Finish off the Zulu in 900AD. At this point I'm 27 tiles from domination. I've got 12 tiles I can settle in 910AD, so I need 2 more cities. I am ready to take one more Mayan town, possibly two. I also have a bunch of cav left in Zulu territory, so I move them into Egypt. I lose two towns to flips in 910AD, take them back, take Chichen Itza, and another Mayan town, then take Giza and Alexandria. I'm well over domination limit now, but it hasn't triggered. Hit enter and Egypt takes 2 of the Zulu towns and then I get domination win. So I learned that once you pass domination, the other civs still get their turn. This means making sure you go over enough to account for flips or counterattacks.
Domination Victory
Domination 920AD
Firaxis 4912
Jason 9429 - my best yet
EDIT: Here's my
turnlog, in case anyone is interested. Beware, it's long and wordy.
