COTM 07: Pre-Game Discussion

Redbad said:
Would that be the "famous" kaiser Karl I of Austria, who ruled from 1916 to 1918? His only duty was to wrap up the lost Great War cause for Austria. I would think that kaiser Franz-Joseph who ruled from 1848 till 1916 and who married the beautiful Sissy (Romy Schneider) would be a bit more identifiable.

Rather the more famous Karl V. of Austria (Fifth because of being Holy Roman Emperor).;)
 
TheArchduke said:
Rather the more famous Karl V. of Austria (Fifth because of being Holy Roman Emperor).;)
That one is certainly more famous. But he was also emperor of Germany, king of spain, ruler of the americas (from the south tip of argentina till large parts of presentday US). He was ruler over the low countries (netherlands, belgium, luxemburg). The Phillipines, etc, etc. One said that in his empire the sun never set. If one should link to a presentday country than Spain would be more appropriate.
 
Playing Austria is like playing the Chinese with a late UU. with cheap barracks and quick workers, the settings are ideal for extreme warmongering.
In that respect, if I can't get an early food-bonus, i'll go for maximum production. Iow : worker N, and if no wheat or cow, settle in place and start mining the hill.
With 11 opponents I don't want to postpone settling too much. An opponent might be near, and that possibility makes an early archer gambit very interesting. So early build sequence might well be something like scout-barracks-archer-archer-...
Research will be turned off until my scout got some contacts, then minimum on writing perhaps - have to see.
 
Ok - you need to install a pediaicons.txt file (and if you find any more errors in the test game, then please let me know).

You can get it here. Unzip it and put it in your Civ3\conquests\text\ directory (overwrite the existing file).


Those of you who are comfortable editing the pediaicons.txt file, all you need to add is:
Code:
#ANIMNAME_PRTO_Hussar
Hussar

First post is updated. :)
 
Well, we can conclude that since the mountains are snow-capped that you are near the edge of the map, unless ainwood's trying to fool us like he does so often. ;)
 
A couple of questions here :
would it be possible to post the minimap, and also the level of barbarian activity ?
And does the shunned/favored governement have any influence when playing that civ ?
Tx.
 
Ambiorix said:
And does the shunned/favored governement have any influence when playing that civ ?
Tx.
I think it only has an effect on AI attitude when it's an AI civ.
 
According to bamspeedy's article on AI attitude, there is a slight bonus in the way they view you if you are in the same government as them but their attitude is changed much more significantly if you are in their favoured or shunned gov. See here for the full article in the war acadamy:AI attitude
 
Tone said:
....their attitude is changed much more significantly if you are in their favoured or shunned gov.
(my emphasis) Quite so. Austria's favoured/shunned government affects attitude if the AI is playing Austria, not if you are.
 
I was thinking with such a large amount of hills and mountains present there is a higher than normal chance we could get both Iron and Coal within our starting radius, and therefore be able to build an Iron Works when we get Steam Power. I’m thinking one turn Hussar factory!

Erm well anyway, that’s maybe more than a little bit optimistic. As for first moves, I think I can see the edge of a tundra tile up to the north, alongside what looks like a plains tile. So if we are at the northern end of the map I’d be more likely to make a move west towards the river there.
 
Moving west looks attractive, away from the high mountains. I will depend on where we are on the map.
 
Ambiorix said:
Playing Austria is like playing the Chinese with a late UU. with cheap barracks and quick workers, the settings are ideal for extreme warmongering.
In that respect, if I can't get an early food-bonus, i'll go for maximum production. Iow : worker N, and if no wheat or cow, settle in place and start mining the hill.
With 11 opponents I don't want to postpone settling too much. An opponent might be near, and that possibility makes an early archer gambit very interesting. So early build sequence might well be something like scout-barracks-archer-archer-...
Research will be turned off until my scout got some contacts, then minimum on writing perhaps - have to see.

I agree with you about high production start. There are several forests near the starting place and with Conquests Industrius worker we can chop it very fast. May be barrack and archers will rule this game. How about archers army against spears and warriors? ;)

About edge of the world: I see the Desert tile with Incence N,N,NE.
 
Ambiorix said:
So early build sequence might well be something like scout-barracks-archer-archer-...
Research will be turned off until my scout got some contacts, then minimum on writing perhaps - have to see.

What scout? I thought Austria was industrious & militaristic.......
 
Well, they did have a navy despite being landlocked, so who knows what they can pull out of the hat. :)
Do I see indications of three units in the screenshot?
 
Austria wasn't landlocked when it had a navy; Austria ruled all of modern Croatia which has quite a long coastline. Nonetheless, Austria is not Expansionist and does not have Scouts (though maybe he meant Warrior-scout).
 
The Moose said:
What scout? I thought Austria was industrious & militaristic.......
Indeed - don't know what I was thinking at the time. :blush:
I may well decide to start with barracks, followed by a series of archers, until I learn how to recognize horses.
Again : this is all in the supposition that there is no food bonus close by - otherwise food gets the priority of course !

I'm hoping that one of the nearby civ's is weaker than the others, or that we can make them weaker. I'd definitely like the chance to give up my two starting techs for one or two slaves.
 
Ambiorix said:
I may well decide to start with barracks, followed by a series of archers, until I learn how to recognize horses.
Again : this is all in the supposition that there is no food bonus close by - otherwise food gets the priority of course !
Barack/Archer + industrious worker is a very powerful option. In this month bonus game I have built 10 veteran archers and half of my QSC cities were gained by conquest. Industrious workers can both chop-rush units and quickly build roads to get them in place.
 
Questions the file we have to put in to play this game, does it mess up normal games?

I play multi player games so I wanted to know if I will have to swap the fill back and forth.

Second question, by leaving the fill swapped does this mean we can play as or against Austria on norminal games?
 
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