COTM 07: Pre-Game Discussion

It will have no effect on normal games. The extra text will be ignored in any game that doesn't use Austria or the Hussars.

I suspect you won't be able to see Austria in the list of civs to choose, as it's probably not in the standard game configuration file.
 
I will probably start by moving worker N. Unless I find something wothy here I am willing to move my settler up to 2 tiles to one of hills westwards.
Having 11 oponents IMO decreases the relative importance of the food near capital vs production as the exploration can bring many contacts early on as a couple of Vet. Archers can be used to 'settle' some land.
Also the chances are that zero research at the very start can be succesfull, as we will probably find some civ with pottery soon.
 
Settling the hill north next to the river looks good, but maybe scouting west with the worker could show up a much better region. So I guess horragoth's worker N is best.
 
Randy said:
Questions the file we have to put in to play this game, does it mess up normal games?

I play multi player games so I wanted to know if I will have to swap the fill back and forth.

Second question, by leaving the fill swapped does this mean we can play as or against Austria on norminal games?
As Alan said, it leaves normal games unaffected.

If you want to play as Austria, look in the Creation And Customisation forum for a BIQ with them added (they get added in place of another civ, so that civ will become unavailable).

I could post the BIQ I used later, buts its (somewhere) in C&C...


Re Minimap -> Didn't have time last night. The location is nearish to the equator in the eastern hemisphere IIRC.
 
It is probably going to be crowded with 11 rivals on a standard map. Being a continents map, and not seeing any coast from the start position, I think it is very likely that we have close neighbors.

Our UU, the Hussar, is just a Cavalry with one difference - a slightly greater attack strength. This should nonetheless be a fairly powerful UU. Regular Cavalry are one of the strongest units in the game for a short period of time. Hussars may even have a slightly longer useful lifespan. They won't be strong against Riflemen but their loss rate will be lower than Cavalry.

There are quite a few Great Wonders which may trigger our Golden Age before Hussars. The Great Wall will suffice by itself. I don't think that makes the Great Wall worth building but capturing is another matter - after capturing it building any wonder at all would trigger a GA. Pre-Hussar wonders which count as industrious are the Pyramids and the Hanging Gardens. Wonders which count as militaristic are Sun Tzu's, Leonardo's, Statue Of Zeus, and Knights Templar. That's a lot of wonders which are desirable anyway and which can be used to trigger a Golden Age for Austria.

I don't plan to do any research at the beginning. I think the odds of meeting someone and doing a bit trading first are good. If that doesn't happen then I'll probably start on Pottery or Alphabet after a while depending on circumstances. More likely I think will be meeting some rivals quickly and doing some trading. I'll be happy to trade away Masonry - I'd like a neighbor to build Pyramids for me. Taking the Pyramids is always nice and in this game would also result in having 1/2 the requirement for a Golden Age met. My hope is to be able to make an early trade for Alphabet and to then go for the Philosophy->Republic slingshot.

Starting with Warrior Code and being Militaristic does make an early archer rush appealing. But it isn't my style and at emperor level seems a bit risky. More so again with possibly many nearby rivals. Unless an irresistable opportunity or a great need (getting a resource) presents itself I won't try it.

The opening moves are difficult to choose with this start. I want a better place to settle and I'm willing to sacrifice a turn or two to hunt for one. With the two rivers visible so far I'm thinking the best odds are east, west, or northwest. East is a longshot because more time would be lost crossing the mountains. So I'm going to start by moving the worker N to the hills and if that reveals nothing useful then my settler will head west.
 
SirPleb said:
There are quite a few Great Wonders which may trigger our Golden Age before Hussars ...

There are perhaps too many of them, limiting your options unless you wish a despot GA. In the
test game, I captured Pyramids, built SoZ and the GA kicked in, few turns before I got my hands on Republic. It quite surprised me as I did not know that captured wonders count as co-triggers.
 
@Ainwood: Kuningas reported several lines missing from the pediaicons file? Do we need to add these for COTM7? If so, will there be a (zipfile/pediaicons file to overwrite the old one) included to help us do so?

Thanks
 
The modified file will be required for the full game. Ainwood's first post includes a link to the corrected file. Ignore the bit below it that only mentions one added line - he updated the linked file to be the one I posted.
 
I'm thinking about moving my worker to the snow-capped Grossglockner (highest mountain in Austria :cool: ) to the NE of the starting position. If the tile to the SE is on a river, I might move my settler there. Maybe Ainwood put some goodies on the other side of the mountains which will be in the city range when settling SE..... then again, maybe not........
 
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