Thinking of 20K:
I just couldn't resist the temptation of building quietly at home a happy, peaceful 20K while at same time bring death and destruction abroad.
Going for 20K makes it unnecessary to capture what you conquer. Just send out those longboats and berserks and let them raze and pillage.
Hmm, which city for 20K.
3 Bg's, oasis, mined elephant and hill will give 13 shields/turn at size 6. It looks like a reasonable production for AA-wonders.
Should it be Trondheim or Bergen? Low-food and high-shield will mean I'll have a temple in Trondheim before Bergen can be founded.
Moreover if we are alone on a low-food, smallish island it will take forever before a FP can be build. (The FP is the besides a palace-prebuild
the great advantage for Bergen as 20K home). On the other hand maybe there is fresh water out there for Bergen.
I make up my mind: I'm letting the things I can see prevail over the uncertainty: it will be Trondheim.
Hmm, Golden Age.
A despotic GA will increase the above mentioned 13 shields to 15 shields (if we replace the mined elephant for a mined hill). Out of despotism
production will increase to 19 shields. With a aquaduct a GA can peak Trondheim's production to 31 shields. So I don't want an GA to early.
GA-wonders:
Ancient Military: SoZ en G-Wall. SoZ has 3 times the culture per shield as G-Wall, so G-Wall isn't worth considering. Also SoZ is cheap (200s)
which means it can be build quickly, thus early, thus fast doubling bonus. Besides it's gives an ancient cavalry every five turns, which is not
only the strongest unit in the AA, but also disbands into 10 shields. So one could say that SoZ gives 2 shields/turn for a normal improvement.
Ancient seafearing: Colossus, MoM and G-Light.
Colossus is a very good wonder for a 20K, but combined with SoZ it will trigger GA too soon. As I favour SoZ, there will be no Colossus.
MoM is reasonable for 20K: not that much culture, but it's cheap and makes people in the city happy. But GA will still be too soon, so exit MoM.
The G_Light is quite lousy for 20K (as bad an investment as G-Wall). But it's at the end of the AA, so sometimes cascading leaves no other option.
And the G-Light could cause a timely GA and it speeds up the longboats. I will not beeline for it, but perhaps ...
Personaly I think the berserks will chops us into a GA.
Hmm, slingshot
Revolting to republic will increase the number of shields at size 6 from 13 to 15. It also will give a boost to commerce (or if you like research).
Also, it will severely battle corruption and waste. But waste doesn't apply for Trondheim being the captitol. On the negative side it requires resarching
CoL, Philo and Rep. These tech's not only have little relevance for 20K wonders but it also contradict the strategy I have in mind, as I will explain.
So no slingshot for me.
Plans at a Strategical level:
I'm planning on taking a holiday from always rushing through the ages towards the required tech's and asociated goals. This game I like to think the
Vikings are kind, simple people (until Invention
who live in a world surrounded by primitive, backward tribes.
So my plan is not to make any early attempts at contacting others. I will send scouting parties later when contacts can be utilised by the G-Lib. When
I meet the tribes I plan to keep techtrading/brokering at a minimum. This will keep the world's technological advancements at a lower pace, which
could favour my timeframes for building wonders.
And besides: I much rather have my berserks being welcomed by people carrying sticks and stones then riding the latest fashion in tankdesign.
The Ancient Age and early Middle Age are very important for ones 20K score. Not only do these ages have many high-culture wonders, but
also will culture build in that period be doubled. (Doubling of culture happens after a thousand years). There are many more turns in a century in
the Industrial and Modern Ages then there are in Ancient and Middle Ages. This will mean that the (doubled) culture from early builds are very
important. So getting a wonder a few turns more early in the AA could be as important as, for example, getting SETI or not.
Plans at a tactical level:
You'll see in my spoiler