After some more review:
I'm in a quandry with this atypical map. It would be neat to have a circle land mass with lots of islands internal and external. Enough conjecture.
I have to say this is the first game in a very long time I wanted to build 2 AA Wonders: Temple of Zeus and Great Lighthouse. Of course I'd rather capture than build, but wonder if we are alone.
I really think I will follow the SirPleb/Klarius plan of Pottery - Republican Slingshot. Probably Math afterwards for ToZ. Then MM for Lighthouse. Boy is that agressive and probably not possible. All other early 'junk' I hope I meet someone to trade for.
I'll think I'll start w/ a Curragh. Then debate of Warrior-Warrior-Settler-Granary vs Granary-Settler. I really think I'll go with the first option.
For the worker, I'm not to terribly concerned about connecting the ivory early unless I see fresh water to irrigate it also as I won't grow to size 3 for a while. Will probably Mine/Road all the BG's first, also chop and mine oasis (unless I go the granary route in which case chopping will be required after 2 mines w/ no roads).
If I don't see any good second city sites, I'm consider 2W to be able to share the BG's while I pump out settlers. Really hoping for some Flood Plains to the South to settle that direction or 3 cows over the hills.
@SirPleb, Klarius & others - how do you decide how many turns makes it worth it to go min vs max research? Seems like this could be a sliding scale, but it would seem early on that 40+ turns (after future growth considerations) would imply money that can be used for other trades may make the 10 turn delay worth it.