DJMGator13
Still breathing
My only spoiler - I start this game with less than a week to finish it due to tax season and SGOTM06.
I begin by moving my settler NE and founding on the hill between the game and the cow. My original production consists of 3 warriors (2 for exploring and 1 for MP) and then a granary. By 3000BC I have discovered the elephants but have not met anyone yet. I have already researched Pottery and Im currently working on Writing heading for what I expect to be a standard Republic slingshot. I meet Carthage around 2750BC and found my second city in 2710BC.
By 1990BC Im up to 4 cities and have a settler in route. Ive also managed to trade for Warrior Code and Ceremonial Burial. Im now running science at 80%. By 1750BC I have still only met Carthage but I can see a Dutch city. I meet Japan in 1700BC, the Mongols in 1550BC and finally contact the Dutch city in 1525BC. The tech pace is amazing me for a Regent level game and Im actually concerned about the slingshot. I have also not uncovered any horses even though I have cleared a lot of fog. Based on this I decide that the Statue of Zeus is going to be imperative in this game. So I decide to go for Philosophy prior to Code of Law and to select Mathematics. I also start a pre build for the Statue. By 1250BC I have met the Celts and the Vikings. Im up to 8 cities and 1 turn from Philosophy. The Celts are up Polytheism and I cant buy it from them, so this cements the selection of Mathematics next turn.
By 1000BC I have met everyone except India, I have 11 cities, 23 pop and I have 14 techs. Im short Poly, COL, Const & Curr for exiting the Ancient Age. Im 9 turns away from the SOZ and have a military of 8 warriors, 1 archer, 1 curragh, 1 settler and 10 workers.
Heres a look at my empire.
In 800BC I complete the Statue of Zeus and quickly build a barracks in Pyongyang before making my first Ancient Cavalry. Since I still have no horses this will be my major offensive unit. I start to build up my army at this point.
In 570BC the Celts declare war on me after I refuse their demand. Because Im so short of time to play I decide to be a little nasty in this game in an effort to make it a quick one. So in 490BC I buy embassies with the Mongols and the Dutch. I then buy Republic from the Dutch for 2 techs and gpt. Then I sign the Dutch to a MA versus the Celts, hey they started it, for more gpt. I then sign the Mongols to a MA versus the Celts also. I then revolt drawing a 7 turn anarchy period. And as a parting bit of nastiness I declare on the Dutch to get all my gpt back. I enter the Middle Ages at this point.
The rest of the game is a pretty straightforward path of destruction. Having seen the map layout I decide to launch a three-phase attack. The first phase consists of a push up through Carthage and into the main part of the map. The second phase is an assault on the Vikings before they can build Berserkers. When I launched this phase I did not realize they were on an island, but I just moved a few ships over to later transport those units to attack India. The third phase consisted of another naval crossing and attack on the Dutch and later on the Celts.
Phase 1 Center Strike starts in 450BC with a declaration of war on Carthage and the capture of my first city. My military at this point was 8 warriors, 6 archers, 3 cats, 5 trebuchet and 3 Ancient Cavalry. Their land is full of marshes and jungles so Im not really interested in wiping them out at this stage. I capture their capital in 290BC and generate my first Great Leader in 250BC. I quickly use it to form a very powerful weapon, a 3-unit Ancient Cavalry army with 3 moves and 3 attacks. I make peace with Carthage in 110BC after capturing 6 cities and leaving them with 3 cities in the marshy mountain area. Ive hooked up my iron by now and a military of 12 swords, 5 archers, 3 cats, 5 trebuchets, 2 galleys, 3 Ancient Cavs and a 3-unit AC Army. The earlier nasty play has brought the worlds tech pace to a virtual standstill.
The second stage of Center Strike continues with an assault on Japan, I declare on them in 90AD after positioning 6 swords, 3 AC and the AC Army just outside their lands. My cats and trebuchets are stuck at the mountains and are waiting for roads. They were very helpful on the Carthage war but will now sit idle for a long stretch of time. I capture the first Japanese city in 130AD and luckily produce my second Great Leader in 210AD after capturing Tokyo. Again, I use the Leader to form my second 3-unit AC Army. My goal is to progress towards Shimonoseki and gain control of horses. Later in this war I sign the Mongols up in a MA versus Japan to try to reduce the number of Mongol units. At this point I am strong against everyone and I am considering going for conquest, if I have enough time. The Japanese war continues until 430AD when I sue for peace and gain a city in the eastern side of the Celtic lands. Japans last 2 cities including Shimonoseki are surrounded by Mongols units, which impacted my decision to make peace with Japan. I quickly gift this city to the Mongols who are still at war with the Celts from my earlier dealings. I have still not acquired any horses.
Around 380AD I notice that the Celts have captured 1 of the 3 remaining Carthage cities in the game, so I detour a few units to go after the last 2 cities and to keep the Celtic troops out of my undefended lands. No real problem here and I position these few troops near the former Carthage city that the Celts took. I have also signed ROPs with both the Mongols and the Celts to allow them to travel thru my lands to wage war on each other.
Phase 2 Western Strike starts in 70AD with a declaration of war on the Vikings. Using 3 galleys I transport 5 or 6 swords and 2 AC to the island. I quickly capture 2 cities on the island and slowly continue to take it over. I continue to ferry over swords and a few AC. At this point I still do not realize this is an island, but it is looking that way. To my dismay there are no horses here either. The Viking assault continues until 410AD when I eliminate them from the game. By now I have built up a force about a dozen MDIs, which are supplemented by 3 ACs and 1 trebuchet. At the same time I am capturing the last 2 Viking cities, on the smaller island NW of their former island, I start transporting the rest of the Western Strike Force towards India.
India turns into a little tougher challenge for 2 reasons. First I have to transport reinforcements from the mainland to Viking Island and then run them across the island before transporting them to India. Not a quick supply line. The second reason is that due to Indias isolated location I was not able to draw them into any of the world wars. This is a direct result of having been aligned with the Mongols for most of the game. So even though I am Strong to India they still have a nice supply of units in their holdings. I capture two Indian cities in 440 AD and also generate my third Great Leader. Before I can make another AC army I lose 2 of my 3 ACs in this region so I end up making a 3-unit MDI army. By 550AD I have captured 9 Indian cities and my forces are spread out across their lands. They send a small stack of swords to a city I only have 1 defender in so I make peace with them. After a few turns of peace I decide to run the MDI Army up through Mongol (have ROP) lands to help participate in the second stage of Phase 3.
Phase 3 Northern Strike starts in 420AD with a declaration of war on the Dutch. My assault force consists of 1 AC and 9 MDIs. I capture Groningen on the coast which allows me to load a galley enter the city unload the galley and then return the galley to my loading spot (2 tiles north of the iron) and load in more troops. I capture the Dutch capital in 440AD and have gained 7 cities by 500AD. I then detour 2 galleys and 3 troops to go after all the little islands that the Dutch have settled. Im still tempted to go for a conquest win at this point so I sue for peace in 510 AD to gain the 1 tile island city of the Dutch. The peace only lasted 1 turn because they demanded I remove my troops and I said no, big surprise there. By now all new troops to the Northern theater are being run up the western side of the former Dutch holdings and are attacking the Dutch cities near the Celtic border.
Center Strike Part 2 - After resting and healing my 2 AC Armies, I reposition them towards the Celts in anticipation of a two-front assault on the Celts. I am also slowly filling in a chain of cities in former Japanese lands as I head to claim a supply of horses. In 510 AD I finally build a city to claim the horse supply in former Japan. Unfortunately, there is a lot of roadwork that needs to be completed to actually hook them up.
I kick off the Celtic assault in 520AD attacking the former Carthage cities that the Celts captured. I then move them into Celtic land proper and start capturing cities from West to East, slowly working my way to Entremont which houses the TOA. (Its now Sunday, so I am no longer trying for conquest and decide to go for domination, since I only have a few hours to finish.) The MDI army arrives from the Western Strike force and joins the fun. In 660AD I finally have the horses hooked up. I still have not bothered to learn Chivalry and I am now on Entremonts doorstep, which falls to me in 670AD.
Northern Strike continued 550AD sees the capture of the last large Dutch city and the first Celtic action on the second front. The prolong state of war that I arranged for the Celtic, through wars with Mongol and the Dutch, have left them with almost no Gallic Swords and they have never hooked up their supply of horses. By now the Northern and Central strike forces have merged and are being resupplied by a constant flow of MDIs following the Dutch supply line. I get a little greedy and lose my MDI Army in 690AD so I quickly make peace with the Celts in an effort to save my stack of cats and trebuchets. Prior to making peace I actually rush 2 horses to attack a Celtic unit that has slipped thru my lines and is approaching a city. These are the only 2 horses I make in the game and I lose one of them attacking the Celtic troop.
End Game In 710AD I control 1370 tiles and need only 387 tiles for Domination victory and Ill get expansions in 90 of my 125 cities. Unfortunately, Im 62-tiles short of victory after the expansion in 720AD, so I declare on the Celts again and grab a city. Im 36- tiles short of victory in 730AD, so I capture 3 more Celtic cities and declare on India to capture 2 more cities and secure my victory. I even manage to generate another Great Leader in 730AD.
Game ends in 740AD.
Heres a look at my progress
Great map Karasu. I see Ronald got me by 2 turns, but he used Cavs
EDIT: I also finish the game without triggering my Golden Age.
I begin by moving my settler NE and founding on the hill between the game and the cow. My original production consists of 3 warriors (2 for exploring and 1 for MP) and then a granary. By 3000BC I have discovered the elephants but have not met anyone yet. I have already researched Pottery and Im currently working on Writing heading for what I expect to be a standard Republic slingshot. I meet Carthage around 2750BC and found my second city in 2710BC.
By 1990BC Im up to 4 cities and have a settler in route. Ive also managed to trade for Warrior Code and Ceremonial Burial. Im now running science at 80%. By 1750BC I have still only met Carthage but I can see a Dutch city. I meet Japan in 1700BC, the Mongols in 1550BC and finally contact the Dutch city in 1525BC. The tech pace is amazing me for a Regent level game and Im actually concerned about the slingshot. I have also not uncovered any horses even though I have cleared a lot of fog. Based on this I decide that the Statue of Zeus is going to be imperative in this game. So I decide to go for Philosophy prior to Code of Law and to select Mathematics. I also start a pre build for the Statue. By 1250BC I have met the Celts and the Vikings. Im up to 8 cities and 1 turn from Philosophy. The Celts are up Polytheism and I cant buy it from them, so this cements the selection of Mathematics next turn.
By 1000BC I have met everyone except India, I have 11 cities, 23 pop and I have 14 techs. Im short Poly, COL, Const & Curr for exiting the Ancient Age. Im 9 turns away from the SOZ and have a military of 8 warriors, 1 archer, 1 curragh, 1 settler and 10 workers.
Heres a look at my empire.

In 800BC I complete the Statue of Zeus and quickly build a barracks in Pyongyang before making my first Ancient Cavalry. Since I still have no horses this will be my major offensive unit. I start to build up my army at this point.
In 570BC the Celts declare war on me after I refuse their demand. Because Im so short of time to play I decide to be a little nasty in this game in an effort to make it a quick one. So in 490BC I buy embassies with the Mongols and the Dutch. I then buy Republic from the Dutch for 2 techs and gpt. Then I sign the Dutch to a MA versus the Celts, hey they started it, for more gpt. I then sign the Mongols to a MA versus the Celts also. I then revolt drawing a 7 turn anarchy period. And as a parting bit of nastiness I declare on the Dutch to get all my gpt back. I enter the Middle Ages at this point.
The rest of the game is a pretty straightforward path of destruction. Having seen the map layout I decide to launch a three-phase attack. The first phase consists of a push up through Carthage and into the main part of the map. The second phase is an assault on the Vikings before they can build Berserkers. When I launched this phase I did not realize they were on an island, but I just moved a few ships over to later transport those units to attack India. The third phase consisted of another naval crossing and attack on the Dutch and later on the Celts.
Phase 1 Center Strike starts in 450BC with a declaration of war on Carthage and the capture of my first city. My military at this point was 8 warriors, 6 archers, 3 cats, 5 trebuchet and 3 Ancient Cavalry. Their land is full of marshes and jungles so Im not really interested in wiping them out at this stage. I capture their capital in 290BC and generate my first Great Leader in 250BC. I quickly use it to form a very powerful weapon, a 3-unit Ancient Cavalry army with 3 moves and 3 attacks. I make peace with Carthage in 110BC after capturing 6 cities and leaving them with 3 cities in the marshy mountain area. Ive hooked up my iron by now and a military of 12 swords, 5 archers, 3 cats, 5 trebuchets, 2 galleys, 3 Ancient Cavs and a 3-unit AC Army. The earlier nasty play has brought the worlds tech pace to a virtual standstill.
The second stage of Center Strike continues with an assault on Japan, I declare on them in 90AD after positioning 6 swords, 3 AC and the AC Army just outside their lands. My cats and trebuchets are stuck at the mountains and are waiting for roads. They were very helpful on the Carthage war but will now sit idle for a long stretch of time. I capture the first Japanese city in 130AD and luckily produce my second Great Leader in 210AD after capturing Tokyo. Again, I use the Leader to form my second 3-unit AC Army. My goal is to progress towards Shimonoseki and gain control of horses. Later in this war I sign the Mongols up in a MA versus Japan to try to reduce the number of Mongol units. At this point I am strong against everyone and I am considering going for conquest, if I have enough time. The Japanese war continues until 430AD when I sue for peace and gain a city in the eastern side of the Celtic lands. Japans last 2 cities including Shimonoseki are surrounded by Mongols units, which impacted my decision to make peace with Japan. I quickly gift this city to the Mongols who are still at war with the Celts from my earlier dealings. I have still not acquired any horses.
Around 380AD I notice that the Celts have captured 1 of the 3 remaining Carthage cities in the game, so I detour a few units to go after the last 2 cities and to keep the Celtic troops out of my undefended lands. No real problem here and I position these few troops near the former Carthage city that the Celts took. I have also signed ROPs with both the Mongols and the Celts to allow them to travel thru my lands to wage war on each other.
Phase 2 Western Strike starts in 70AD with a declaration of war on the Vikings. Using 3 galleys I transport 5 or 6 swords and 2 AC to the island. I quickly capture 2 cities on the island and slowly continue to take it over. I continue to ferry over swords and a few AC. At this point I still do not realize this is an island, but it is looking that way. To my dismay there are no horses here either. The Viking assault continues until 410AD when I eliminate them from the game. By now I have built up a force about a dozen MDIs, which are supplemented by 3 ACs and 1 trebuchet. At the same time I am capturing the last 2 Viking cities, on the smaller island NW of their former island, I start transporting the rest of the Western Strike Force towards India.
India turns into a little tougher challenge for 2 reasons. First I have to transport reinforcements from the mainland to Viking Island and then run them across the island before transporting them to India. Not a quick supply line. The second reason is that due to Indias isolated location I was not able to draw them into any of the world wars. This is a direct result of having been aligned with the Mongols for most of the game. So even though I am Strong to India they still have a nice supply of units in their holdings. I capture two Indian cities in 440 AD and also generate my third Great Leader. Before I can make another AC army I lose 2 of my 3 ACs in this region so I end up making a 3-unit MDI army. By 550AD I have captured 9 Indian cities and my forces are spread out across their lands. They send a small stack of swords to a city I only have 1 defender in so I make peace with them. After a few turns of peace I decide to run the MDI Army up through Mongol (have ROP) lands to help participate in the second stage of Phase 3.
Phase 3 Northern Strike starts in 420AD with a declaration of war on the Dutch. My assault force consists of 1 AC and 9 MDIs. I capture Groningen on the coast which allows me to load a galley enter the city unload the galley and then return the galley to my loading spot (2 tiles north of the iron) and load in more troops. I capture the Dutch capital in 440AD and have gained 7 cities by 500AD. I then detour 2 galleys and 3 troops to go after all the little islands that the Dutch have settled. Im still tempted to go for a conquest win at this point so I sue for peace in 510 AD to gain the 1 tile island city of the Dutch. The peace only lasted 1 turn because they demanded I remove my troops and I said no, big surprise there. By now all new troops to the Northern theater are being run up the western side of the former Dutch holdings and are attacking the Dutch cities near the Celtic border.
Center Strike Part 2 - After resting and healing my 2 AC Armies, I reposition them towards the Celts in anticipation of a two-front assault on the Celts. I am also slowly filling in a chain of cities in former Japanese lands as I head to claim a supply of horses. In 510 AD I finally build a city to claim the horse supply in former Japan. Unfortunately, there is a lot of roadwork that needs to be completed to actually hook them up.
I kick off the Celtic assault in 520AD attacking the former Carthage cities that the Celts captured. I then move them into Celtic land proper and start capturing cities from West to East, slowly working my way to Entremont which houses the TOA. (Its now Sunday, so I am no longer trying for conquest and decide to go for domination, since I only have a few hours to finish.) The MDI army arrives from the Western Strike force and joins the fun. In 660AD I finally have the horses hooked up. I still have not bothered to learn Chivalry and I am now on Entremonts doorstep, which falls to me in 670AD.
Northern Strike continued 550AD sees the capture of the last large Dutch city and the first Celtic action on the second front. The prolong state of war that I arranged for the Celtic, through wars with Mongol and the Dutch, have left them with almost no Gallic Swords and they have never hooked up their supply of horses. By now the Northern and Central strike forces have merged and are being resupplied by a constant flow of MDIs following the Dutch supply line. I get a little greedy and lose my MDI Army in 690AD so I quickly make peace with the Celts in an effort to save my stack of cats and trebuchets. Prior to making peace I actually rush 2 horses to attack a Celtic unit that has slipped thru my lines and is approaching a city. These are the only 2 horses I make in the game and I lose one of them attacking the Celtic troop.
End Game In 710AD I control 1370 tiles and need only 387 tiles for Domination victory and Ill get expansions in 90 of my 125 cities. Unfortunately, Im 62-tiles short of victory after the expansion in 720AD, so I declare on the Celts again and grab a city. Im 36- tiles short of victory in 730AD, so I capture 3 more Celtic cities and declare on India to capture 2 more cities and secure my victory. I even manage to generate another Great Leader in 730AD.
Game ends in 740AD.
Heres a look at my progress

Great map Karasu. I see Ronald got me by 2 turns, but he used Cavs

EDIT: I also finish the game without triggering my Golden Age.