COTM 11: Second Spoiler

my MA was going fine, until i took a smoke break and my son decided to play a ferw turns for me . . . without my permission, so i have to admit to reloading to a previous save :(
 
well y'all have helped me to figure out that I need to actually plan what type of win I'm going for early. I was going to go for a diplo win when I realized about 1600 that I'd had too many silly wars and beat up on the AI too much to do that. So I did a very pedestrian win in the 1800's.
 
Well, I just finished it.

Predator Class,
1470 AD Domination, score 3076. Most of you will probably beat me, I was too slow. Beating them all down with Modern Armor at the end...
edit: Jason score of 6713. Looks a bit better to me, lol!

Since it averages your score for every turn of the game to get your overall game score, mine isnt as high, because I took everything in an acceleratingorgy of destruction at the end. :)



By the way, are we allowed to start again, and try to better our attempt? And can we submit more than one game?
 
Open

Times Ancient

Still no notes for this game. Though I'm envious of all those fast MA researchers, I never managed to get my research machine going that quickly (until I built the Internet and owned ~60% of the map and population!!) Only having two, eventually 3, native luxuries during the middle ages was probably not helping as more money went into Lux than Science.

This map posed an interesting problem, forcing everyone to fight with footsoldiers for a long, long, time. The lack of horses nearby, and the fact that each horse resource was placed so that no one Civ could get hold of a spare one to trade except through agression (didn't happen, though I tried) made for slow and rather more deliberate warring.

In around 300AD, I declared on Carthage, and took all of their cities.

I entered the Industrial Age in around 800AD, just after starting a war with Japan. My Hwach'as were on the way to the front (a long, long, way to go!) and would start my Golden Age for me before I completed Newton's University in Pyongyang - the Colossus in Carthage being the other necessary Wonder.

I got Steam Power as my free tech, though, which was a good way to start off the new age.
 
Ancient Age

During the middle ages or late in the Ancient age I settled the wines island and the gems island. After Mongols attacked me I signed a military alliance with Japan and India against them. India backed out of the war early, but Japan and Mongols stayed at war during the entire Medieval age. I of course made peace with the Mongols after the 20 turns were up.

I first attacked Carthage with stacks of medieval infantry, pikemen and trebuches. Carthage had built the Great Library in their capital, and conquering it let me turn off research for a short while. I also aquired furs from Carthage's land. During the war I built Knights Templar in Seoul in 620AD since I would be fighting wars with slow troops anyway. This also triggered my golden age. I have never had a H'wacha golden age when playing with Korea; I always get it by building a wonder after capturing wonder(s) that match my traits. This time I built the Great Lighthouse (commercial) and captured the Great Library (Scientific). In fact, I remember starting a thread a while back while playing Korea, wondering why building Leo's started my golden age. I was enlightened to the fact that when you build a wonder, the game checks all the wonders you own, whether or not you built them doesn't matter. Oddly, this always and only happens to me when I play Korea.

Anyway, with a golden age and the Great Library, I was rolling in gold. This helped me finish my conquest of Carthage (exiling them to 1 city on the north coast) and prepare for a war against Scandanavia. I didn't like the idea of bezerkers prowling off my coast, so I brought the war to them. Stacks of Musketmen, H'wachas and longbowmen conquered the Scandanavian islands, adding spices (and more wines) to my luxuries.

Research was slow during the Medieval age because I was at war a lot and needed money for upgrades and rushing libraries in captured towns. I built two more wonders in Seoul: JS Bach's in 810AD (Celts beat me to Leo's) and Smith's in 1180AD.

I found some unclaimed horses between Mongols and Japan since their war kept them focusing on military. I rushed a settler by boat to the spot.
gskyes_COTM11_horses.JPG


The AI researched Astronomy and Navigation pretty quickly, so I was able to obtain a full map of the continent during the middle ages. Would it be a spoiler to post my minimap in this thread? I think it would be the best way to show my territory at the end of the Medieval age.

Edit: Here is the map of the world at the beginning of the Industrial age.
gskyes_COTM11_1270AD.JPG
 
@gskyes: No problem with minimaps in this thread. Readers are supposed to know the "whole" world map when they get here.

@Alexfrog: Please make sure you read and understand the game rules. Those should make it obvious that replaying is illegal. Of course you can replay the game for your own education and enjoyment. But equally obviously, you can't submit it again.
 
AlanH said:
@Alexfrog: Please make sure you read and understand the game rules. Those should make it obvious that replaying is illegal. Of course you can replay the game for your own education and enjoyment. But equally obviously, you can't submit it again.

I did read them. I wasnt sure wether restarting over from scratch was allowed or not (to try and beat one's score). It was clear that you couldnt restart from part of the way in. I was just asking to make sure.
 
Restarting from the 4000 BC save is just an extreme example of reloading. There's no ambiguity about:

You may not reload the game from a previous save file or an autosave file to replay and change any events that occur in the game.
 
[predator]

Just when you think you've done something good a classy player like DaveMcW redefines "good." I entered the Industrial Age in 540 AD after a not so uneventful age. I snatched Copernicus Observatory and Newton's university (yes, I did get it in the Middle Ages) then aiming for Smith's to start golden age in the early IA. Again I'm impressed by DaveMcW's trades. I only managed to trade Feudalsm, Invention and some optionals (well, all optionals eventually.) Economics I researched myself.

I was planning a palace jump to the middle of the continent where I had planted a town on the hills and irrigated through it. My military was down to about 2 MIs and 1 sword when the Indians landed a lone warrior next to Seoul. The warrior razed the town. My intended capital was not up to size yet and I had no nearby workers to join it, but I got a capital just west of it near the flood plains. There was a slightly bigger city on the south coast, but I think it had too few neighbouring towns to be selected as the new capital. I had some towns far north that could not be counted as neighbours to that town. (Neighbouring towns count as 1/3 while city size counts as 1 per citizen in the "capital election process.") That was a break. A palace on the south coast would have stunk. With some agressive expansion westward against Vikings (2 towns flipped to me quickly) and Carthage (soon to be ruffled up) and courthouses in most Eastern towns, I have a good palace location.
 
You're the first person I've seen who's actually glad when his captitol is razed, Megalou :lol:
 
It looks like some bad RNG is going to put me out of the running on the 20K race as even though I had 33 Elite Ancient Cavalry wins while slowly killing off Carthage, my first MGL would not appear until 1625 AD (when a large metal unit red-lined a Mongol pike and an AC killed it).

Still for my 20K quest:
Ancient Age:
Palace 3950 BC
Temple 2590 BC
Colossus 1700 BC
Oracle 1075 BC
Statue of Zeus 670 BC
Great Library 110 AD
Middle Ages:
Library 150 AD
Cathedral 230 AD
Colosseum 440 AD
Knights Templar 390 AD
Bach's Cathedral 760 AD (missed Sistine by 2 turns and no one had Music Theory but me)
University 780 AD
Copernicus' Observatory 950 AD
Shakespeare's Theater 1150 AD
I also get beat to Newton's by 3 turns, but that's and IA item.

At the end of the Middle Ages in 1160 AD, Seoul is at 6027 culture with 75cpt and a mid 1800's finish estimated.
 
Going for Domination Victory

Entered MA in 470 BC, ahead in science.
I decided to start with the Dutch... because I did not want to face their 1/4/1 once they will have feudalism.

I had a stack of 12 warriors. I upgraded them to Swordsmen and again with Feudalism to Medieval Infantry. Core cities focused on additional military units. Quickly took first Dutch cities (and Pyramid). I was going to negotiate peace as my remaining Medieval Infantries were tired when I discovered horse. Next city I captured gave me 2 leaders (one for an Army, the other one for Military Academy) !!! Decided to finish the Dutch (except Cities on Island)

Focused on Chivalry and then on all the techs to Military Tradition (high science % up to Military Tradition).

Mongols demanded tribute. I refused, they declared war. Negotiate alliance with India, Japan and Celt again them. I have never seen a Mongol military unit on my territory.

Once I was done with the Dutch, I started war with Carthage (and alliance with the Celts against Carthage). Upgraded some catapults to H’tchwas (?) to get my Golden Age just before reaching Military Tradition… Got 2 more leaders. Spend some time to clean Ancient Cavalries

Set science to 10 % for a while, then decided to increase it again to reach Rail Road, thinking it will be quicker to reach far civilizations..

Meanwhile, it was the turn of Japan. Got 2 more leaders…

I finished Middle Age around 1000 AD. I had 55% of Population and 45% of territory. I understood that Railroad will be useless. A few more cities and temple everywhere should be enough to reach domination limit.

Reached Domination in 1170 Ad.
Jason score: 9780 pts.

I wished I had keep research at 0% after Military Tradition, I could have finished few turns before.
 
Three people (myself included) had undefended core cities taken off them in this game. Very peculiar.

I also had Carthage briefly stolen by a 'Zerk sneak attack mid-Industrial (Ragnar paid for his cheek very dearly indeed, but that's for the next spoiler).

The AI in this game were being very brave, it seems!
 
denyd said:
It looks like some bad RNG is going to put me out of the running on the 20K race as even though I had 33 Elite Ancient Cavalry wins while slowly killing off Carthage
IMHO, this shouldn't affect too much since you never really run out of things to build... heroic epic has a pretty high cpt though.
 
eldar said:
Three people (myself included) had undefended core cities taken off them in this game. Very peculiar.

The AI in this game were being very brave, it seems!

Actually there is no excuse. My capital sat there, packed with wonders and completely undefended right next door to the vikings who are capable of amphibious assult. At that point in the game I was probably drawing down 500gpt from trades, I should have spent a few gold on some troops.
 
The loss of that 4cpt (which doubles to 8cpt after 1000 years) in during the Carthage war (circa 500 AD - turn 175), in 1700 AD I would have added 840 to my total, not to mention the additional chances to get GL's. That coupling with the miss on Sistine Chapel (another 6cpt), though I would get Bach's as a replacement, I felt I had a good shot for both.

The real big surprise to me was just how well the AI kept tech pace for a Regent level game. I was running 5-6 turns per tech throughout the second half (used GL for first half) of the MA and the AI seemed to be right there with me until the IA competing for techs & wonders. I was locked into monarchy by a early quirk of fate that cost me the Republic slingshot and did not want to suffer a second anarchy period, so that probably contributed to the the AI keeping.
 
I wasnt surprised that they could keep pace. Their starting lands were packed with rivers and the land mass was 60% ocean so they had more room to expand. I had great success sucking money out of them and eventually they all went broke. Naturally india had tons of cash, but so too did the vikings. I had 50K on hand at one point and was doing 4 turn research. Like I said, they eventually dropped out. You have to watch it real close those because a turn or two of forgettting to trade can let them back into the race.
 
budweiser said:
You have to watch it real close those because a turn or two of forgettting to trade can let them back into the race.

that's true and what makes the game a littlel boring... since Crpmapstatus doesn't tell us how many gpt AI may have and you have to click through all the AIs. (or is there any easy why to find out how many gpt AI can afford ?)
 
ionimplant,
I don't know if you think it's easy, but if you offer two monopoly techs they'll throw everything on the table. Often one is enough too.

More useful perhaps: use escape to exit the negotiations, leaving the offer on the table. Next time you come in you don't have to go through the "Greetings" window. In the early stages, I often keep "1 gold (per turn)" on the AI side of the table constantly so I can quickly see if they will trade per turn.
 
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