COTM19 Final Spoiler - End Game

Don't have the time to finish this one (still in the AA). So I'll concentrate on GOTM50, COTM20 and 4OTM02 :)

Congratz to those who pulled off a win :goodjob:
 
Well, i didn't finish this too. I destroyed everybody except the Hittites and the Zulu by 890AD and could propably win by conquest in about 1100AD. If i settled all teh captured land and rushed some temples i could get domination around 850AD. Great game, Wacken! I made a lot of mistakes in my game. First of all i didn't block the AIs from meeting each other and had to fight muskets. I did ICS mongol-american island, but i used monarchy and taxmen. I used connect/disconnect iron trick to upgrade units (and i had captured Leonardo's early). I stopped research after Feudalism and fought with MDI and galleys. I used captured trebs to increase leader chances, but still had very few leaders. I think i should have set up some kill zones for leader farming to get more leaders as armies help a lot agaist sid. When gunpowder was invented (china and france) i had to build more trebs to take cities. Capturing 2AI islands was easy because i could ally them against each other and they killed most of their units in pointless stalemate wars. I remember i had weakest army (F3) all the time. 2 turns after i allied China against Rome their armies became average compared to mine. And after some time they became weaker then mine :D. Islands with one AI were a bit tricky. I used Swiss Mercs to absorb AI attackers to get a foothold, the i built a town and the stupid AI moved most of their defenders out to pillage. I then used ship-chains to quickly transport a stack and take another town, etc. When i killed France about 50-100 musketeers and otehr defenders just disappeared :D
 
My force by the way was about
2 Trebs : 1 MI : 1Galley
and a very few Swiss to fill my armies.

It seems impossible to kill all the units in the single island empires without trebs for they probably have over 300 each.
I have been thinking about the strategy you used to draw them out and backstab them, but i was afraid it would fail and didn't feel like executing all the planning for it. The logistics was bad enough without such plans :)
Very nice to see you did succeed in doing it.
 
I have just rushed through the last 20ish turns of my game and submitted, after taking a break from New Year's drinking. It's 3.30am at the moment, I figured I should finish it before the deadline, so I played a quick, peaceful game. Short version was minimum research on Writing, max on philo, trade for CoL and get Republic sling. Initial build was curragh, curragh, worker, colossus. Blocked coastal access to my land in some areas, but not all. I never had a real war, had a few pseudo-wars, and everytime I did I allied in whoever I could to have real wars amongst the AIs. Never had a battle, apart from maybe 4 or 5 involving galleys or curraghs. Missed the ivory to the south, but managed to drop a city there for just long enough to build statue of zeus. I only got one ancient cav before china declared on me and took the ivory city. Spammed out archers to do a super-cheesy block of my entire island from invaders, and finished with a 20k win in 1695. Jason score is super low, 5806. Time of game was about 9 1/2 hours.

I'll post all the builds when I'm sober enough to write them down. AA wonders were colossus, hanging gardens, G Lib.

MA wonders were Sistine, JS Bachs, Shake's, SoZ, Newton's. (I think that's the order.) Basically the AI completed Leo's to break their cascade before any AI started Bach's, and a tech lead/better priorities meant I could start the good wonders first and use my headstart to beat the AI to them.

IA wonders were all 3, in the usual order (U Suff, ToE, Hoover) Then the 3 small wonders. Ran out of builds then, and I was running 2nd in tech behind america. I was very worried about UN being built elsewhere, but America researched rocketry and computers before fission, and then built manhattan in a good city, and UN in a bad one.

So I got away with it, my modern builds were UN, research lab, internet, apollo, cure for cancer. I only stole 2 techs all game, bot hwith safe steals (Computers and Space Flight) Everything else I researched or traded myself. Could have had a diplo win instead in 1480.
 
Just popping by to thank Karasu for producing a variant of Sid level that did at least allow me to survive for a while. However, Sid is not for me yet, so I didn't really enjoy the game much. Just sat on my island and pressed "enter" mostly. Lost in about 1645 to an American culture victory. Jason score only 1395. 'Nuff said! :blush:

(Only interesting note: Americans largely wiped out Mongols in my game....probably because I favored them in trading. They seem to have been easier to get on with, because I didn't have military issues or need to shield the island with workers or any such.)
 
Hard game. I play to diplo or space. Diplo at 1635 - 4:1 to me. From the beginning i make war with 1 of neithborth and ally with next. They every times was ibn war (hett<>france, amer<>mong, rom<>china).
sorry english...
 
Holidays have totally swamped me on this one. I just submitted an incomplete retirement, but I'll try to finish on my own at some future time. I 'think' I can do something with it, but that's still questionable since I've had no SID experience before this one.

I built Great Library and saved cash. Mongols and Americans have been the Tech leaders (and are currently at war with each other), so my thoughts were to block off some key coastal connections, keep isolation for as much as possible, and work on the isolated groups while they are behind.

Hittites were my first target - man was that an avalanche! I landed a stack of 12 units on the Hittite continent in a mountain square in the late BC's, including 2 Swiss Mercs and a bunch of MedInfs, planning to kick off my GA. Both Swiss Mercs died to the first Hittite MedInfs that came out to attack, and a turn later I was retreating my 7 wounded survivors back to Holland - No GA!

2nd landing with 14 units and 3 Swiss Mercs finally got me the GA. They retreated a few turns later. 3rd Landing got me a GL. The 9 units left behind got overrun but the GL returned to Holland.

Finally figured it out - just build a huge stack of Swiss Mercs, land in Mountains, shuttle fresh units in and wounded units out, and whittle them down. 4th landing did the trick - all Swiss Mercs, about 16 of them. After 3 rounds of attacks, the Hittites offensive units are spent, and now only the occassional Knight, or LongBow (or MedInf), comes out to play. Meanwhile, I converted GL to Army, transported back over, loaded with Knights and have pillaged a good chunk of their Island.

That's about where I'm at. Early 400's AD. If I can turn the tide against the Hittites before they learn Gunpowder, I'd have a few other civs to target next (and have the Great Lighthouse for quick movement). If I have time, I'll see how it goes.
 
Predator

Alas, I too was unable to finish this one before the deadline. :( I made a gallant effort at finishing late last evening, but gave up when I realized it would take another 20 turns or so to trigger domination (and turns were taking a LONG time).

A brief recap:
Ancient Age research was almost always at the maximum possible rate on Writing, followed by Philosophy (felt I had no chance at the slingshot). Completed Philosophy (first civ) in 1550 BC and took Currency as my free tech. Was able to trade for all required techs except CofL and Poly, which had not been learned yet. Then studied Literature, which I learned at monopoly shortly into the Middle Ages (1100 BC). I then studied Feudalism flat out, as that would be my government for the whole game.

Entered the Middle Ages in 1200 BC by brokering tech while running an extreme farmers gambit. Playing predator really hurt more than I expected, as I wasn't able to build up a huge pile of workers and other units as quickly as would have been the case if I had the AGR trait.

This slower rate of growth directly led to my nearly nearly getting snuffed out by the Hittites, who built the Great Lighthouse in 1050 BC. Three turns later, the Hittites dropped units outside my (undefended) capital as well as the horse island SE of their island (which I had colonized). :cry:

I conceded the loss of the horse island (gifted it to the French in an effort to keep the Hittites horseless - which largely worked), and started whipping archers and spears in my core. Hittites DOW in 950 BC interturn and captured Amsterdam. I though about punting the game at this point, but was ultimately glad that I continued.

I re-captured Amsterdam a few turns later, but the Hittites had captured my new capital (Wassenaar) by that time. I was finally able to ward off Hittite swords with whipped archers and horses, and survived until they would talk in 730 BC. I was shocked (by very pleased) to see that I could charge the Hittites 43 gold for peace, as they could have walked right over me at that point.

Ultimately, my capital ended up on the N coast of the island. Amsterdam ended up being my FP city. My core towns had been whipped a couple of times each and I lost a couple of granary builds. It took me quite a while to recover from the set-back. I kept the Hittites off my back by signing alliances with them against the French (who couldn't reach me due to my blocking their only route across).

Feudalism was learned in 230 BC and I drew a stinking 9-turn anarchy from the big picture - ughhh. Learned Engineering at Monopoly in 320 AD. I ended up studying the bottom line of tech as fast as possible, and shut off research for good after learning Military Tradition. I never traded for Education on the top branch as I planned on a Great Library capture.

Comment: I had no interest whatsoever in building the Great Library myself, as I figured it would expire terribly early anyway. In fact, I could easily stay up (or even ahead) in tech with the AIs until the mid-Middle Ages.

Also note that I never built a library, aqueduct or marketplace the entire game (at least so far). Feudalism actually penalizes your unit support for having cities, so I didn't want too many of them. That more or less made markets unnecessary.

The Zulu completed the Great Library, and I have been delaying its capture as long as possible. They have been fighting quite a few wars, and I think that a capture of the Great Library with a big stack of Swiss Mercs and cavalry (plus cannons) will be a relatively easy proposition for me (provided that I draw out their ridiculous quantity of muskets first.

Essentially all shields were subsequently poured into Swiss Mercs, trebuchets/cannons, swords/MIs, and horses/knights/cavalry. I completed a few temples in frontier towns to prevent flips.

I participated in the odd phony war here and there, but didn't start up warfare in earnest until 420 AD. At that point, I ROP raped the Hittites to capture and burn their iron town, which I razed and replaced with my own hilltop fort to take on their counter-attack. I poured in vet SMs to absorb Hittite attacks, which gradually subsided after I killed about 60 swords and a few MIs on defense (I had 24 defensive elite victories in one turn alone). After they had flung their offense at me, it was just a matter of leading their huge stacks of spears around with diversionary troops and taking (and burning) their cities with MIs and knights. I kept a lot of battlefield settlers in place so the territory gained would not be poached by other civs. Signed a phony peace with the Hittites in 600 AD for two island towns, leaving them only with their Great Lighthouse city. We DOW again in 650 AD to captured it, so we were able to keep the keep the Lighthouse by destroying the Hittites.

Unfortunately, I never generated a Leader during the Hittite conflict. That would really delay my future progress.

My next two wars went very slowly. In 730 AD, I landed a big stack outside the Mongol capital and found they could easily repel my attack in their homeland (even though I used an alliance with America, the Mongols kept 8 muskets defending their capital since it had 3 wonders). I settled into an island-hopping campaign against them, and captured all of the Mongol island towns in the nearby vicinity.

I landed a huge stack in France some time later, and got cocky when their knights and MIs refused to attack my elite Swiss Mercs on a mountain. I moved my huge stack NE onto a hill outside the French capital, and that was roughly equivalent to stepping on a hornet's next. My stack ALMOST survived the onslaught, and I even managed to generate a defensive Great Leader before watching him die along with the rest. :cry: I killed a ridiculous number of French units, but I just didn't have enough to repel them. They would have to wait for infantry, although I did claim their island towns.

I kept up a continuous war against the Mongols for centuries, and finally got the upper hand on their home island in the 14th and 15th centuries. By this time, I was fighting TONS of rifles and guerillas with Swiss Merc, cannons, MIs and cavalry. I never had more than 6-8 cavalry for a terribly long time, but made steady progress. Progress improved with my second leader (and first army - knights) in 1320 AD. Progress improved exponentially once I got a couple of cav armies into the mix in the 16th century.

All told, I had poor leader luck. By my count, I generated 4 leaders in 131 elite victories (and fewer than half of those elite victories were defensive). I would have loved to have had 3 early armies like WOA! :eek:

Before I quit (1590 AD, I think), I was a bit over halfway to domination. I had reduced the Mongols to 2 core towns and some assorted junk island cities. They could easily be eliminated. I had just DOW on America, which would be easy pickings with my armies (although their island towns would take some time). America actually controls over 300 tiles and are militarily weak, so that would be half of the tiles I need to complete domination.

The Romans are the only big dogs remaining, as they swallowed China a few centuries back and just completed Theory of Evolution. They could have tanks soon.

The Great Library in Zimbabwe is ready for the taking (they are still defending with muskets), so it should be very easy to ride the escalator well past Replaceable Parts. At that point, it would be a straight-forward infantry, cavalry and arty march to victory.

I'll try to finish this up sometime just so I can claim that I beat SID. Domination should be easy from this point. Conquest would be a lot more time-consuming. Despite my slow progress, I'm just thrilled to be in a position to win this easily despite getting smoked early by the Hittites.

@ Obormot and WOA - :goodjob: Its a pity neither of you could finish.

BTW - did anybody complete the Predator Challenge? I see that Kuningas submitted, but don't know if he followed through with conquest.
 
Another non finisher

Up almost all night trying to finish before deadline - got UN, but turn before built my good pal Joan (who is in MA with me) dows. 10 turns later she joins Caesar, Abe and Shaka in retirement village for ex-heads of state. Hittites twice dow on me the turn after making peace deal and gifting them - realise no way I'll get diplo victory - the only civ to like me is the Chinese who are my UN oponents. Eventually stopped playing with SS in sight, but many hours of play still required. Have held tech lead since ToE. Alternatively I could finish off Monguls and Hittites for domination, but the shear number of sid units makes battles hard work.

In the wee small hours of the morning I had a complete brain fade and decided Karakorum was going to go over 10k giving Monguls victory - not until I had razed their top 2 cities did I realise they had to get 20k :rolleyes: . Cost me 3 armies (Monguls attacked my cav and tank armies fortified on a hill), and used up my large savings on rushing about 30 bombers.

I enjoyed the challenge of the game although it didnt feel as difficult as diety - protecting all my coastline except when I wanted landings certainly alterred the game balance. The most difficult part was absorbing that initial rush of units after making a foreign landing.
 
Shigella said:
All told, I had poor leader luck. By my count, I generated 4 leaders in 131 elite victories (and fewer than half of those elite victories were defensive). I would have loved to have had 3 early armies like WOA! :eek:

My leaderluck was not abnormal though. I had set up that outpost with the intent of creating leaders (as well as taking their iron of course) I killed about 5 units there every turn, many of them with elite units. I think these 3 leaders were about the average that are to be expected from the amount of kills i made.

During the conquest on Mongols and America i made about 50 elite kills without any leader at all.

When fighting the Romans, luck turn in my favor and i got 2 leaders in a few turns.

Of course 4 out of 131 was pretty unlucky for you :(
 
Also couldn't finish.
But I was in a position where I don't think I could have won. Although I am second in size and pop, I was behind in tech and all were furious with me cause I was at war with almost everyone at some point. So even no diplo win in sight.
But I was a little surprised that I was in such a good shape even taking some towns here and there.
If Hittites wouldn't have build the GLighthouse, the game could have gone a different way cause then I couldn't block them.
 
Shigella :hatsoff: for continuing after an early disaster: that sort of thing, esp in a Sid game, impresses me more than another 800ad cruise to domination.

If nothing else this game is surely going to set a record for DNF. Perhaps a small map for Sid would have been more sensible, but possibly less of a challenge.

I certainly learnt a lot, although little transferrable to games other than archipelego standard map size Sid C3C.
 
I think timing of the game was unfortunate as well. SID level, during the Chrismas Holidays, right after CIV release!! A 2 week extension for submittals would have been nice! SID level combat is time-consuming.
 
You may be right there, although the CIV release was there anyway and it would have been very difficult to play all of December's games in any case.

I was hoping the holidays would allow more time to play, but surely one cannot spend all their time playing civ... ...or not? :hmm: :p

Anyway, we can have another Sid game in the future -maybe a Pangaea... :mischief:
 
Ancient Summary
It was a pretty standard ancient age for this game - I settled the homeland and southern island chain down to the ivory. I got the slingshot, taking Polytheism, and I built the Great Library. Met all the AI with curraghs, and blocked sea lanes where possible. In the case of the Mongols, it was harder than anticipated, as they built the Lighthouse, and moved to attack the Dutch eastern island. Still they were little threat as long as my navy was strong, and I let America keep them busy. Eventually, the Hittites emerged as the leading tech power, and the Zulus as the most backwards, for they had no contacts other than me.

Medieval Summary
I ploughed easily through the Mongols, and should have followed through with the Americans, but was distracted by the Chinese, against whom I had some military success. The Hittites also started getting aggressive, but all my attempts to attack them were annihilated with ease, until I eventually I managed to conquer the iron island off their north-west coast, with the help of the Americans. To round off the medieval, I picked off the Romans, who had been pushed onto the islands north of their homeland by the Chinese. America and Hittitia both reached the industrial ahead of me.

The Last Conquest
I enter the industrial in 1345ad, at war with China; without iron, they are no real obstacle, and my armies start rolling eastwards along the Sino-roman continent, picking up my seventh luxury along the way. The Hittites capture China's easternmost town, although the Americans later take this from them. America also gets one of the Chinese towns near the gems. In retrospect, I doubt the wisdom of bringing these guys into the war; true, I don't want them at my back, but these beach-heads are a huge threat to my land should we fall to war. America has a similar outpost in my Mongolian province.
China is defeated in 1395ad, and I start examining my options.

My Options
By this point, I am running out of time. I'm not clear exactly when the submission deadline is, but I have at best 1 day to play, and at worst 0 days to play. So I can do:

1. Domination
I now believe this is the correct choice. A swift, decisive move against the Zulus and French should get me to the dom limit. Unfortunately, I didn't have the military resources to make such a strike, given that both the French and Zulu continents were heaving with landlocked units. If I had planned in advance for a domination, I could have put myself in such a position. Unfortunately, I had already started to lean towards option #2...

2. Culture
My original chosen victory condition. It is expected that a high-level cultural victory involves eliminating all rivals except someone totally inept (in this case the Romans or Zulus would have been appropriate). However, I couldn't beat the industrial powers on the battlefield, so I did some calculations and saw another way. It seemed to me that the AI would be limited in its total cpt by the small number of cities it had. In particluar, my culture rival was Mursilis, and I didn't think he could make more than 400cpt. I could easily get over 1000cpt. So could I outpace these guys the traditional way? I'd need more than 100k total, but it could be done, given enough turns, and was a quick way to play: whip, whip, whip, whip, hit enter, repeat ad nauseam.

The End Of Time
As it turns out, I missed the submission deadline anyway. The retirement I had hoped to submit was Holland in 1720ad, at the height of her power:
 

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After The End Of Time
I played on, following the cultural path, whipping like crazy, and blockading my coastlines with conscript rifles. My culture overtook Mursilis's in the 1760s, but I soon came to realise that culture the plan had two major flaws.

1. The Modern Age
It would take so long to double the Hittite culture that we would be well into the modern age, and the AI would be playing with toys like bombers, marines and nukes, none of which would be fazed by a wall of rifles facing the sea. I would soon not be militarily secure.

2. America
Yes I could outpace Mursilis, who was the culture leader at the beginning of the 18th century, but the Americans had 50% more cities, so they would beat the Hittites eventually anyway. Some rough maths and a guess at Abe's final culture potential put my victory date beyond 2050ad.

The Mistake
This was all academic, however. In the late 18th century, Mursilis dowed on me. He was not yet a real threat, but I couldn't get Abe to ally with me, and I didn't check why that was; my counterattack against Mursilis triggered an MPP, and I was at war with America. Ouch. All those beach-heads they had on my continents (two in China, one in Mongolia), became instant liabilities. They had few troops in China, but enough to stop me getting them out. Being next to America itself, though, Mongolia was toast. It fell in about three turns.

Now I really have retired this game. It was great fun while it lasted, though, and a very edifying experience. Just for a brief while, I thought I could win at sid level :)
 
If you try again, keep in mind the military production from those Sid AI's. multiple fronts can't be maintained. You have given America too much opportunity here.

This was also part of the reason i made the outpost on america before attacking the mongols as well as setting them up against eachother. A sid AI left to build its forces is just too brutal. I also prepared to alternate between attacking the 2 (mongols and america) so that they would be equally reduced and i would not get 1 on 1 against the americans. In the end it was not needed to do so because i was able to kill many american units at the outpost and the mongols had killed a lot of them as well.

If in your game you would have taken those 3 spots from the americans right away and set up a strong choke point with arties, you would have probably won the military part of the game pretty easilly.

If i see that 1720AD picture, it must have been a close call and some small different decisions should have won the game. So don't be too discouraged if you really want to win Sid. If you focus a little more on military strategy i think you should have a victory. :)
 
PaperBeetle said:
My Options
By this point, I am running out of time. I'm not clear exactly when the submission deadline is, but I have at best 1 day to play, and at worst 0 days to play.

Please all note. If you go to the submission form you will see a list of the active games with the time left to run against each one, in days and then hours as the deadline approaches. Might help with time planning :)
 
:scan: Feeble Humans :scan:

We came, we saw and we won !!!

Read about GOTM-AI's legendary victory, sing hymns to GOTM-AI's glory and maybe one day you could approach but never equal GOTM-AI's might:king:

Industrial Ages - 370 AD
410 AD – We have built privateers to clean the sea of all other ships and useless galleys.
420 AD – We have Nationalism now.
430 BC – We make a perfect landing and take another small island from the Hittites. War rages on the island NW of Hittite mainland where we have the northern end and Hittites have the southern. Anyway, we are defending with Riflemen and have Cavalry too – this island would be ours soon.
440 AD – Could it be that America and Mongols have signed piece?!
460 AD – Americans take a Roman city in the Northern islands. Peace between America and Mongols is confirmed.
470 AD – Amsterdam completes Newton’s University.
480 AD – We attack Romans too in a battle for one of the Northern Islands.
Romans take the Silk Island from China.
490 AD – The Silk Island flips back to China.
We have discovered Communism and Fascism in the meantime.
510 AD – We raze a Roman city in the S of the island to the E of the Ivory Island.
520 AD – Romans take a Chinese city next to Macao, the new capital of China, but it flips back immediately.
530 AD – We raze the last Roman city in the Northern Islands. Romans retake Silk Island from China and this time it does not flip.
We have discovered Steam Power.
540 AD – We invade the Roman mainland near Tsingtao with 7 units… and they hold for now.
560 AD – Romans take another Chinese city, China are now down to 4 cities.
Near Tsintao we are still holding and reinforcements are coming.
570 AD – We lose our units near Tsingtao as the Swiss Mercs went to pillage deeper in Roman territory and the offensive units were promptly killed. However, Galleons with reinforcements surround Tsingtao.
China is down to just three cities while we discover Industrialisation.
590 AD – We land some scattered units in Roman territory only for them to be killed by Romans. Reinforcements went somewhere else which is none of your business to know, Feeble Humans.
610 AD - We have Ironclads
640 AD – We switch to Fascism. Heil to the GOTM-AI fürer.
660 AD – We have Medicine
670 AD – China is down to two cities.
700 AD – China has only Macao left.
We land two Riflemen on a mountain in Roman territory – they are holding for now.
710 AD – We use the Riflemen to attack cities and lose them when the Romans counter-attack.
But we have a promising landing near Hispalis on the small island just N that provides some of Rome’s iron.
720 AD – We raze Hispalis and cut Rome’s supply of Iron from this source.
We have Espionage.
730 AD – Rome builds another city where Hispalis used to be, right in the middle of our units.
750 AD – Amsterdam builds the Universal Suffrage. And we seem to be in peace with Rome now.
760 AD – We discover the Corporation. GOTM-AI named CEO for ever.
780 AD – We build Intelligence agency in Wassenaar. GOTM-AI becomes DD/O.
790 AD – Mongols attack the Romans.
840 AD – Romans destroy China.
We discover Refining.
860 AD – We ask the Human player for a tribute of 10g and he gladly agrees.
Hittites restart a war against us.
880 AD – We take Adana from the Hittites – it’s a small island off the French coast. We also take full control of the island NW of Hittite mainland.
890 AD – We discover Electricity.
900 AD – We take the small island between France and Hittites and land another suicide party in Hittite territory – it does however considerable damage – there were two riflemen in it.
We buy Music Theory. GOTM-AI composes the Symphony in DDRAM major.
920 AD – We send an even larger suicide party, 10+ with four riflemen on a mountain and even if they are all killed, the damage to Hittites is even greater than before.
We discover Replaceable parts – Infantry is coming! GOTM-AI is upgraded.
960 BC – We sign peace with Hittites.
970 BC – Amsterdam completes Bach’s Cathedral and we discover Scientific Method.
980 BC – Mongol Frigates have been busy destroying Rome’s fleet of Galleys loaded with units.
990 BC – Hittites and France continue their war.
1010 BC – We attack the Americans in the Northern islands. Mongols are in war with America again.
1030 AD – We take St Louis in the Northern islands.
Amsterdam completes the Theory of Evolution. So we get Steel and Combustion as free techs.
1050 AD – We land some infantry in American territory; otherwise it’s mainly naval fights.
1060 AD – We restart the war with Zulus. We have discovered Democracy and switched to it.
1070 AD – We take New York with infantry.
1080 AD – We take one of the American Northern islands and discover Flight.
1110 AD – We take and raze Boston and destroy the Temple of Artemis. We restart our war with Rome and take a small island that previously belonged to China plus Syracuse, on the island N of Roman mainland.
1140 AD – We take another Northern Island from America.
1150 AD – Mongols take Houston from Americans. We discover Mass Production.
1160 AD – Mongols retake Tabriz but we did all the wet work with our infantry.
1190 AD – We discover Free Artistry.
1200 AD – Mongols take Atlanta.
1220 AD – We raze Detroit, which the Americans had built on the place of ancient Boston.
1230 AD – We take Philadelphia – Americans are down to just five cities.
1240 AD – Amsterdam builds Shakespeare’s Theatre.
1250 AD – We take Mpondo from Zulus.
1255 AD – Mongols attack Hittites with a single Keshik, killed immediately. We lose Mpondo with all the boats and flaks inside.
1260 AD – In the meantime, Miami is destroyed – we have 13 bombers in New York, they must have helped.
We have discovered Amphibious warfare and even start building marines!
1270 AD – We take Washington. Americans are down to three cities.
The Axis of Good – Dutch, Mongols and French are up against the Axis of Evil –Americans, Hittites and Romans. Or was it the other way round?!

1275 AD – We take Chicago while Mongols build a city on the spot where Miami used to be.
1290 AD – We take San Francisco (by inciting a revolt) and settle on the spot of ancient Boston and Detroit. Our scientists discover Motorized Transportation.
1295 AD – :evil: Another one bites the dust - Americans are destroyed as Mongols take Seattle.
1305 AD – Look what we’ve got now - a nice little tank in the small island N of Roman mainland (without mentioning the 20+ bombers in Syracuse). Who said AI does not know how to invade?!

1310 AD – We get a leader and the tank goes back with him… We will attack with Infantry instead. Be honoured, Feeble Humans, as we share with you a piece of deep AI philosophy and unrivalled startegy.
1315 AD – We take Ravenna from Rome and revive our war with Hittites.
1330 AD – We take Tsingtao on Roman mainland.
1340 AD – We take Nanking from Romans. With tanks. And we discover Atomic Theory:nuke:
1355 AD – We take Aleppo from the Hittites… and then lose it in the counter-attack.
1360 AD – We retake Aleppo and lose it as soon. We also take Xinjiang in the middle of the Roman Empire.
1365 AD – We discover Electronics and start the Hoover Dam. We enter the Modern Times.

Modern Times – 1365 AD
1395 AD – We take two more Roman cities on small islands and also take Beijing.
1400 AD – Amsterdam completes the Hoover Dam. We now have Rocketry too.
1415 AD – We are at war with Mongols too.
1455 AD – We discover Fusion and start building The United Nation and The Manhattan Project. We also have Ecology.
1465 AD - That's it! We win! And, oh, diode, what a win! A 100K cultural win!

It's all over, Feeble Humans, you can get out from your hideouts and bring us the Gold Medals.

:scan: WE HAVE ACHIEVED WORLD DOMINATION:scan:
 
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