I don't know why I played this game! Maybe it was the tweeking of the UUs. Maybe it was the thread that Alan set up on the old GOTM maps that brought back fond memories. Maybe it was the fact that I was going to drop off the GPR list. Probably it was just the fact that I had a week off work and so had some spare time to devote to this. Whatever the case was I really enjoyed it. Thanks, Steve!
I was a bit rusty having played a few C-IV games so I was glad that I went open. I made a few careless errors and early micromanagement was a bit off but I gradually got into it.
After Pottery and the Wheel I headed for the Republic Slingshot and sent out curraghs to explore, although a probably a bit too late. I did find the offshore resources but barb galleys and a couple of sinkings delayed contacts with all but Egypt.
I wanted to get to M-Trad asap and then go on a continent clearance but in the end I went for fast research. This indecision and lack of contacts didn't help me and didn't get to the MA until 650BC though so the other guys doing this will probably beat me.
It was all pretty quiet until I knocked on the Egyptians door with a few Sipahi and kicked off my GA. They actually built the Great Wall but I took it off them the next turn. They caved in quite easily, probably due to the fact that my alliances with Rome and Persia kept them occupied. It also used up those civs' GAs, if they hadn't had them already. I had a bit of luck early on and got my first MGL.
A Sipahi army gave these guys no chance and when the alliances ran out I left them with a couple of offshore cities. Meanwhile I had also made sure that Rome had gained Feudalism so that they could not build anymore 4-def legions. Their dyes and gems were a pretty target, as was the food rich land for specialist farms. The Persians were going to be my buddies though, so they were left to develop. I wanted their free techs and their vote.
China was small and weak and offered no decent land or luxes. The Greeks offered little either and I also wanted their free techs so they were to be courted as well. However I needed more land to maintain four-turn research and so my next target was Carthage. Meanwhile it looked as if the Celts were going to be my rival for the vote so I let them grow.
Just after I had started to fight towards the Carthage hearland the Greeks dropped a few troops in my new gains and was not there to join my in a fight against my latest foe. Leave or declare...?
This gave me some War Fever and also was not so late that I couldn't bring them back round to talk to me before the election. I left them alone and later on when peace was accepted they were easy to bring back onside again. Meanwhile the Carthage empire was overrun and then I took out those Egyptian cities to ensure that no civ that I'd attacked was around to see the vote.
I had a palace prebuild set for when I would enter Modern Times and a backup building Uni Suff that could convert to a UN prebuild if Fission did not become available when Persia and Greece were gifted up. However I had messed up my rep somewhere along the line (I think that it was with the last alliance I got with Persia against the Egyptians) and so I could not trade gpt for their new techs. They got Rockets and Computers so the trade was not vital, although I had to take a chance and select my research as Fission, hoping that I would get it as my freebie and then I could re-enter the Big Picture. If this didn't work I just spent 1000 shields moving my Palace to my FP town.
I got lucky and Fission was mine.
Gifts, trades plus last-minute MPPs and ROPs ensured that all voters were gracious towards me and I won the vote 4-1.
A slow start hurt my hopes of exceeding 10000 Jason points though:
Thanks again for a great game, Steve.