CrezNES - Another Return to Our Roots

The Court of King Fa- Part 1
King Fa of Xenshin was only average as a King. An arrogant and stubborn man, he considered himself so brilliant that it was almost impossible to make him agree to anything he saw as somebody else's idea.

However, as a King he was born into fortunate circumstances. The Koryoans, Xenshin's great rival, were weakened from their loss of their capital. The people, having lived with war all their lives, were willing to accept it in perpetuity- as were, more importantly, the nobility. Finally, he didn't really hold the reigns of power.

Qin Huang, known to the barbarians as Dagregio, was a half-barbarian himself. Despite this stigma, he managed early on to become King Fa's close friend, and as a persuader learned to know him well. Exploiting this ability, he managed to become very influential in the court.

i- Guan Yan's Hegemony:
The real architect of King Fa's foriegn policy was usually whoever held Qin Huang's ear- being focused in enriching himself, he was willing to listen to others in matters of state. By the end of his life, there were three primary contenders for control of foriegn and military policy- Guan Yan, Ping Liu, and Tai Sheng.

Guan Yan would hold the majority of power throughout the first ten years of Fa's reign. Qin Huang saw him as a puppet, and made him Foriegn Minister and later Grand General in order to increase his own influence within the court. His foriegn policy was to focus on good relations with the tribes to the north, and his war policy was to leave grand strategy to subordinates and focus on the execution of operations.

ii- The Collapse of Guan Yan's Control:
This began to change due to the rise of Tai Sheng. A man famous for his ugliness, he usually acted indirectly. Through an intermediary, he began to influence Guan Yan, modelling his strategy on that Qin Huang used to influence the King himself.

For a period of roughly three months, Tai Sheng solidified his control. For a further two, he began to dictate foriegn policy (which he considered the only really important area) as he pleased. Qin Huang first failed to notice, and later tolerated this development.

Around this point, in 2850 BC, Xin Shu was executed. Ping Liu's father, Ping Quan, saw the death and swore to end the war. He was soon executed for his troubles, but Ping Liu (in secret) vowed to carry on his legacy. For now, this would not be important- but it would have implications later...
 
Stats:

Zulu Empire / Arian
Despotism
Age: Stone Age
Color: Chartreuse
Economy: 2/0 (2 of 3 invested)
Army: 1 Stone Army (3)
Navy: None (3)
Tech: 0/10
Culture: 0
Wonders: The Great Stone Fist (Efficiency of expansion doubled) (1/3)
UUs: None

Spoiler Orders :

Available gold = 2

Economy
Spend 1 gold in economy

Military
No spending

Expansion
Expand to the north. Send settlers/colonists

Domestic
1. Build roads in the Empire to improve domestic trade
2. Start taming elephants

Technology
No spending

Wonders
Continue building wonder
The Great Stone Fist: Efficiency of expansion doubled. Obsolete with Bronze. Can only be built by a Despotism. (1/3)
Spend 1 gold
 
Spoiler Stats :
Songhai / c&cciv3
Monarchy
Age: Stone Age
Color: Light Brown
Economy: 2/0
Army: None (3)
Navy: None (3)
Tech: 0/10
Culture: 1
Wonders: None
UUs: None


Orders

Spoiler :
Spend all gold on 2 armies and using them to aid the expansion along the Niger River.


Quick question about wonder list, I'm correct in thinking that they all general wonders not unique ones?

Also story later.
 
Stats:

Spoiler :
Madagaskar / The Loser
Monarchy
Age: Stone Age
Color: Blue
Economy: 3/0
Army: None (3)
Navy: None (3)
Tech: 0/10
Culture: 0
Wonders: None
UUs: None


Orders:

Spoiler :
3 EP

=> we will expand further to the north, we want to empower the whole island. 1 EP

=> the other 2 EP will be invested in expanding the trade-fleet and the productivity of the land.
 
From the banned Abaddon:

Abalonia
Leader: King Alba
Government: feudal, king/lords/ - a high table
Notes: <Defencivly placed between two rivers, the agriculturally based nation grew in safety. Strong polytheistic beliefs bind the nation culturally with a warrior caste defending the lands>
Starting location: <map shown>
Color: <purple>

newstart.png

Orders: Offer places in the hightable in return for mobilizing forces to local lords, use these to expand outwards along the rich river banks


#yes, rehasing a nation from before, but FC's NES died only a few updates in.
 
@Crezth: OK, update for year 2800 BC was nice. but there was no mention of my attempts to trade with the Channel Union, Sicilia and the Hellenic Republic. I hope that those mistakes are corrected soon. Also, I have a question: what does that thing about the "growth points" I have seen several times mean?

Spoiler :
Tartessos / Milarqui
Meritocratic Monarchy
Age: Stone Age
Color: Dark Green
Economy: 2/0 (1 of 3 invested)
Army: 1 Stone Army (3)
Navy: 1 Stone Navy (3)
Tech: 1/10
Culture: 2
Wonders: Temple of Gaia (gives gold each turn, lessens chances of culture flip, +1 culture) (1/12)
UUs: Guerrilleros: They are able to live out of what Gaia offers them, which reduces their upkeep and cost, and are perfect ambushers, making a astoundingly high rate of success against surprised enemies and being perfect for disrupting supply trains. However, this makes them only average in a frontal attack against a prepared enemy. Their modified axes carry a small knife in the handle, that helps them with subduing and killing the enemy. 1 per.


Orders for 2700 BC:
Spoiler :
Spend 1 gold in Economy (2 of 3 invested)
1 gold for the Temple of Gaia (2/12)
Keep expanding in Iberiz, towards the east along the coast and the west to occupy Portugal.
Expand in Northern Africa along the Atlantic Coast.
Keep trading with the Channel Union, Sicilia and Hellenic Republic. (Crezth, please, remember this!)


Story:
Viktor used his hoe to open the furrows in the soil needed to plant the grain needed to have wheat for the next year. Later in the day, his wife would throw around the grain, and then the whole family would work to turn over the earth so that the grain was buried deeper into the fertile land. While they waited for the next harvest, they would live off the fishes that could be caught from the Betis River and the animals living in the nearby forests. Some bread would also be made every day from the last harvest's wheat, a delicious bread that his older son had learned to do a few years ago, and not a day passed without any in the family tasting it.

He had heard that, in Tartesia, that gigantic temple dedicated to the glory of Gaia was being improved with several "marble" (whatever that was, although it seemed to be, from what his friend told him, a kind of stone that was very white and shiny when it was polished) blocks from the eastern provinces. He planned to go and see that temple one month or two before the next harvest started, to ask the Goddess to protect him and his family from the harshness of climate and plagues. He might deposit some gold to help with the construction, if he could save something for then.

He looked at the sun and cleaned his forehead from the sweat. It was nearly time to have lunch, so he took the hoe and went towards the small home where him, his wife and his five children lived. That afternoon would be long and full of hard work.
 
Bengal / D'Artagnan59
Absolute Monarchy
Age: Stone Age
Color: Blood Red
Economy: 3/0 (4 out of 5 invested)
Army: 2 Stone Army (3)
Navy: None (3)
Tech: 0/10
Culture: 2
Wonders: None
UUs: None

1 Gold on Army.

1 Gold on Tech.

1 Gold on Economy.

1 Army on expanding along the Ganges and the other river next to it.

1 Army on expanding along the Brahmaputra.

1 Army defends against Indian attacks.
 
Wu Kingdom / Adrogans
Absolute Monarchy
Age: Stone Age
Color: Vivid Burgundy
Economy: 3/0 (1 of 5 invested)
Army: 1 Stone Army (3)
Navy: 1 Stone Fleet (3)
Tech: 3/10
Culture: 0
Wonders: None
UUs: None

Spoiler :

1 on an Army
2 on Investment

Expand Southward.
 
To the Franks
From the Channel Union

What do you want? Peace or war? We just finished negociations and are not in a good mood.

@ Czech, is this what I get for going into a less populated area? Which barbarians are stronger?
 
Spoiler Orders :
Spoiler Stats :
Dani Tribe / Fëanor
Despotism
Age: Stone Age
Color: Emerald
Economy: 1/0
Army: 1 Stone Army (3)
Navy: 1 Stone Navy (2)
Tech: 0/10
Culture: 1
Wonders: Dani's Saga (+Culture +UU Vikings) (1/3)
UUs: None


Spend Economy Continuing the Dani's Saga

Use the Army and Navy to Launch an expedition to create an outpost near the Glomma river mouth (big river in Scandinavia/Norway). After this is accomplished continue expansion on the Scandinavian & Baltic coastlines, without encroaching on the territory of the Swedes.

Extend taxes and conscription to all recently acquired territories.
Encourage Extensive trade with the Channel Peoples, Celts, Franks, Swedes and any minor tribe/settlement of significance.

Send emissaries to the various Swedish chiefs, inform them that we are extremely glad to be finally reunited with our Scandinavian brethren and that we hope we can join forces to raid and pillage some of the lesser peoples that we have established contacts with.
 
Songhai History part 2

Rise of the City

As time went on the Songhai went from one tribe helping and being help a number of other small tribe to now be a city state which is friendly to number tribe around the Niger River. The number tribes around had decrease with many of them simply join the growing Songhai city now called Goa.

Goa using the Niger River to supply's most of city food by farming the banks of the river and to fish the river itself. They also use the river to trade with number of other tribes along the river to allow the city itself to become economy centre attracting trader from all along the Niger River with some coming being all the way from the coast!

As the influence of the Songhai increase and well as the it army size its allowed them to insure safely of trader travelling to, from and through the Songhai Kingdom. They did this by having their armies remove number of hostile tribes to traders in their influence and using the army patrol the river.

Now with current region of control they have build a second city south of Goa which as now to become more a City State but a real nation.
 
@c&cciv3: Yes, those are general wonders.

@milarqui: I advise you read the entire update. You are mentioned in the Pirates! sub-section. Furthermore it takes awhile for certain developments to fully be realized, especially with the Channel Union which is a good deal away from you.

@Charles Li: Sorry, there are just a lot of barbarians there. I advise taking on the Franks first because the Celts are just starting to get on your good side.


This is the 4-hour warning.
 
Spoiler :
Channel Union / Charles Li
Trade Monarchy w/ Democratic overtones
Age: Stone Age
Color: Sunglow
Economy: 2/0 (1 of 3 invested)
Army: 1 Stone Army (3)
Navy: 1 Early Longboat (3)
Tech: 0/10
Culture: 2
Wonders: Moai Statues: +1 growth points a turn. (1/5)
UUs: Early Longboats are great on the ocean and more maneuverable at the cost of being low on supplies (distance) and warriors it can station. Stone. 1 gold per.

Spoiler :
1 on Army
1 on Economy


Millitary
Call up the Militia of Eltiland who won't fight anyways to defend Flanders incase of a raid.

The Armies will try to flank them by having 1 army attacking directly south along the coast with brittany with sea raids by the longboats. The third army will attack south from Flanders. Then when they reach the river they will curve in to destroy any coalition forces there while the Fladerian Army starts raiding south.


Domestic
Grow the Economy by continueing to domesticate sheep and starting to make wine from plump grapes foundin the area

Start trade with any nation or any group of friendly tribes reachable by boat.

Concentrate our friendship with the Celts with yearly York-London Fairs, York is a large group of villages in Celtshire and London is our Estemed Capital. In the Fairs we trade tips and metalwork, animals and clothes. Try to have some tribes join us by their own free will. See if the Celtic Union of York or some sort can rise up from the barbs as an ally.
.
 
Update to previous orders:

Spoiler :

Begin work on the Great Lighthouse. Spend the banked gold on that.
 
The War of Disgruntlement

The Channelite of 2700 B.C.E. is often meloncoly in his chores. Other than choping trees, building ships and making armour, only the few persue the task of improving the Economic basis of the Union.

However, a horn rose in the distance: young boys gaped at columns of marching warriors. Eager adventurers gathered hunting friends to hunt for loot. Strong men lifted their axes and marched south... It was the Horn of war...

The war is quickly carried on the shoulder of the many, leaving the Mori Statues unworked as in influx of fighters gathered, blow by blow, the disunited Franks are forced back as their coasts are ravaged, their northern river marched upon and their valleys stamped as the armies moved south.

Currently the landing at the villages of Naki Clan are successful while the assualt of the Murse Valley gave no casualties and no deaths, it is hoped that the lad will prove bountiful as farmers quickly followed them...

The first Frankish Coalition, the Huse-Tori was centered on the Town fo Parin. Sending almost a thousand men into battle they had slowed down the Fladerite Army, although they, using their atlatles, are themselves slowly outranged by the new Hunter Korps, a group of skilled marksmen. They caused a change in plan... instead of raiding all around even into Dejoin. They will crush the Huse-Tori from both sides...
 
Update? (10char)
 
Spoiler STATS :
hicago Confederation / Matt0088
Confederation
Age: Stone Age
Color: Dark Gold
Economy: 2/0
Army: 2 Stone Army (3)
Navy: None (3)
Tech: 0/10
Culture: 0
Wonders: Chicagoian Influence (automatically expands, reduces chance of culture flip) (2/8)
UUs: None

Spoiler ORDERS :
Spending Orders:
- Spend 1 Gold on the Chicagon Influence wonder.
- Spend 1 Gold on the improving the economy.

Military Orders:
- Send both armies was to attack the barbarians to our immediate west and try to expand west and south along the Mississippi, but don't expand past the fork in the Mississippi.
- Have both armies watch out for a possible Calfornian attack.

Diplomatic Orders:
- Offically have the confederation be ruled by a monarch.
- Offically anounce a alliance with Mass. and Florida called the Three Kings alliance.
 
Spoiler :
Hellenic Republic / sp1023
Monarch with Weak Parliament
Age: Stone Age
Color: Royal Blue
Economy: 3/0 (1 out of 5 invested)
Army: 1 Stone Army (3)
Navy: 1 Stone Navy (3)
Tech: 0/10
Culture: 0
Wonders: None
UUs: None


Spoiler :

Spending:
Spend 1 IC on 1 Cataphract Navy.
Spend 2 IC on the economy.

Use the Cataphract navies to deal severe blows to the pirates, make them regret ever attempting to raid me. SHOW MEIN ATHENIAN SKILLZ!

Have Army spread all the way to Present day Istanbul, establish colony named Byzantian. ;)
 
17 sets of orders received, starting update now.
 
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