Hi Quintillus,
Previously, I had several ideas about in civilization 3 that I couldn’t implement with my previous maps with the Firaxis editor.
(Earth Mod, Earth Globalism Mod)
I was intrigued by your editor because I saw some very positive things about him in some of your games.
I have downloaded the editor, now i am a beginner in using your editor, the java problem has been solved (Win XP), so it works.
My previous, unrealized ideas on the map:
For example, can climate elements be imported as non-units?
atmospheric events that affect the gameplay a bit would usually not be visible, just a text message would come that 'the storm has damaged our units at sea',
or if so, they would appear in a way like a volcano animation, e.g clouds would gather that lightning.
There could also be a drought which occasionally weighs the squares next to the desert: -1 production
Better production in the rainforest area: +1 production
Would appear randomly on the map, similar to volcanic eruptions
I had an idea before that, for example, a sea storm would give -1 life to the naval units if it broke out in the waiting circle.
An earthquake would also damage 1-1 buildings in cities if it were built on terrain where this setting is common.
favorable winds or (ocean, sea) currents can be included in this game, (when ships move in a certain direction, they would get a better point of movement than would otherwise be the case, they would take their point of movement if they moved in the opposite direction. if you move in the opposite direction, you could move less.
Another..., I like the fact that barbarians are able to develop their units, this is a very good opportunity, as later pirates, they are always able to evolve.
Can it be solved that a barbarian camp assigned to a certain people gives a kind of unity that I have set up for that barbarian residence.
e.g. African barbarian residences in Earth mode only give African units (which I assign there), American Native ‘barbarian’ residences give Native units, etc.?
Since this was not allowed by the basic editor of Firaxis, no units were produced by the barbarian villages in my mods, they were only units placed there.
Can the image of cultures be expanded into the editor, instead of the Mediterranean peoples, African cultures had to be set up in Earth and Earth Globalism mode (this, unfortunately, if I guess correctly, cannot be solved)?
so it is not added to the 5 basic cultures (American (Native), European, Mediterranean, Asian, Middle Eastern) even more,
for example, this is South American (native), it would not be so important anyway, African and Oceanic, etc. Which appear on the city screen like any other ethnic group.