@Quintillus
I really like your editor, but I have a few comments to make. (I numbered in the pictures).
(if I write nonsense, close your eyes to it because I use the google translator)
1. I noticed these in the map editor view: Would this mini map be a viewer?
2. What do these numbers mean?
3. I encountered a problem on the map editor tab that when I get to this point the map editor gets stuck. can a large amount of LM terrain (sea) cause? This is where the image gets stuck and I can't use any part of the editor. the map is 180X180 tile size, made with the conquests editor. I modified it so much with the Cross Platform Editor that I also loaded LM terrain oceans. I'll see if the previous map gets stuck without any changes.
4. I read earlier here on the forum that barbarian units can also evolve, where can this be set?
Thank you in advance for your reply.
Hi unartis! Thanks! I can answer two of the questions right away, and comment on the others. I appreciate the numbering of the issues in the picture, that made it nice and what the questions were referring to.
1. That is a tile viewer. When you click on a tile on the map, it should show that tile in that area. This is mainly for visual feedback on which tile has been selected.
There isn't a mini-map viewer in the editor. However, you can zoom out to a fairly high degree, via Map -> Change Zoom (Ctrl+Shift+Z), as an alternative option.
2. Those are the radius of the paint brush when you are changing terrain - either 1x1 tile, 3x3 tiles, 5x5 tiles, or 7x7 tiles. They correspond to the square icons of different sizes in the Firaxis editor.
You are the second person to ask recently, which means I should probably add a tooltip or perhaps a label indicating their purpose. Or a better icon, but we'd probably need to find an artist for that.
3. Most likely, there is some tile at that point on the map that the editor is having trouble with, probably something to do with graphics. It usually will give the user a message when it encounters such a tile, but should at least put something in the log.txt file it creates. The ultimate way to test, however, is for me to load up the BIQ in the scenario. LM Sea shouldn't cause this issue, although I do notice some unusual things going on with sea-side mountains, so perhaps that has something to do with it.
I'll try to remember to download your mod and give it a try, but if it isn't available or if I don't remember (it is late here), remind me some time next week.
UPDATE: Downloaded the mod (already had Globalism, but not Fantasy). The editor is having trouble loading resource icons for some reason, and in some cases units_32.pcx icons. I haven't figured out exactly why yet and will probably have to look at it when I'm less tired, but I see resource icons in the Firaxis editor that I don't see in my editor, so there is probably an editor bug of some sort at play.
4. Other than the basic/advanced barbarian settings on the RULE tab, I am not sure of a way to do this. I didn't add anything specific for this beyond what Firaxis's editor offered. This is an area where another community member may well have a better idea than I have. The "it is late" may also be contributing to my lack of ideas here.