- Joined
- Mar 17, 2007
- Messages
- 9,305
As you may have noticed, I haven't been super active with the editor lately. This has been due to a succession of events. Burnout from the pandemic and my job in Q1/Q2, and real life being exciting in Q3 and the start of Q4, being the main ones.
But I decided there wasn't a good reason not to publish the updates I made in February and March. Initially I'd planned to add more and make this a bigger update, but that isn't likely in the short term.
Thus:
Version 1.40
Version 1.40 is a small update that includes:
The BellSoft Java version in the first post should satisfy the dependencies the editor searches for, and thus ease the transition to Java 11+, while still fully supporting Java 8 and thus older operating systems. There's no need to switch Java versions if 1.39 is working for you; this is more about making it less likely new users will run into Java 11+ issues.
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As the last of these code changes were made in March, it's worth noting that this project is effectively idle currently. I expect that there will eventually be another update, but when that will be (beyond likely not in 2021), I am not sure.
That isn't necessarily a bad thing with regards to my Civ involvement overall, however. You can expect to learn more about that as time goes on.
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@arikari - See my replies below.
But I decided there wasn't a good reason not to publish the updates I made in February and March. Initially I'd planned to add more and make this a bigger update, but that isn't likely in the short term.
Thus:
Version 1.40
Version 1.40 is a small update that includes:
- Read-only science advisor blurbs on the TECH page
- The editor will no longer complain about being on Java 11+ if it can find all the dependencies it needs
- The tip of the day will now show up on all high contrast themes, not just high contrast white
- Improved logging of rendering errors, particularly for units_32.pcx issues
The BellSoft Java version in the first post should satisfy the dependencies the editor searches for, and thus ease the transition to Java 11+, while still fully supporting Java 8 and thus older operating systems. There's no need to switch Java versions if 1.39 is working for you; this is more about making it less likely new users will run into Java 11+ issues.
-----------------
As the last of these code changes were made in March, it's worth noting that this project is effectively idle currently. I expect that there will eventually be another update, but when that will be (beyond likely not in 2021), I am not sure.
That isn't necessarily a bad thing with regards to my Civ involvement overall, however. You can expect to learn more about that as time goes on.
------------------
@arikari - See my replies below.
Spoiler :
If you can upload the BIQ that the editor is having intermittent issues opening, that would help in investigating it. Otherwise it's guesswork. My only guess is that if you have Civ III installed in C:\Program Files (x86), that is known to cause issues with modding, and can manifest in the editor (this one or Firaxis's) and game not consistently seeing files.
I should really add a warning for that case if I haven't already. It has come up semi-frequently over the years.
The editor does not have the ability to produce random maps. For random map generation, I recommend using the Firaxis editor to generate the map, and then it can be opened with this editor. You can create a new map from scratch in this editor, or use a satellite image (saved as a 16 or 256 color BMP file) for map generation.
Relocating tiles could be complicated, although to some extent it would be a natural extension of the Relocate City option (click on a tile with a city, and that option appears on the right side). Adding the ability to relocate units, starting locations, and so forth would be fairly straightforward; moving tiles or blocks of tiles, including the base terrain, less so. Are there particular elements of the tile you'd like to relocate?
A minimap is unlikely to be added, unless someone proposes a good way to build one. The zoom functionality (Ctrl+Shift+Z, Cmd+Shift+Z on Mac) is intended as a replacement for getting a map overview, although admittedly it's not as quick for refocusing on another area.
Is there a particular unit that was not working for downloading? I just checked and was able to successfully download and add a couple of Delta_Strife's recent units. However, there are some known limitations - unit packs won't work - and there may be some unknown ones as well.
I am glad to hear you like the download functionality. That was one where if it had been more popular, it likely would have been extended, but alas, I haven't heard a lot of feedback on people using it.
I should really add a warning for that case if I haven't already. It has come up semi-frequently over the years.
The editor does not have the ability to produce random maps. For random map generation, I recommend using the Firaxis editor to generate the map, and then it can be opened with this editor. You can create a new map from scratch in this editor, or use a satellite image (saved as a 16 or 256 color BMP file) for map generation.
Relocating tiles could be complicated, although to some extent it would be a natural extension of the Relocate City option (click on a tile with a city, and that option appears on the right side). Adding the ability to relocate units, starting locations, and so forth would be fairly straightforward; moving tiles or blocks of tiles, including the base terrain, less so. Are there particular elements of the tile you'd like to relocate?
A minimap is unlikely to be added, unless someone proposes a good way to build one. The zoom functionality (Ctrl+Shift+Z, Cmd+Shift+Z on Mac) is intended as a replacement for getting a map overview, although admittedly it's not as quick for refocusing on another area.
Is there a particular unit that was not working for downloading? I just checked and was able to successfully download and add a couple of Delta_Strife's recent units. However, there are some known limitations - unit packs won't work - and there may be some unknown ones as well.
I am glad to hear you like the download functionality. That was one where if it had been more popular, it likely would have been extended, but alas, I haven't heard a lot of feedback on people using it.
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