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CRpSuite : Playing aids and game analysis utils 2.11.0

All of them? Asking too much?

There are some that are pretty intuitive, like the trading screen. Sorted on Gold, I think it is. But the happiness screen, well, I can't figure out the sort order there. That screen in particular would be nice to have sortable.
 
Turner_727 said:
All of them? Asking too much?

There are some that are pretty intuitive, like the trading screen. Sorted on Gold, I think it is. But the happiness screen, well, I can't figure out the sort order there. That screen in particular would be nice to have sortable.
I thought happiness was sorted? Unhappiest at the top? :confused:
 
That's probably right....But I like looking at it more often then when it calls attention to itself....
 
Turner_727 said:
But the happiness screen, well, I can't figure out the sort order there. That screen in particular would be nice to have sortable.
I've tried to make the Happiness tab sorted so it can be used to:
  1. Quickly find resisting/unhappy towns.
  2. Locate towns with high numbers of unhappy/content citizens during a milking phase so they can be optimized for score.

#1 is addressed by sorting the resisting/sad towns to the top.

#2 is taken care of by sub-sorting the happy/content groups by the number unhappy, then by the number content. Just look at the bottom of the happy/content groups for the towns with the most potential for score increase.

The following is a screenshot of the Happiness tab:
CRpMapStatHappy.png

Note the way the sad column is ascending from 1..5, then within the group of 1 sad the content column is ascending from 1..2, within the group of 3 sad the content column is ascending from 0..1, etc.

I think the sort order should handle the 2 use cases I mentioned above. Was there something else you wanted to use the Happiness tab for?
 
Okay, now that I understand it, it makes more sense...I just couldn't figure out the sort order. I haven't really spent enough time with it to understand it at more than a superficial level.

Dianthus said:
Was there something else you wanted to use the Happiness tab for?
Not necessarily use....but I'm the type of person who likes to play around with things, explore boundries...that sort of thing.
 
I just have to post to say thank you to Dianthus for this incredibly awesome utility. You sir, are a prince among men! :worship: :worship:
 
If I had thought of It I would have captured a screenie of a really pissed off empire to show what mad cities look like. I had a GA end the same turn as the one civ I was buying 3 lux's from lost 6 cities IBT. ohh that was not pretty.
 
@Turner_727: I'm glad you understand it now. I would just have told you to read the documentation, but I haven't written it yet. I guess I'll have to learn to write before I can teach you to read ;). Oh, and does that mean the column sorting isn't needed now?

@Matt_G: Thanks for the compliments!

@Cornmaster: Never mind. Thanks for the offer, anyway.

@Mistfit: Ooops! Does this mean you've managed to apply the patch OK though?
 
Dianthus said:
@Turner_727: I'm glad you understand it now. I would just have told you to read the documentation, but I haven't written it yet. I guess I'll have to learn to write before I can teach you to read ;). Oh, and does that mean the column sorting isn't needed now?

Well...I'd still like to see it. But you can move it to the 'would be nice...' list.
 
Bug/Glitch?

I have seen were workers are listed as being available for sale on the Trade tab, but not actually for sale in the game. I think it is coming up that way in both CivIII & C3C games. We are definately seeing it in our CivIII Jumpmaster 1B save. I'm using 2.6.0
 
DJMGator13 said:
Bug/Glitch?

I have seen were workers are listed as being available for sale on the Trade tab, but not actually for sale in the game. I think it is coming up that way in both CivIII & C3C games. We are definately seeing it in our CivIII Jumpmaster 1B save. I'm using 2.6.0
I've seen the same thing a couple of times during the QSC period for CGOTM02 while using 2.6.2. I kept a note of when it happened, so I'll go back and take a look. Thanks for letting me know you've seen it too!
 
Our current 2550BC save shows Korea with 2 workers avaible. The save is in Jumpmster1B if you want a CivIII version to experiment with.

Keep up the good work.
 
OK, I've investigated this worker problem a little bit. It seems that there are circumstances when you can't trade workers. At the moment CRpMapStat tells you if there are workers in the AI's capital and you have contact with the AI. There seem to be some other criteria I need to apply to stop it notifying you when the worker can't be traded. I'll look into this at some point, but rest assured that you're getting notifications when a worker is available.
 
it may have been mentioned before... but is it possible, that you create a MP/PBEM version of this? i started using it in games where i was the first player but noticed i still had an advantage: i saw in the trade tab, what the other humans had... which you can't usually see.

worse yet... when trying it a PBEM where i am not the first player, i could actually see all details of the first player (city sizes, area, etc, etc, etc). this is especially alarming to me as i've started most PBEMs i'm in.

so, any chance of making a PBEM version?

these are the issues in order of priority:
1) you should NOT be able to see anyone's else's information (better nothing that too much)
2) if possible, let at least only the first player see his stuff and the others not at all
3) better yet: each player sees is own stuff.

(should i email you a copy of that PBEM which is loadable in mapstat?)
 
Ouch! Would it be possible, before making a PBEM-friendly version to make this version PBEM un-friendly?

There is an MP flag that you can check to see if it is a multiplayer game, and if it is you could refuse to load the save.

Thanks. :)
 
Dianthus said:
OK, I've investigated this worker problem a little bit. It seems that there are circumstances when you can't trade workers. At the moment CRpMapStat tells you if there are workers in the AI's capital and you have contact with the AI. There seem to be some other criteria I need to apply to stop it notifying you when the worker can't be traded.

I know for a fact that in PTW (and I believe) in C3C, you must have a city on the AI's landmass. For instance if the map consists of 2 continents, and the AI with a worker in their capital is on the other landmass, you must have a city on that landmass in order to buy the worker. I believe this applies all the time. IOW, having a viable trade route makes no difference.

FWIW,
Matt
 
Matt_G said:
I know for a fact that in PTW (and I believe) in C3C, you must have a city on the AI's landmass. For instance if the map consists of 2 continents, and the AI with a worker in their capital is on the other landmass, you must have a city on that landmass in order to buy the worker. I believe this applies all the time. IOW, having a viable trade route makes no difference.

FWIW,
Matt

I have a 1210AD C3C save file in which this exact situation is occurring. I have an established trade route, but no city on the other continent and I can not buy the worker.

Let me know if you want me to post the save.

EDIT: I have already emailed it to ainwood at the GOTM email, as requested.
 
sabrewolf said:
it may have been mentioned before... but is it possible, that you create a MP/PBEM version of this?

...

[+ Lots of good suggestions for PBEM support]
Thanks for that sabrewolf. I DO intend to do this, it's just a lower priority at the moment.



sabrewolf said:
(should i email you a copy of that PBEM which is loadable in mapstat?)
Please do. Currently the CRp* utils shouldn't allow loading of PBEM games.



anarres said:
Ouch! Would it be possible, before making a PBEM-friendly version to make this version PBEM un-friendly?

There is an MP flag that you can check to see if it is a multiplayer game, and if it is you could refuse to load the save.
It would, and I intended the current version to be PBEM-unfriendly. I've done some more investigation of the .sav format since the last version, but if you've got any details of this PBEM flag maybe you could PM them to me? Please :).



Matt_G said:
I know for a fact that in PTW (and I believe) in C3C, you must have a city on the AI's landmass. For instance if the map consists of 2 continents, and the AI with a worker in their capital is on the other landmass, you must have a city on that landmass in order to buy the worker. I believe this applies all the time. IOW, having a viable trade route makes no difference.
Thanks Matt_G. That sounds like it would explain what I'm seeing!



DJMGator13 said:
I have a 1210AD C3C save file in which this exact situation is occurring. I have an established trade route, but no city on the other continent and I can not buy the worker.

Let me know if you want me to post the save.
Yes please Gator, could you send me the save. I've got a couple with similar setups, but the more the merrier :).
 
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