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CRpSuite : Playing aids and game analysis utils 2.11.0

In the attached save file, I have contact with America, and can trade with them, but CRpMapStat doesn't show contact with them. I've had contact for several turns, so it wasn't like I just established contact. This is with PTW 1.27, and CRpMapStat 2.6.2.

EDIT: I saw you released 2.6.3, so I updated to that and reloaded the save file, and it still doesn't show contact.
 
Thankyou for such a quick update. I checked it and everything now works fine. Thanks for such a great tool. :goodjob:
 
Ditto for me. There have been no more problems with the middle ages conquest.

Just curious... is the color of the civ suppose to match the in game color? Some, but not all match up. I don't see it as a problem.
 
DaveMcW said:
I tried CRpMapStat for the first time with COTM2 and it's great. :goodjob:

I did notice one minor spoiler: you can see the resources of an AI you are at war with, even if they refuse to talk with you ingame.
Thanks for pointing that out Dave, I'll look in to that. If you see any other spoiler information then let me know and I'll address that too. I've also had a request to avoid showing the terrain breakdowns and tiles to domination limit until >80% of the world map is known. Once these are fixed CRpMapStat will be completely Spoiler Safe as far as I know.



jimmydean said:
In the attached save file, I have contact with America, and can trade with them, but CRpMapStat doesn't show contact with them. I've had contact for several turns, so it wasn't like I just established contact. This is with PTW 1.27, and CRpMapStat 2.6.2.

EDIT: I saw you released 2.6.3, so I updated to that and reloaded the save file, and it still doesn't show contact.
Thanks for the .sav jimmydean, I'll peer in to that.



watorrey said:
Just curious... is the color of the civ suppose to match the in game color? Some, but not all match up. I don't see it as a problem.
Yes, it's supposed to match up. If you could post a .sav I'll gaze in to that at some point, but you're right, it's definitely a low priority.
 
RE: color match

If you still have the middle ages conquest .sav, the color mismatch is apparent on the trading tab with some of the civs.

If you deleted the file... it is linked in post #311 of this thread.
 
I think I've figured out the issue with contacts. If I have contact with a civ, but don't know where any of their cities are, your utility doesn't count that as contact. As soon as I find one of the cities, I'm listed as having contact, and I can see what's available for trade.
 
So the easy way to rectify that is to estabish an embassy when you trade for contact, or meet that lone warrior out in the boonies.... I'm sure you realize that....
 
Turner_727 said:
So the easy way to rectify that is to estabish an embassy when you trade for contact, or meet that lone warrior out in the boonies.... I'm sure you realize that....

I don't have a problem with it, I just wanted to let him know that there was a slight bug in his app, and the steps I had taken to figure out what was causing it. I did some QA work years ago, and I learned that providing as much info as possible helps issues get resolved quicker and easier.
 
jimmydean said:
I did some QA work years ago, and I learned that providing as much info as possible helps issues get resolved quicker and easier.
You're dead right jimmydean. You've provided enough information that I don't even have to look at the code to find out what was wrong :goodjob:. I'll add that to my list.
 
jimmydean said:
I don't have a problem with it, I just wanted to let him know that there was a slight bug in his app, and the steps I had taken to figure out what was causing it. I did some QA work years ago, and I learned that providing as much info as possible helps issues get resolved quicker and easier.

I always say, better to have too much and not need it than to not have enough and need it....

Can I go from 2.6.0 to 2.6.3, or do I need to install 2.6.2?

Never mind, I see the full install on your website....
 
watorrey said:
Are there plans to add resources to the trading screen?
That's something for the future, yes. Needs some further research into the .sav format though.



watorrey said:
CRpMapStat is too good to be true :D
Thanks watorrey!



Turner_727 said:
Can I go from 2.6.0 to 2.6.3, or do I need to install 2.6.2?

Never mind, I see the full install on your website....
If you wanted to avoid downloading the full version you could always download the individual patches. You would need to patch from 2.6.0 to 2.6.1, then from 2.6.1 to 2.6.2, then from 2.6.2 to 2.6.3. They're all on my website in the historical section.
 
Nah...'sokay...I don't mind doing the full installs. I have an inheriant distrust of patches, anyways.
 
Hey Dianthus,

I have been using MapStat for about a month now. I don't see how I ever played without it. :)

I have been thinking about ways to use it to help with creating posts in the spoiler threads and other post game analysis. I know you have a ToDo for a CRpLogger, but as you have noted it is a lot of work.

One thing I have thought of that might be easier intermediate step, was to take advantage of the autosave archive feature. (Oh, during the autoarchive, renaming the files to identify the game would be a good enhancement.) The idea is to step thru eah file and extract statistical information about the game. I can think of several lists that would be useful without having provide anything more than csv files (i.e. no UI just an executable that accepts parms or uses MapStats' preferences. Totally batch.)

Lists:
- Empire Stats - turn, civ, some F1 & F4 summary info
- City list - turn, owner, pop (total, foreign/native, happy/content/sad/resisting, working/specialist(by type), gpt, food produced/extra, shield, science, corruption, culture, etc. (A column for each improvement would be cool but probably a bit much.)
- Army list - turn, civ, unit counts of some type (maybe by type & age - AADef, AAInf, AABow, AAart, AATrans, MADef, etc.) I supposed you could have a column for each unit but that might be a bit much.
- Wonder list - turn, wonder, owner, city
- Tech list - turn, Civ, researching, turns remaining (A column for each tech to indicate known or unknown would be cool but probably a bit much, too.)

Really pretty much any information you are already showing in mapstat would be useful. The idea is to "Keep it simple ..." and just worry about getting the data. (That would cut the work a lot, wouldn't it?) Once we have the list files, they could be used by almost anyone to analyze, build reports or graphs. The key is to get the data, IMO. I know I could use either Excel or Access and VBA to create some interesting stuff.

What do you think?
 
dvandenberg said:
Hey Dianthus,

I have been using MapStat for about a month now. I don't see how I ever played without it. :)
Hi dvandenberg, and thanks :).



dvandenberg said:
One thing I have thought of that might be easier intermediate step, was to take advantage of the autosave archive feature.
I've got a utilitiy that does that, but it's not yet in a state where I can release it. It creates a .csv file with information about units/techs. I used it to create the graphs I created for my GOTM31 Spoiler 2 post and Conquests GOTM01 Spoiler 2 post (see end of those posts for the graphs). My main issue with not releasing this utility yet is that I don't want to release a utility that can be used during the game to gain information not normally accessible. Unfortunately that restricts which stats can be generated. The data shown in the Conquests GOTM01 Spoiler 2 post is Spoiler safe, so maybe that would be enough?



dvandenberg said:
(Oh, during the autoarchive, renaming the files to identify the game would be a good enhancement.)
My intention was that the autosaves would be saved to a different directory for each game. Note that my CRpStats utility (not yet released) will extract the data from all of the autosaves in a directory.
 
I've got a utilitiy that does that, but it's not yet in a state where I can release it. It creates a .csv file with information about units/techs. I used it to create the graphs I created for my GOTM31 Spoiler 2 post and Conquests GOTM01 Spoiler 2 post (see end of those posts for the graphs).
I remember seeing them. That may be what sparked my thought.


My main issue with not releasing this utility yet is that I don't want to release a utility that can be used during the game to gain information not normally accessible. Unfortunately that restricts which stats can be generated.
Can you identify a unique game instance's save files? Maybe verifying the last save is a complete game or past some point, would allow you to spoiler-proof it?


The data shown in the Conquests GOTM01 Spoiler 2 post is Spoiler safe, so maybe that would be enough?
Getting the information about only the human empire, which I assume you mean by "spoiler safe", would be probably be enough for spoiler report purposes. The other civ is more interesting for analysis purposes anyway.


My intention was that the autosaves would be saved to a different directory for each game.
What I have been doing is putting them in one directory. I haven't been using for more than one game at a time. I haven't looked closely, do just re-point it to the correct folder at the start of a game sesssion?


Note that my CRpStats utility (not yet released) will extract the data from all of the autosaves in a directory.
Let me know if you need some help beta testing the CRpStat program. :)
 
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