Hi MSTK. Has it been a while since you looked at my CRp stuff? CRpViewer/CRpRings/CRpMapStat can all open .sav files directly now. If you really need to create a .crp file for some reason (I.e. you want to compare multiple .savs of the same game) then you can use the supplied CRpCreator command-line application.MSTK said:Has any development came that allowed creations of crp files yet?
I make that 2 bugs!Tarkeel said:One issue/bug with the trading tab:
It only shows civs that you have contact with and that have territory. The last bit is the buggy bit, and will be fixed in the next release.Tarkeel said:It only shows civs that you can see territory from, not that you have contact with. I haven't tested if it shows a civ you know territor for but haven't met, but it doesn't show civs you haven't seen territory from (unlees you turn on spoiler).
Yes, and that too will be fixed in the next release.Tarkeel said:Also, is there a way you can get it to not show trading-info for civs that won't talk to you (due to war)?
anarres said:Hmm. That would be fine as far as I am concerned, but how on earth do you tell the modes apart? Last time I looked it was the same game - you just click "Save and Exit" or "Continue" to distinguish.![]()
Dianthus said:Correct. I've got it fixed now so the FOW works for inbuilt textures too, but I'm just looking into EPL's IronClad problem before I create an install.
That sounds like something that could be added to CRpStats, just another way of presenting the data. Have you got any ideas about the format/layout for this "Story"?MSTK said:Can I request a Story Viewer? Can't you extract the build dates of every Palace Improvement, Barracks, War Declaration, Renaming, etc? And then put them all as a big storybook for us to read.
That's an interesting idea. Doing flip calculations would be straightforward. I'd need to put some effort into making sure it doesn't use spoiler information for the calculations though...anarres said:Is there any chance of this utility doing Flip calculations? The formula is pretty trivial for each city, and I am sure you have the info in your datastructures already.
You can add a new screen with each city, and the chances of it flipping to each other civ. I can provide a function for you if you want in any M$ language you want (VB, VB6, C, C++, C#). Let me know.![]()