anarres
anarchist revolutionary
Yes, and also in most competitions.
If a way to cheat exists then you can bet your money someone is cheating with it.
If a way to cheat exists then you can bet your money someone is cheating with it.

I haven't had much of a chance to use it yet (still got quite a bit of CGOTM02 to go!). Nobody has complained yet....ainwood said:What are your thoughts on the 80%? Doing some test myslef, I am wondering whether a better measure would be >80% of the domination tiles visible.
Flip Chance Garrison
0.33 / 0.16 7 / 4
ainwood said:As another point for discussion, the 'have more local culture' is a flag for yes or no - the actual number is irrelevent.
I did actually think about that. I thought about it a bit more though and came up with the following problems, so didn't use it:ainwood said:As another point for discussion, the 'have more local culture' is a flag for yes or no - the actual number is irrelevent. Based on that logic, I was thinking that in most cases you would know who has the greater local culture (if you'd been really observant). Lets say you captured another city. From the cultural boundary size, you know whether its got 0 to 10; 10 to 1000 or 1000+ culture (there or there abouts). If it has under 10, then chances are you'll know if you have more. Ditto for 1000+ (for most of the game, anyway). The dodgy bit is to 10 to 100 area.
I thought about doing that, then just decided to show the worst case. Would the best case be useful too?ainwood said:Why don't you just add details that gives the two extremes? Eg:
Code:Flip Chance Garrison 0.33 / 0.16 7 / 4
The first number is the chance if they have more local culture; the second is if you have more local culture.
That's what I might've done...![]()
Now that is a good ideaainwood said:P.S. - why not highlight the ones where the garrison is too small?
I am. It's currently number 2 on the TODO list on my website.MSTK said:BTW, I'm curious about if you are considering the "story" idea or not...
It's possible to know a range for the culture at the point you capture a city. I.e. If the city hasn't culture expanded then it has 0..9 culture. If it's only expanded once then it has 10..99 culture... etc. That's what ainwood is talking about. He's not suggesting using spoiler information!MSTK said:I thought that you could onyl have that number if you have Spoilers...
You're right EMan, that's an oversight on my part. I'm not so sure about Forbidden Palace though. Can that flip?EMan said:I noticed that my Capital City was listed in the Flip Tab (I had added foreign workers for a quick population boost at Sid!)......BUT, my understanding is that Capital Cities cannot Flip!?
Yes, that's planned. It's currently number 4 on the TODO list on my website.EMan said:BTW, changing the subject, hopefully my request for listing cities with increase-in-population-this-turn is still on the (back) burner? It's very useful to only have to look at cities when:
1. They show as unhappy (CRpSuite OR Domestic Advisor [F1] List Scan)
2. They complete production (Civ Preference)
3. They increase in population (NO indicator at present!)
3a. They will decrease in population next turn! (Ditto)
I don't. Have you ever had trouble with not getting enough population for domination? I've never seen a case of meeting the territory requirements but not the population!EMan said:Also, if you're going for a Domination Victory, do you show the number of "Happy People" to generate in order to satisfy that part of the Win? (viz. 66 or 66.67% of World Pop)?![]()
Yes, compressed directories can be used. I haven't actually tried it, but compressed directorys (NT 4, W2K & XP) look just like normal directorys to programs that use them.Turner_727 said:Question - With your feature of copying games to a different directory....can this be a compressed directory (WinXP)? The save files get awful big awful quick on the Huge maps....
NO, not until the current game I'm playing at Sid!Dianthus said:Have you ever had trouble with not getting enough population for domination?