mjmillar
Chieftain
The Application would not minimise for me either, just become inactive. That said I use your app constantly, and always look forward to the next update.
- James.
- James.
Cheers blueboxbluebox said:Hi, dl'ed your latest version of your CrpSuite. Generally, i find your tools are very clever.
bluebox said:First, the window doesn't minimize...
OK, I'm seeing the same thing. Works OK in 2.7.5 and earlier, not in 2.8.0. I'll try and find what I changed and fix it for the next releasemjmillar said:The Application would not minimise for me either, just become inactive. That said I use your app constantly, and always look forward to the next update.
Exactly right. I *was* using the standard white, I'm now using a pretty off-white green. I'll sort this out for the next release.bluebox said:I guess what happens here is that the cells that keep the numbers do not allow a system default colour. They are displayed in a preset colour (white in this case) and you might not see it on your system because you use the windows preset options.
Are you sure that's new in 2.8.0? Which of the following have you got selected on the Spoiler tab of the Preferences form?mjmillar said:Also the terrain tab appears to have lost some of its' details as I can only see visible terrain.
Have you seen that I've made a start? CRpMapStat is now multi-player friendly. The others are at the top of my TODO list.GrendelS said:I´m looking forward to the multiplayer support.
A post is a post. At the very least it shows that you're interested. I like people showing interest. It means I'm not wasting my timeGrendelS said:(sorry for the senseless post, didn´t figure out how to subscribe to a thread without posting ;-) ).
Sorry, Dianthus, but that doesn't make sense to me.Dianthus said:.... If it's a GOTM .sav then #3 applies even if you've selected #2!
Yes, that's what I meant. I've updated the earlier post nowbluebox said:Sorry, Dianthus, but that doesn't make sense to me.Did you mix up the numbers (maybe you've meant: "#2 applies even if you've selected #3")?
Wow, that's pretty high! I'll put a cap of 100% on it. Did it flip straightaway? I was just wondering if 100% means it will definitely flip (I've never seen it that high).Offa said:Your utility continues to amaze me with it's brilliance.
In my last game I captured a town only to be told it had a flip chance of 115.2%. Obviously this is useful information, but surely there should be max chance of 100%.
Dianthus said:Wow, that's pretty high! I'll put a cap of 100% on it. Did it flip straightaway? I was just wondering if 100% means it will definitely flip (I've never seen it that high).
@Anarres: Are you sure about no cap on civ culture ratio? If you modded the palace not to produce culture, then the first person to build cultural improvements would automatically have every non-capital city flip to them.anarres said:Dianthus, just to check: did you set a cap on the distance ratio of 0.25 to 4?
Also worth noting is the civ culture ratio which doesn't have a cap (and can be 20+ times if you never build culture).
Mistfit said:I thought Capitals were immune to flipping