Crusader Kings 2

i think there are a few norse characters already on ireland in 867: dublin, a few in ulster, and maybe leinster? but i tend to find the norse particularly annoying for their raiding missions. i have a game as lotharingia where i'm into the 13th century AND THERE ARE STILL NORSE RAIDERS ATTACKING.

You probably have to be more experienced at the game than I am to find them more than a nuisance - I never detect any effect from their raids on my income, since it's the vassals who lose money. In my games the Norse are mostly gone by the 11th Century - I haven't played as far as the 13th.

In general I think it's good advice to start in 1066 rather than 867 for new players, just because the 867 start has more 'moving parts', religious reformation and so on. In 1066 everyone in Western Europe is Catholic so you don't have to worry about Holy War claims or sending the chaplain to proselytize, and you don't have issues with having Norse-dominated provinces or pagan vassals and Council members (people weren't happy in one of my games when I had a Norse marshal).
 
I often find that the Norse overrun Ireland and conquer a good portion of it. And of course when they raid a province the tax base is affected, so it can be really annoying when you aren't making any money.
 
In 867 the best start for newbs IMO is somewhere deep within one of the post-Charlemagne realms, since those are generally safe from the Norse, and tend to collapse into civil war rather quickly, so there's plenty of opportunity.

That, or maybe somewhere in Byzantium.
 
I often find that the Norse overrun Ireland and conquer a good portion of it. And of course when they raid a province the tax base is affected, so it can be really annoying when you aren't making any money.

It also kinda means all your troops are dead.
 
Well vikings were kind of annoying historically. Convert them to your religion so they will fight against each other.
 
I just started playing this game.. as Poland, obviously! I am getting used to the interface and gameplay and all that, and so far I've just been playing a game of "wait until my lords are happy to let me use their armies for an invasion again", then, declare war, conquer, and vassalize. So far I've got Pommerania and Prussia under my wing. I've right clicked on the castle and church in each province and made my own baronies.. wait.. vassals? Whatever it is. But I'm still "the guy in charge of the province" when I click on it. Can I put somebody in charge there who likes me? One of my dudes? How? How can I see what dudes I have available? I was also told not to put any of my children, especially the heir in charge of anything.. because then when I die things could fall apart? What's that all about?

And what's the ideal way of raising armies? I declare war, then right click on random provinces and raise levies, then merge the armies into larger units, which I then move into the combat zone. I saw that you can do the same thing from the "warfare" icon up top, is that interface better to use? I try not to hire mercenaries, because I did a couple times and when I ran out of money they turned on me.. So I had to reload and try my hand at the invasion again. (Isn't trial and error fun?)

What should I be paying attention to in terms of my economy? How can I improve it? Should I be building and/or upgrading buildings in my provinces?

What else should I be doing? I realize that this game is a bit open ended so you can do whatever you want, but I bet I'm missing out on some stuff that I should be doing but just don't know about yet.

My plan is to expand eastwards, is that a good idea? Their religion is different.. but I don't want to go after the HRE, and there's some provinces on the baltic coast I could go after, but all my claims (although they're weak) lie to the east. And as for my son, he's 7. Once he's 15 or whatever, should I be looking to marry him off to an Austrian or Hungarian princess or something? Would that give me a PU?
 
CK2 is fantastic game because it is so limited and so vast. To warpus you cant really improve your country. Your rulers stats determine most of how well your country does, after that comes your vassals and then techs and other features.
Easieast way to raise an army is from military file, there your can see your troops and vassal troops. To expand east is easiest choise. Be careful when you declare war on Rurik family, they will call all family members against you so even easy war can be quickly lost.

Anyway ck2 is not eu4. It is more complex and there are no PU.
 
I've right clicked on the castle and church in each province and made my own baronies.. wait.. vassals? Whatever it is. But I'm still "the guy in charge of the province" when I click on it.
These are "baron" tier titles. Barons usually hold a single town or castle that is smaller than the CK2 province size. So a province in CK2 consists of several baronies. The "count" owns the main holding of the province and is the "boss", so the barons are his de-jure vasalls.

If you assign the "count" title of the province to any of the province barons, their holding will become the main holding (it will switch to the big slot).

It is good to assign barons to other holdings in a province, because each holding counts against your demesne limit and it is usually better to get several count titles to increase the number of provinces you own. In addition, barons are only simulated rudimentarily, so they will not plot or revolt, making them fantastic vassals.

Lastely, you will receive a massive penalty for holding a church or town yourself, so it is usually best to just assign these to a random characer (via the RMB menu) or an unlanded character (which will then be turned into the optimal character type for the holding, e.g. a bishop if it is a church).

The only time you might want to own multiple holdings in a province is when it has 5 or 6 slots and you can fill them with castles. Why? Because you can assign your council members to boost levy size & regenration (marshal) or tax income (treasurer) in a single province. If you have a brilliant marshal, his boost will apply to ALL of these castles, and receiving a +50% levy size bonus and +50% tax on 3-4 fully expanded castles (you can't have more since one of each kind - castle, church, town must exist before you can start to build copies) can be more powerful than having 3 additional provinces with barons.

Can I put somebody in charge there who likes me? One of my dudes? How? How can I see what dudes I have available?
There is a button in your character portrait menu called "Court". This shows all available unlanded characters at your court. "Vassals" will show all landed characters in your realm with a title. You can also check out relatives via the "Family" button. You can also sort the list by relation value to pick the most loyal guys.

To assign a title to a character YOU must own it. If it belongs to another character, you must first conquer (outside your realm) or revoke (inside your realm) it. Select the portrait of the desired character, then click on the diplomacy scroll below the Coat of Arms and select "Grant Landed Title". You will then receive a list of eligible titles to give to the person. Note: If you want to give away a duke title or higher, you must first give him a count title, so that he receives a province.

I was also told not to put any of my children, especially the heir in charge of anything.. because then when I die things could fall apart? What's that all about?
If you give a title to your young son, he will leave your court to govern the holding(s). This means you can no longer tutor him yourself and you can no longer arrange marriages. He will also end up with a regent - and if there is any chance that the regent might inherit the title, he is more than ready to murder your son.

And what's the ideal way of raising armies? I declare war, then right click on random provinces and raise levies, then merge the armies into larger units, which I then move into the combat zone. I saw that you can do the same thing from the "warfare" icon up top, is that interface better to use?
Yes, it is. A thousand times. You can use it to raise all your own levies (top button), to raise all levies from your provinces (including your barons, middle left button) or all levies from vassals within your realm (only if you are a duke or higher, this includes your vassal counts that have their own provinces, middle row, middle button).

By holding CTRL you will only raise these levies in provinces where no enemies are present (if you don't do that they will instantly end up in combat with minimal morale and usually die).

You can also use the buttons on the right to dismiss certain levies (e.g. all levies from your counts to just keep your own troops). This is useful because your vassals will receive a stacking opinion penalty if you use their troops for too long.

I try not to hire mercenaries, because I did a couple times and when I ran out of money they turned on me.. So I had to reload and try my hand at the invasion again. (Isn't trial and error fun?)
Mercenaries are extremely powerful, because you get a lot of combat power for your buck. They are ideal if you want/have to win a deceisive battle - just hire them, wait for their morale to tick up and then charge into the fray, win and disband once your own troops can handle the enemy. They are also great if you want to save your own manpower for sieges/assaults.

Lastely, unlike your normal levies they will reinforce over time, so IF you can pay them, they are great for use in far away regions (e.g. oversea or during a crusade).Their monthly cost scales with their number.

What should I be paying attention to in terms of my economy? How can I improve it? Should I be building and/or upgrading buildings in my provinces?
Build towns in all your holdings asap. Try to grab more count titles to increase the number of provinces you own. Increase town tax levels to get more money from your cities/mayors. REDUCE church taxes and levies to make bishops happy, because they will give all their money to the pope if they like him more than you.

What else should I be doing? I realize that this game is a bit open ended so you can do whatever you want, but I bet I'm missing out on some stuff that I should be doing but just don't know about yet.
Just immerse yourself and enjoy the story that unfolds. Usual goal is to climb up the ladder and become a king or even emperor. But you can also set other goals, like installing members of your dynasty in Europe's kingdoms.

And as for my son, he's 7. Once he's 15 or whatever, should I be looking to marry him off to an Austrian or Hungarian princess or something? Would that give me a PU?
No. There are no PUs in this game. Characters can receive "claims" on other titles by marrying the right persons, but you will usually have to enforce them via war (think of them as a Casus Belli).

Btw, I highly recommend to start as an Irish count in the 1066 scenario if you want to learn the ropes. I'd recommend the count of Leinster - your son and heir is count of Dublin, so once you die he will inherit your county and you have two provinces under your control. Then try to become a duke and take the connected de-jure titles. Once you are strong enough, fabricate claims on the northern counties and bring enough provinces under your control (directly or as vassals) to become king of Ireland.

After that, you can try to expand into Scotland to ultimately become king of Scotland (and later create the empire of Britannia by conquering enough of England). Or you can go on crusades to fight against the infidels.
 
Just immerse yourself and enjoy the story that unfolds. Usual goal is to climb up the ladder and become a king or even emperor. But you can also set other goals, like installing members of your dynasty in Europe's kingdoms.

Somehow, all my Wessex starts end up with my somehow getting involved in running Byzantium in one capacity or another (very briefly before my carefully inserted relative was deposed in the current game - in the last I think the weakened state that resulted from sticking an Anglo-Saxon in charge was more or less directly responsible for the complete destruction of the Byzantine Empire).
 
Weird, all my Italian starts end up much the same way.
 
It is good to assign barons to other holdings in a province, because each holding counts against your demesne limit and it is usually better to get several count titles to increase the number of provinces you own.

So basically when I take over a new province, it's got a bunch of towns, churches, and other things in it.. and by default I control them, which adds to my demense limit. So the idea is to assign people to those spots, which lowers my demense count? Via the RMB menu?

And what if I don't have anyone available to take the position? Do I just have to suffer and stop my expansion for a while?

Thanks for your help, things make a bit more sense now.
 
So basically when I take over a new province, it's got a bunch of towns, churches, and other things in it.. and by default I control them, which adds to my demense limit. So the idea is to assign people to those spots, which lowers my demense count? Via the RMB menu?
Yes.
You can also assign them to other characters at your court or landed vassals. Not sure if it does give an opinion bonus, I usually use the RMB option to create a random holder.

And what if I don't have anyone available to take the position? Do I just have to suffer and stop my expansion for a while?
As said above, the RMB menu on the holding will always create a random lowborn character. If your court is getting empty you have decisions that allows you to "recruit" more male characters via piety or gold (and one for a female character, if needed). I prefer to use the piety one, since gold is rather short during the early game.
 
If you are short on good characters to give land out to in your own court, you can also always go looking through your vassals courts.
 
So basically when I take over a new province, it's got a bunch of towns, churches, and other things in it.. and by default I control them, which adds to my demense limit. So the idea is to assign people to those spots, which lowers my demense count? Via the RMB menu?

And what if I don't have anyone available to take the position? Do I just have to suffer and stop my expansion for a while?

Thanks for your help, things make a bit more sense now.

There's an option in Intrigue to invite a noble or Holy Man to court (despite the name, the Holy Man comes with no rank - he's not a bishop and can be assigned any title you want, he just generally has higher learning than a "Noble"; more importantly, as GAGAExtrem mentions, he only costs piety and not a lot of that, not gold. The noble also has no rank or land, but as a thematic touch he'll come as the founder of a "real" noble house - as opposed to one of the geographically-named ones you get by giving a lowborn character land. This is the only way the House of Godwin - familiar from 1066 as the English royal house - will form in the 867 start, for instance. I like actively creating and cultivating some of these houses; given that CK II is all about the roleplaying, it's a nice touch) if you don't have any spare courtiers (and courtiers without titles aren't any use for much except giving titles to), and you can give them counties to lower your number of holdings (you can give them baronies, but there's no real reason to - if you vassal them as counts, their own vassals are their own problem).

I have yet to find a reason to make a Mayor (baron-level title for a city) a Count - I always make mine Barons (castle holdings), who follow the same dynasty rules you do and so inherit titles, can be married to minor family members to make sure you don't lose the title if something happens to them, etc. Also, making all of your important vassals the same type (feudal, church, or city), you can focus on the cultural techs that improve that type's opinion of you rather than having to worry about all three types.

The issue with mayors (the Count-level title is Lord Mayor) is that they aren't hereditary - usually good opinions of you tend to percolate down the family line, so a vassal baron who likes you will often have a son who likes you. With a Lord Mayor, the random character who replaces your initial selection will have unpredictable affinities (or predictably bad ones, if for instance it's a Norse county and you've spent a while courting and converting the previous mayor just for some unreconstituted Viking to take his place); they also don't inherit titles so are pointless to marry to family members. Also, you want city taxes to be high as a general rule, which will make Mayor-type characters dislike you; if they're just mayors without county holdings of their own, they can grumble as much as they like but will never do anything.

Prince-Bishops are the other type of Count-level vassal; they aren't hereditary, so also aren't good for marrying, but can be assigned if you have Free Investiture, so you have more control over the succession than with either barons or lord mayors. Plus the successor will usually like you for appointing them. As has been said, though, you'll want to keep them happy by keeping their taxes and levies low, which means they're not necessarily very productive as county-level vassals.
 
So quick question for y'all. The version of the game I got is just the vanilla game. Keeping in mind that I don't give a single rat's ass about cosmetic upgrades, only actual gameplay upgrades, what DLC is worth getting?
 
So quick question for y'all. The version of the game I got is just the vanilla game. Keeping in mind that I don't give a single rat's ass about cosmetic upgrades, only actual gameplay upgrades, what DLC is worth getting?

The 'content' expansions are The Sword of Islam, The Republic, Legacy of Rome, The Sunset Invasion, The Old Gods and Sons of Abraham.

SoA, the most recent, is however essentially a cosmetic expansion at this stage - it adds a few features like the College of Cardinals and characters with the Jewish religion because a bunch of vocal fans have clamoured for them, but at this stage they're not really any more than a framework for later developments and have little to no game impact (there is some fleshing out of the antipope system, which has been in the game all along but served no detectably useful purpose, but I'm still not very clear on what I'd use an antipope for). It does however have a large number of new events (most aren't very different from existing events, but it has several 'event chains', some weirder and more fantastic than others; mostly the game treats religion soberly, described in period terms of what people believed, but it's something a bit more occult when your character actually witnesses the gates of hell opening, rather than hearing rumours and interpreting them that way), and I've heard it makes substantial changes to the Muslim factions.

The Old Gods is the most substantial content expansion - it adds a single new start date, in 867 (the standard start is 1066 - you can't currently play starting from any "bookmarks" between these dates, but can start either in 867 or in any of a number of dates from 1066 onwards), and detailed events, religious traits and reformation systems for pagan religions, focusing mostly on the Norse but with content for the Magyars in Central Europe and for the Zoroastrians in Persia. It's the only expansion other than Sons of Abraham that really adds 'global' content rather than focusing on a specific region.

The other three main expansions (Sunset Invasion is an alternate history expansion, which features only one event - an overseas invasion from the New World. This comes at a certain point, late in the game, and is - ideally - defeated, much like the Mongols) are specific to particular areas.

One of them does add a new global system, character retinues, but for the most part these focus on highly specific geographies or cultures. I haven't played as any of the factions involved, but reportedly the first - Sword of Islam - is the least extensive, and Muslim factions aren't really as distinct from Christian ones as they ought to be even with the expansion.

The Republic focuses on the Italian republican system, with a discrete government and trade system (trade posts are in the general tech tree as a result, but as far as I can tell do exactly nothing for non-republican factions). Legacy of Rome is the Byzantine expansion.
 
I have yet to find a reason to make a Mayor (baron-level title for a city) a Count
There is one: If you make him a duke, you will create a republic that you can actually play (by saving and loading as this character) if you have "The Republic" DLC. This can be quite nice if you don't like the few default ones.
Even when not playing it, I guess it should be quite wealthy thanks to trading post, ultimately a bigger boon to your income than a regular duke.

Prince-Bishops are the other type of Count-level vassal; they aren't hereditary, so also aren't good for marrying, but can be assigned if you have Free Investiture, so you have more control over the succession than with either barons or lord mayors.
They have another big advantage: Crown Authority penalty from a kingdom does only apply do castle vassals, so by creating Arch-Bishoprics (duke tier titles assigned to a church character), you can circumvent the -30 opinion penalty of Absolute CA. With free investure you receive another +10 bonus. It is also extremely powerful if you are either a heresy that doesn't accept the pope or if you manage to install an anti-pope in your realm.

So quick question for y'all. The version of the game I got is just the vanilla game. Keeping in mind that I don't give a single rat's ass about cosmetic upgrades, only actual gameplay upgrades, what DLC is worth getting?
I think the most important one would be "The Old Gods", because it allows you to play as pagans and it has a much earlier start date (867 vs. 1066).
 
Yep, i am playing a game with the norse King Harald right now. It is a lot more funny than vanilla and going around looting allows you to get big amounts of money easily. You also have the "prepare invasion" thing which will give you lots of free troops to invade large chunks of Europe. i have managed to conquest all the south of England thanks to it. Plus there are human sacrifices every seven years at a pagan festival which helps you to get rid of all that jailed people occuping space in your dungeons.

However i fear it is King Harald's prestige (near 4000 points) that maintain the kingdom united. Once he is dead (which will happen soon since he is almost 50) his primogenite, who is a good for nothing and gay, will take on the throne and everything will go to hell. I am trying to assasinate him so the second son takes his place (Harald has like 15 children) but with not luck so far.
 
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