orlanth
Storm God. Yarr!
- Joined
- Nov 17, 2001
- Messages
- 1,805
Crystallized Mana
Here is an edited version of Civ4BonusInfos.xml that causes the world to start with mana deposits specific to the various magic types.
Rather than being found as generic mana crystals that can be developed into whatever type of node you want, you will come across deposits of specific Mana types (ie Air Mana, Life Mana, Spirit Mana etc) and will have to develop your strategies around that. You will still need to research the appropriate tech and have an Adept create a node as usual. If you manage to reach Metamagic II, you can still Dispel any node back into raw mana which can be shaped however you like, making Metamagic a much more important part of the game.
(Anyone is welcome to take/edit/adapt this however they see fit.)
instructions:
- backup old XMLs
- unzip to Fall from Heaven 2 033/Assets/XML/Terrain
Here is an edited version of Civ4BonusInfos.xml that causes the world to start with mana deposits specific to the various magic types.
Rather than being found as generic mana crystals that can be developed into whatever type of node you want, you will come across deposits of specific Mana types (ie Air Mana, Life Mana, Spirit Mana etc) and will have to develop your strategies around that. You will still need to research the appropriate tech and have an Adept create a node as usual. If you manage to reach Metamagic II, you can still Dispel any node back into raw mana which can be shaped however you like, making Metamagic a much more important part of the game.
- There is more mana overall than the default game; you will have access to a good variety of magics but will be unable to fully bend them to your whim until you reach Sorcery and secure access to a Metamagic node. The abundance of each type scales with the number of civs, and there is also a random component; there will generally be at least one of each mana type somewhere on every map.
- The different mana types will most likely be found in specific terrains/areas; with Earth Mana being found in Hills; Fire Mana in Plains/Deserts away from rivers, Death Mana in bleak Desert or Tundra, Shadow Mana closer to polar regions, Sun Mana nearer the equator, etc. (Thanks to the FfH team already making graphics etc for each mana type, this minimod was quite easy to do and the different manas already look very good on the map.)
- A fair amount of the original raw "colorless" mana crystals can still be found, which can be freely shaped by the first to bind them to a node. They are distributed evenly over wide areas so you will have a good chance at securing at least one, allowing you some flexibility early on (choose carefully..)
- Mana deposits have been added to the resources the AI uses to adjust fair starting positions, and the AI has been made more willing to trade most mana resources, for the right price.
- Sources of Metamagic are placed strategically across very wide areas. There will on average be only one for every two civilizations.
The value the AI places on Metamagic has been increased.
- Mana types will have a minor effect on the yield of the tile they're found in (+1
for Life, +1
for Earth, etc) I also included a new Civ4ImprovementInfos.xml so that building a node on each mana type will give various type-specific benefits to local tile yield.
(Anyone is welcome to take/edit/adapt this however they see fit.)
instructions:
- backup old XMLs
- unzip to Fall from Heaven 2 033/Assets/XML/Terrain