rwprice
Chieftain
Sorry, I didn't attach it to the previous message. Also, here's my turn log.
Save File, 170 BC
-Pre-turn, 370 BC
Moved worker in Susa from northwest forest tile to southeast, taking Padma's suggestion to work a roaded forest tile for the extra gold.
Reassigned two workers who were previously building roads east of Ulundi. This area is not yet within our cultural borders, so I sent them to Bapedi to clear the jungle surrounding the spices. With workers now assigned to Bapedi, I changed this city's production to Galley. We need to start finding out what the rest of our world looks like, and since we're on an island, we'll need ships to do it.
Turn 1: 350 BC
1. Our researchers are working on Philosophy. This will allow us to switch governments to Republic later.
2. Two workers southwest of Ulundi are working on a road which will eventually connect this city to Tarsus.
3. Meanwhile, workers east of Tarsus are working on roads heading east to connect to Ulundi.
4. The worker near Susa begins building a mine on the square containing iron.
5. Switched production in Babylon to the courthouse. At this stage, we're being hurt more from corruption than from inexperienced troops, so I decided to build something that would lead to more immediate growth (hopefully). After all, we need to get these cities expanding so that we can begin benefitting from the resources just out of reach. Soon, we'll want to trade with whomever we discover.
Turn 2: 330 BC
1. Workers north of Antioch were sent back to the forest square just east of the city. Time to clear this and reclaim some shields.
2. Worker east of Tarsus begins work on roads.
Turn 3: 310 BC
1. Workers near Antioch get busy clearing forest tile.
2. Workers west of Ulundi continue extending roads westward.
Turn 4: 290 BC
1. Workers east of Tarsus continue building road east to connect to Ulundi.
2. Moved a laborer in Susa to the horse tile. This gives us an extra gold without affecting our growth rate.
Turn 5: 270 BC
1. Workers near Antioch start mining.
2. Workers near Babylon begin building road to spice resources.
3. Parsargadae finishes creation of Immortal and then begins work on a temple. Again, I'm looking for culture-expanding options.
Turn 6: 250 BC
1. Tarsus begins production of Immortal UU.
2. Colony founded southwest of Ulundi. I'm hopeful that our galleys are going to make contact with other civs soon. At that point, we can use our excess iron to trade for techs.
3. Immortal in Parsargadae fortifies in the city.
Turn 7: 230 BC
1. Temple started in Antioch.
2. Workers moved from just outside Antioch to clear forests near Persepolis.
3. Workers near Tarsus irrigate the desert areas east of town.
4. Our worker near Ulundi begins mining the iron found near there.
Turn 8: 210 BC
1. I commanded our science advisor to begin researching Republic. The decrease in corruption may be useful once we start to explore other parts of our world. Will we be founding cities on other islands or continents?
Turn 9: 190 BC
1. I'm sending several workers to Ulundi. From there, my thought is to begin building roads to connect to Bapedi. This city needs some help to grow faster.
2. A galley has set out from Susa. At this point, it doesn't carry any passengers, but is exploring that side of the world.
3. Workers near Persepolis begin clearing forests.
Turn 10: 170 BC
1. Workers near Bapedi begin clearing jungle.
2. Worker near Susa begins clearing forest.
Save File, 170 BC
-Pre-turn, 370 BC
Moved worker in Susa from northwest forest tile to southeast, taking Padma's suggestion to work a roaded forest tile for the extra gold.
Reassigned two workers who were previously building roads east of Ulundi. This area is not yet within our cultural borders, so I sent them to Bapedi to clear the jungle surrounding the spices. With workers now assigned to Bapedi, I changed this city's production to Galley. We need to start finding out what the rest of our world looks like, and since we're on an island, we'll need ships to do it.
Turn 1: 350 BC
1. Our researchers are working on Philosophy. This will allow us to switch governments to Republic later.
2. Two workers southwest of Ulundi are working on a road which will eventually connect this city to Tarsus.
3. Meanwhile, workers east of Tarsus are working on roads heading east to connect to Ulundi.
4. The worker near Susa begins building a mine on the square containing iron.
5. Switched production in Babylon to the courthouse. At this stage, we're being hurt more from corruption than from inexperienced troops, so I decided to build something that would lead to more immediate growth (hopefully). After all, we need to get these cities expanding so that we can begin benefitting from the resources just out of reach. Soon, we'll want to trade with whomever we discover.
Turn 2: 330 BC
1. Workers north of Antioch were sent back to the forest square just east of the city. Time to clear this and reclaim some shields.
2. Worker east of Tarsus begins work on roads.
Turn 3: 310 BC
1. Workers near Antioch get busy clearing forest tile.
2. Workers west of Ulundi continue extending roads westward.
Turn 4: 290 BC
1. Workers east of Tarsus continue building road east to connect to Ulundi.
2. Moved a laborer in Susa to the horse tile. This gives us an extra gold without affecting our growth rate.
Turn 5: 270 BC
1. Workers near Antioch start mining.
2. Workers near Babylon begin building road to spice resources.
3. Parsargadae finishes creation of Immortal and then begins work on a temple. Again, I'm looking for culture-expanding options.
Turn 6: 250 BC
1. Tarsus begins production of Immortal UU.
2. Colony founded southwest of Ulundi. I'm hopeful that our galleys are going to make contact with other civs soon. At that point, we can use our excess iron to trade for techs.
3. Immortal in Parsargadae fortifies in the city.
Turn 7: 230 BC
1. Temple started in Antioch.
2. Workers moved from just outside Antioch to clear forests near Persepolis.
3. Workers near Tarsus irrigate the desert areas east of town.
4. Our worker near Ulundi begins mining the iron found near there.
Turn 8: 210 BC
1. I commanded our science advisor to begin researching Republic. The decrease in corruption may be useful once we start to explore other parts of our world. Will we be founding cities on other islands or continents?
Turn 9: 190 BC
1. I'm sending several workers to Ulundi. From there, my thought is to begin building roads to connect to Bapedi. This city needs some help to grow faster.
2. A galley has set out from Susa. At this point, it doesn't carry any passengers, but is exploring that side of the world.
3. Workers near Persepolis begin clearing forests.
Turn 10: 170 BC
1. Workers near Bapedi begin clearing jungle.
2. Worker near Susa begins clearing forest.