Situation Assessment: Well, after loading the wrong save file (twice), it is time to take a look around. And the first thing that I notice is that things do not appear to be as bleak as I had first imagined. Khan has a lone, and severly damaged, frigate in our waters. I am assuming that he has more forces on the way. With the loss of most of our navy, we no longer have screens pushing back the fog of war to know for certain. The effects of our war can be seen in the power graph.
Our military, of course, is weak. We really need a lot more troops. And the troops that we do have are mostly obsolete. The main island is especially lacking in troops. Shanghai is being defended by a single, inexperienced Warrior!

Our former capitol of Beijing has a lone Grenadier, while Guangzhou has only a Pikeman. Hangzhou, up in the icy north, is in better shape with 3 units. The only Infantry unit that we have is stationed on the tiny 1-tile island of Tianjin. Easter Island isn't too bad, with 7 units to defend those two cities. Our new capitol, on the southern island, has only a Maceman and a Warrior. The gems island is doing pretty good with 9 units to defend those 2 cities.
Our navy consists of 2 Frigates, 2 Galleons, and a leftover Galley. One Frigate is on sentry duty on the eastern side of the empire. The other Frigate is parked off the coast of the gems island with a Galleon. The other Galleon appears to be exploring the southern polar ice cap. The Galley is docked at Chengdu, no doubt cowering in fear.
The demographics screen shows some real good news. We are still in first place in commerce, shields, and food! Our production capacity is absolutely pathetic, but we have 60% more than the next civ (which, BTW, is Khan). Unfortunately, Khan has 80% more troops than we do; but then we already knew that, didn't we?
We currently have 919 gold in the bank and are adding to it at +156gpt with 60% on the research slider. We are currently researching Railroad, which is due in 12 turns. This is certainly good, as it will allow us to spend some money to upgrade our obsolete forces.
Honestly, folks, things really aren't looking all that bad to me. The only real problem that I can see is our production queue. Of our 11 cities, more than half are building Factories. Beijing is the only city building troops. Shanghai and Chengdu are tasked with building Ironclads, but haven't started production, yet.
Objectives: How about an army and a navy? That would be good. And, with the forces available on the gems island, how about we take the fight to Khan for a change? I think it is high time to annex Samarqand!
Turn 0 - 1940AD: The first thing that I do is lower the research slider a notch to 50%. This bumps us up to +219gpt and Railroad in 14 turns. I plan on spending some money!
Samarqand, just south of the gems island, is being defended by two Riflemen. Fortunately a Galleon is available; unfortunately, only one is available. Hopefully 3 troops will be enough to take out this city. I start by upgrading our lone Catapult to a Cannon. Next, a Maceman and a Cho-Ko-Nu are upgraded to Infantry. That cost a grand total of 705 gold -- Ouch!
Next, our lone galley at Chengdu gets upgraded to a Frigate for 145 gold. We now have 69 gold in the bank.

I move the research slider down even further to 20%. We are now bringing in +412gpt and Railroad is an impressive 37 turns away. After some MM in some of the cities, it is up slightly to +416gpt.
I notice that Nanjing is home to both our Palace and Versailles. We may at a later date want to consider moving our capitol back to Beijing.
In Guangzhou, I preempt the Factory build for an Infantryman. I notice that there are already 6 hammers invested in it. The Factory and an Observatory are still in the build queue. The Factory in Shandong gets preempted for a Barracks.
IBT: Pliny publishes his greatest work.

It looks like a cultural victory is out of the question:
Turn 1 - 1941AD: Beijing completes his Grenadier. I know I should be building our forces, but Beijing needs food and Hangzhou needs hammers. Both can be accomplished by a 4 turn detour building a Lighthouse. And, Khan's injured frigate is heading towards Beijing's undefended fishing nets.
Macau completes its Factory and starts on a Barracks. Kaifeng completes its Factory and also starts on a Barracks.
Next, I spend 279 gold to cash rush the two Ironclads. Unfortunately, Beijing's fishing nets will be toast before they are in action.
Lastly, our upgraded Infantrymen and Cannon are off the coast of Samarqand. Unfortunately, you cannot unload the same turn that you load, so it will be two turns before the fight begins.
IBT: Khan's Frigate pillages our sole crab resource. Due to the loss of this health resource, only 3 of our 11 cites are not starving. And wouldn't you know it, nobody has any crab available to trade to us.
Turn 2 - 1942AD: Shanghai completes an Ironclad and starts a Workboat. Chengdu also finishes an Ironclad and starts another one. An Ironclad only has 3 movement

-- ain't that just peachy!
Since Beijing does not have any food in its food storage bin, the starvation is going to be particulary painful. I cash rush the Lighthouse for 105 gold. The other cities should be able to handle a short period of starvation, but Beijing is definitely going to lose at least 1 population point.
IBT: Khan's landing fleet arrives from the east.
Turn 3 - 1943AD: Beijing completes its Lighthouse and is no longer starving. A Cannon is queued up next.
Shanghai completes the Work Boat for the crabs and starts on another Ironclad. Nanjing completes its Dry Dock and also starts on an Ironclad.
Evidently, Khan wants Beijing; and I'm not sure that I can stop it! I really screwed up here, folks.

I recognized earlier that we did not have enough forces on the main island, but I haven't gotten around to doing anything about it, yet. Then, the newly built Ironclad was sent to the eastern side of the island to go after Khan's pillaging Frigate; which, BTW, has high-tailed it out of there.
I start by spending 145 gold to upgrade Beijing's Grenadier to an Infantry. Drafting sure is expensive, but I go ahead and do it. It cost Guangzhou 2 pop points, but I get us another Infantry. I have more forces en route to Beijing. But, not all will make it in time.
I then attack Khan's injured and fleeing Frigate off of our east coast. With 70% combat odds, our healthy Frigate should have had no problem sinking a damaged Frigate, right? Wrong! He sank our Frigate! WTH?
With this faulty RNG of mine, I hesitate before attacking Samarqand. Oh well, might as well go for it. I give the Cannon a City Raider promotion and send him in to Samarqand to die! Fortunately, his life is spared as he withdrawls from combat. He does slight collateral damage to one Rifleman, but doesn't even scratch the other one. The first Infantry to attack dies. It looks like I do not have enough forces to take Samarqand. The second Infantry is wounded but victorious.
Turn 4 - 1944AD: Chengdu completes its Ironclad and starts another. Maccau completes its Barracks and begins training a Marine. Meanwhile, Kaifeng also completes a Barracks and starts Infantry training.
You want the good news or the bad news? Khan did not land his forces outside Beijing. He landed them at Shanghai instead. Shanghai only has a lone Warrior defending it.

There is nothing I can do, but to let him take it. I'll have 3 Infantry and a soon to be trained Cannon available to retake the city, though.
And lastly, it looks like I bit off more than I could chew with Samarqand. Our last Infantry dies attacking Khan's last Rifleman. For the next turn, we have a wounded Cannon and a healthy (but forgot to get upgraded) Cho-Ku-No available to attack. A Grenadier is also in a boat.
IBT: Shanghai, as expected, falls to Khan. But then, the SOB razes the city!
