CTIV-2: The Money Game

ChrTh said:
Conroe, do you have it?
Yes, I have it. Sorry about the delay. Things have been rather hectic of late, but they should be settling down. Hopefully I can play it tonight and post it in the morning.

From reading the last couple of reports, things do not appear to be going well. Methos' Ironclad builds will be invaluable on defense, but they will not allow us to take the fight to him. But, it sounds like that won't be an issue.

If anyone has any other suggestions, feel free to post them.
 
Lurker here.

Thanks for the great game. I'm rooting hard for the Chinese!

Interesting to see how beelining Financial techs and prioritizing money means that war really isn't a good option. Almost like you should keep everyone happy, and that can be difficult with leaders like Toku, Monty, Khan.

Best of luck to the SG team and thanks for the terrific posting details!
 
Situation Assessment: Well, after loading the wrong save file (twice), it is time to take a look around. And the first thing that I notice is that things do not appear to be as bleak as I had first imagined. Khan has a lone, and severly damaged, frigate in our waters. I am assuming that he has more forces on the way. With the loss of most of our navy, we no longer have screens pushing back the fog of war to know for certain. The effects of our war can be seen in the power graph.

CTIV-2_1940AD_Power.JPG


Our military, of course, is weak. We really need a lot more troops. And the troops that we do have are mostly obsolete. The main island is especially lacking in troops. Shanghai is being defended by a single, inexperienced Warrior! :crazyeye: Our former capitol of Beijing has a lone Grenadier, while Guangzhou has only a Pikeman. Hangzhou, up in the icy north, is in better shape with 3 units. The only Infantry unit that we have is stationed on the tiny 1-tile island of Tianjin. Easter Island isn't too bad, with 7 units to defend those two cities. Our new capitol, on the southern island, has only a Maceman and a Warrior. The gems island is doing pretty good with 9 units to defend those 2 cities.

Our navy consists of 2 Frigates, 2 Galleons, and a leftover Galley. One Frigate is on sentry duty on the eastern side of the empire. The other Frigate is parked off the coast of the gems island with a Galleon. The other Galleon appears to be exploring the southern polar ice cap. The Galley is docked at Chengdu, no doubt cowering in fear.

The demographics screen shows some real good news. We are still in first place in commerce, shields, and food! Our production capacity is absolutely pathetic, but we have 60% more than the next civ (which, BTW, is Khan). Unfortunately, Khan has 80% more troops than we do; but then we already knew that, didn't we?

CTIV-2_1940AD_Demo.JPG


We currently have 919 gold in the bank and are adding to it at +156gpt with 60% on the research slider. We are currently researching Railroad, which is due in 12 turns. This is certainly good, as it will allow us to spend some money to upgrade our obsolete forces.

Honestly, folks, things really aren't looking all that bad to me. The only real problem that I can see is our production queue. Of our 11 cities, more than half are building Factories. Beijing is the only city building troops. Shanghai and Chengdu are tasked with building Ironclads, but haven't started production, yet.

Objectives: How about an army and a navy? That would be good. And, with the forces available on the gems island, how about we take the fight to Khan for a change? I think it is high time to annex Samarqand!

Turn 0 - 1940AD: The first thing that I do is lower the research slider a notch to 50%. This bumps us up to +219gpt and Railroad in 14 turns. I plan on spending some money!

Samarqand, just south of the gems island, is being defended by two Riflemen. Fortunately a Galleon is available; unfortunately, only one is available. Hopefully 3 troops will be enough to take out this city. I start by upgrading our lone Catapult to a Cannon. Next, a Maceman and a Cho-Ko-Nu are upgraded to Infantry. That cost a grand total of 705 gold -- Ouch!

Next, our lone galley at Chengdu gets upgraded to a Frigate for 145 gold. We now have 69 gold in the bank. :lol: I move the research slider down even further to 20%. We are now bringing in +412gpt and Railroad is an impressive 37 turns away. After some MM in some of the cities, it is up slightly to +416gpt.

I notice that Nanjing is home to both our Palace and Versailles. We may at a later date want to consider moving our capitol back to Beijing.

In Guangzhou, I preempt the Factory build for an Infantryman. I notice that there are already 6 hammers invested in it. The Factory and an Observatory are still in the build queue. The Factory in Shandong gets preempted for a Barracks.

IBT: Pliny publishes his greatest work. :lol: It looks like a cultural victory is out of the question:

CTIV-2_1941AD_Pliny.JPG


Turn 1 - 1941AD: Beijing completes his Grenadier. I know I should be building our forces, but Beijing needs food and Hangzhou needs hammers. Both can be accomplished by a 4 turn detour building a Lighthouse. And, Khan's injured frigate is heading towards Beijing's undefended fishing nets.

Macau completes its Factory and starts on a Barracks. Kaifeng completes its Factory and also starts on a Barracks.

Next, I spend 279 gold to cash rush the two Ironclads. Unfortunately, Beijing's fishing nets will be toast before they are in action.

Lastly, our upgraded Infantrymen and Cannon are off the coast of Samarqand. Unfortunately, you cannot unload the same turn that you load, so it will be two turns before the fight begins.

IBT: Khan's Frigate pillages our sole crab resource. Due to the loss of this health resource, only 3 of our 11 cites are not starving. And wouldn't you know it, nobody has any crab available to trade to us.

Turn 2 - 1942AD: Shanghai completes an Ironclad and starts a Workboat. Chengdu also finishes an Ironclad and starts another one. An Ironclad only has 3 movement :rolleyes: -- ain't that just peachy!

Since Beijing does not have any food in its food storage bin, the starvation is going to be particulary painful. I cash rush the Lighthouse for 105 gold. The other cities should be able to handle a short period of starvation, but Beijing is definitely going to lose at least 1 population point.

IBT: Khan's landing fleet arrives from the east.

CTIV-2_1943AD_KhanFleet.JPG


Turn 3 - 1943AD: Beijing completes its Lighthouse and is no longer starving. A Cannon is queued up next.

Shanghai completes the Work Boat for the crabs and starts on another Ironclad. Nanjing completes its Dry Dock and also starts on an Ironclad.

Evidently, Khan wants Beijing; and I'm not sure that I can stop it! I really screwed up here, folks. :blush: I recognized earlier that we did not have enough forces on the main island, but I haven't gotten around to doing anything about it, yet. Then, the newly built Ironclad was sent to the eastern side of the island to go after Khan's pillaging Frigate; which, BTW, has high-tailed it out of there.

I start by spending 145 gold to upgrade Beijing's Grenadier to an Infantry. Drafting sure is expensive, but I go ahead and do it. It cost Guangzhou 2 pop points, but I get us another Infantry. I have more forces en route to Beijing. But, not all will make it in time.

I then attack Khan's injured and fleeing Frigate off of our east coast. With 70% combat odds, our healthy Frigate should have had no problem sinking a damaged Frigate, right? Wrong! He sank our Frigate! WTH?

With this faulty RNG of mine, I hesitate before attacking Samarqand. Oh well, might as well go for it. I give the Cannon a City Raider promotion and send him in to Samarqand to die! Fortunately, his life is spared as he withdrawls from combat. He does slight collateral damage to one Rifleman, but doesn't even scratch the other one. The first Infantry to attack dies. It looks like I do not have enough forces to take Samarqand. The second Infantry is wounded but victorious.

Turn 4 - 1944AD: Chengdu completes its Ironclad and starts another. Maccau completes its Barracks and begins training a Marine. Meanwhile, Kaifeng also completes a Barracks and starts Infantry training.

You want the good news or the bad news? Khan did not land his forces outside Beijing. He landed them at Shanghai instead. Shanghai only has a lone Warrior defending it. :cry: There is nothing I can do, but to let him take it. I'll have 3 Infantry and a soon to be trained Cannon available to retake the city, though.

And lastly, it looks like I bit off more than I could chew with Samarqand. Our last Infantry dies attacking Khan's last Rifleman. For the next turn, we have a wounded Cannon and a healthy (but forgot to get upgraded) Cho-Ku-No available to attack. A Grenadier is also in a boat.

IBT: Shanghai, as expected, falls to Khan. But then, the SOB razes the city! :mad:
 
Turn 5 - 1945AD: Beijing completes a Cannon and starts another one. Nanjing completes an Ironclad and starts on a Work Boat to replace the fishing net that Khan just pillaged. Nanjing's newly built Ironclad easily sinks the offending Frigate, though.

Our our home island, Khan has 2 Cavalry, 2 Cannons, and a Rifleman. We have 3 Infantry available for attack. He, unfortunately, is able to pillage the pigs! More mass starvation ensues. Our Infantry takes out his 2 Cavalry, though.

IBT: More pillaging of our fishing nets ...

Turn 6 - 1946AD: Nanjing completes its Work Boat and starts on another Ironclad. Chengdu completes an Ironclad and starts another one.

We lose an Ironclad attacking a pillaging Frigate. Khan loses a Rifleman to our Infantry. He's down to 2 Cannons on our home island.

Turn 7 - 1947AD: Beijing trains a Cannon and starts on an Infantry next. Maccau trains a Marine and starts on an Infantry.

Meanwhile, Hangzhou completes an Observatory?!?!? I don't recall queuing up an Observatory. Oh well, start it on Marine training.

IBT: A Great Merchant, Zheng He is born in Hangzhou. He is fortified in Beijing at the moment.

Turn 8 - 1948AD: Kaifeng completes an Ironclad and starts on a Work Boat to replace one of its two pillaged fishing nets.

Khan's last Cannon is toast. He has no more troops on our soil. Meanwhile, Samarqand falls to our Marine! We also pick up a worker in the deal. The city has 3 turns of resistance.

And finally, Khan will talk. I am interested to see what he offers for peace ...
:rotfl:

CTIV-2_1948AD_KhanPeace.JPG


He wants Beijing! :lol: There really should be a FOAD option on this dialog box. I make a counter-offer for all of his techs and all of his gold. He politely declined ... :lol:

Turn 9 - 1949AD: Nanjing and Chengdu both complete Ironclads. The pillaged sheep get hooked back up to solve our starvation problems.

I turn research back up to 70%. Khan isn't going to end this favorably until we start taking it to him. That means Destroyers and Transports. Railroad is due in 8 turns with another 15 turns for Combustion.

Turn 10 - 1950AD: Finally, a quite turn! :lol: I cash rush the two Ironclads at Nanjing and Chengdu.
 
Wow, it took me almost 4 hours to play these 10 turns. Unfortunately, my mistakes cost us Shanghai and the lead in the score. We are now in 3rd place. With only 80 turns left, we are probably going to have to shoot for a time victory. And without Shanghai, that just got a lot tougher!

My blunders may have cost us this game. :blush: :wallbash:
CTIV-2_1950AD_Score.JPG


We are going to need to get a Settler going for New Shanghai PDQ. The city will need to get to max population ASAP, so think about cash rushing the Settler and a Granary. Our best shot of improving our score, though, may be to take out Khan. That, of course, would mean more troops, as well as a better navy. Considering his level of troops, I'm not sure if it is doable in 80 turns.

Speaking of a navy, we now have 7 Ironclads. I have been pretty much cash rushing them. There will be 2 more available next turn. Absolutely every sea resource needs to have an Ironclad parked on it to stop the pillaging.

If you feel lucky, we have a Great Merchant available for a possible trade mission. A Frigate and Galleon still have movement if you want to test the waters. The most profitable destination will be in JC's territory and would probably entail sailing past Khan's territory. Alternatively, the merchant can also be used to shave 2 turns off of the 6 turns remaining on the Railroad research. Your decision ...
 
Uff, three tough ones in a row. And a fourth coming up methinks. Why, oh why, did the bum raze Shanghai?

I got it. Will try it tomorrow.
 
Turn 360 (1950 AD)
Guangzhou begins: Settler to rebuild Shanghai
Nanjing finishes: Ironclad
Chengdu finishes: Ironclad

Turn 361 (1951 AD)
Samarqand begins: Lighthouse
Nanjing begins: Work Boat
Chengdu begins: Frigate
Kaifeng begins: Infantry
Nanjing begins: Marine
Draft some infantry where the garrisons are thin.
Then start the Merchant on his road by way of Incaland.
Xian finishes: Factory

Turn 362 (1952 AD)
Isabella declares on us right out of nowhere, then Khaaaan! drops by and makes an offer
1951.jpg

Done!

Nanjing begins: Buddhist Temple because war with Isabella makes the Buddhist brethren really unhappy.
The Trade Mission to Rome turns back around to sail through Hattie's and Khan's waters to get to Casesar.
Isabella only has three ships in our waters, no troop carriers, so I draft again at Nanking, Macao and Shandong to be ready when her galleons do show up.
Xian begins: Marine
I am going to lose a fishing net at Macau

Ironclad defeats (1.80/12): Spanish Frigate
Ironclad loses to: Spanish Frigate (8.00/8)
Lose an ironclad at Nanking but sink a Spanish frigate somewhere else.

Turn 363 (1953 AD)
Isabella's frigate at Macau sails off to the SE and she positions a fleet but no troops off Shandong

1953.jpg


Bring the picket frigate back into the home waters
Beijing finishes: Infantry
Macau finishes: Infantry

Turn 364 (1954 AD)
Ironclad loses to: Spanish Frigate (0.64/8)
Beijing begins: Marine
Macau begins: Marine
The Spanish fleet is wrecking our fishing operations and there is nothing the ironclads can do about it.
Nanjing's Buddhist Temple rushed
Hangzhou finishes: Marine
Kaifeng finishes: Infantry

Turn 365 (1955 AD)
1955.jpg

One for our side
Hangzhou begins: Marine
Kaifeng begins: Marine
JC appears off the coast of Xian with a transport laoded with Rifles and a settler Wonder where they are going?
Tech learned: Railroad
Chengdu finishes: Frigate

Turn 366 (1956 AD)
Nanjing begins: Work Boat
Chengdu begins: Frigate
Research begun: Combustion
Guangzhou rushes its Settler
Tianjin grows: 11
Shandong's borders expand

Turn 367 (1957 AD)
The Chinese navy delivers a one-two punch in the waters at Xian
One
1957.jpg

Two
1957_01.jpg


Macau begins: Work Boat
Tianjin begins: Market
Guangzhou begins: Work Boat


Turn 368 (1958 AD)
1958.jpg

Successful again off the coast of Shandong!

Not so successful at Kaifeng

1958_01.jpg

New Shanghai founded on the peninsula to free up the already mined iron. Start a missionary at Guanghzhou to get some religion and culture into New Shaghai
New Shanghai begins: Forge
Macau finishes: Work Boat

Turn 369 (1959 AD)
Quiet times, for once
Samarqand's borders expand
Samarqand finishes: Lighthouse
Nanjing finishes: Work Boat
Shandong finishes: Infantry

Turn 370 (1960 AD)
Infantry promoted: Combat I
Samarqand begins: Barracks
Samarqand begins: Forge
Macau begins: Frigate
Nanjing begins: Frigate
Isabella
Xian finishes: Marine
Chengdu finishes: Frigate

More empty Spanish boats near Gem Island

1960.jpg


The Merchant ship is in Roman waters and should deliver the Merchant safely to Rome. Unloading him now might be the safest move, though. I canceled the Open Borders agreement with Hattie (everybody's enemy) to try and get some diplomatic leverage but was less than successful. The galleon that had been in Macau is trying to work her way into the home waters to pick up some Marines for an assault on Spain if anybody thinks we can muster enough force. She keeps sailing empty ships into our waters, frigates covering galleons but no troops on board.

Izzie's at it again, sinking our uncovered fishing nets at Gem Island. She just brings too many boats to the party to make covering them worthwhile.

As to winning this one, I have no clue. There is not much time left for any kind of Diplomatic initiative and there is certainly not enough production to build a Space Ship. No culture engines, either. And building enough troops to go on a conquest fest doesn't appear as much of an option either. Maybe a horde of Marines into Spain would get us enough territory to do a Diplomatic win, though our only friend at the moment is JC and that could change.....The wars have knocked us off the top of the score tree....
 
Sweet merciful crap! :gripe:

See, no one likes the guys with all the bling.

I got it, but probably won't get to it until Sunday (probably not a good idea to play while on meds)
 
ChrTh said:
Sweet merciful crap! :gripe:
See what happens when you leave for a day or two? We're now losing the game! :( Hope your surgery went well and that you are feeling better! Welcome back!

Bede said:
As to winning this one, I have no clue. There is not much time left for any kind of Diplomatic initiative and there is certainly not enough production to build a Space Ship. No culture engines, either. And building enough troops to go on a conquest fest doesn't appear as much of an option either. Maybe a horde of Marines into Spain would get us enough territory to do a Diplomatic win, though our only friend at the moment is JC and that could change.....The wars have knocked us off the top of the score tree....
I would have to agree with Brother Bede's analysis. Unfortunately, I can't see a diplomatic win being possible even with the Spanish population. If it wasn't for Saladin, we would be dead last in population. We could probably take Madrid and Barcelona and see where we stand at that point, though. Issabella must not have very much of an army, considering she keeps sending empty Galleon's our way. Plus, Madrid has dye and corn resources which would help with our health and happiness issues.

Personally, I think our best shot of winning is by high score. We were in first place before Khan razed Shanghai. We've got 70 turns left to rebuild it. Plus we have to make up for lost ground. I did a screenshot of our score from the last three sets:

CTIV-2_Scorecard.jpg


The two biggest contributors to our score are technology and population. That means growth and commerce are our friends. We can get Shanghai's population back, given enough time. And, as Shanghai grows, it will allow us to continue the tech pace. And, annexing a couple of Izzy's cities would also help our score. We may also want to consider a couple more fishing villages. These two will never amount to a hill of beans, but they will claim some land and add to our population. And they help us whether we go for high score or a diplomatic victory.

CTIV-2_FishyDotMap.jpg


Interestingly enough, the things that we need to do to win by score are also the things we need to win a diplomatic victory.

my 2g anyway ...
 
Turn 0 -- 1960 AD

All we are saying is give peace a chance, mannnn ...

Ok, first we gotta get points via techs and population. I can't end the war with Isabella yet, but I think a counter-attack is foolhardy at this point. We're going to have to do this ourselves with our own cities.

I trade Physics to HC for Combustion and gold. I trade Iron to JC for a Hit Musical (I hope it's not Cats).

I start researching Mass Media so we can build the UN. Due in 14 turns. I cancel the Workers building a railroad so I can send them to build an oil well. I suspect Isabella will STFU once we have destroyers.

I open Border with Genghis. Mass Media now due in 13.

Hangzhou is going to finish his Marine and then slowly build the Eiffel Tower.

Turn 1 -- 1961 AD

Chengdu completes Frigate, starts Settler.

We complete trade mission to Rome. +1300 gold. Science to 80%

Xian completes Marine, starts Observatory (only has 1 turn to go so I let it).

We take out a Spanish Frigate.

Turn 2 -- 1962 AD

Xian: Observatory > Machine Gun


Turn 3 -- 1963 AD

Beijing: Marine > Forge

Turn 4 -- 1964 AD

Guangzhou: Buddhist Missionary > Workboat

New Shanghai is now Buddhist

You know, looking at what Izzy is using for defense (Grenadiers and Longbowmen), we should be able to take Madrid and Barcelona.

Turn 5 -- 1965 AD

Genghis wants us to donate Assembly Line, I don't care if it hurts relations he ain't getting it.

Kaifeng: Marine > Marine

Frigates start to soften up Madrid. Isabella's naval forces come back to her territory.

Turn 6 -- 1966 AD

Guangzhou: Workboat > Infantry

Start Pillaging outside Madrid.

Turn 7 -- 1967 AD

Beijing: Forge > Galleon
New Shanghai: Forge > Theatre
Nanjing: Frigate > Marine

Isabella has moved her naval fleet into Madrid.

Madrid's defenses now down to 16%

Turn 8 -- 1968 AD

Hattie wants Scientific Method. I blow her off.

Chengdu: Settler > Barracks. Settler is in Xian right now.

Madrid's defenses down to 0.
Start hitting Barcelona with another Frigate.

Turn 9 -- 1969 AD

Xian: Machine Gun > Drydock

Turn 10 -- 1970 AD

A grenadier attacks our infantry and dies easily.
Make a lot of cash pillaging a town down to a road.

Beijing: Galleon > Infantry
Macau: Marine > Marine


Ok, we have some more troops on the way. We should have oil hooked up in a couple turns. Mass Media is due next turn, start the UN. For techs going forward, I would go with the cheapest in order to maximize points.

Sorry there's not much more detail, but I'm still recovering.

Destroy Madrid and Barcelona. Or at least take them for ourselves.

Here's the save:
View attachment 116854

Methos, I believe you're up.
 
ChrTh said:
I start researching Mass Media so we can build the UN. Due in 14 turns. I cancel the Workers building a railroad so I can send them to build an oil well. I suspect Isabella will STFU once we have destroyers.

lurker's comment:
What is STFU? I don't recognize that one.
 
LKendter said:
lurker's comment:
What is STFU? I don't recognize that one.

Shut the f*** up. It's usually used on less polite forums, and I felt the sentiment appropriate to how I was feeling about her cowardly attack on us.
 
Taking Madrid and Barcelona will go a long way to gettin gIsabella back in her bottle. Might as well take the whole island while we are at it.
 
:lol: Okay, this is rather hilarious. The next two days are the worst time for me to play and this is my fourth turnset that has come up. Whether than post a got it I'll instead ask for a skip or swap. This will be a lot of fighting so will be a loooong turnset.

Can you take it Conroe? Wednesday is the first free day for me.
 
Methos said:
Can you take it Conroe? Wednesday is the first free day for me.
Sure, no problem. I'll play it tomorrow and have it back to you for Wednesday. I'll even see about saving some :hammer: for you!
 
Situation Assessment: The first thing that I do is take a look at New Shanghai. It is growing rather nicely. It is currently at size 2 and will grow in 3 turns. The city is 4 turns away from a border expansion that will bring in the fish resource that we missed when we first founded the city. I do a little math and determine that it will take the city 36 turns to get to max population without a Granary. That can be reduced to 23 turns with a Granary. The city is currently building a Lighthouse, due in 5 turns. Once it hits size 3, though, its build queue will become subject to our variant's rules.

Next, I take a look at the demographics screen. The effects of losing Shanghai (in 1944AD) are clearly evident. We are no longer in first place in food and gold, and we have dropped from 2nd to 5th place in population. The good news though is we have jumped from 4th to 2nd place in troops!

CTIV-2_1970AD_Demo.jpg


Also, take a look at the power graph. The red line shooting straight up is us! Unfortunately, JC (the purple line) is shooting straight up as fast as we are. We may only be ranked 2nd in troops, but that is one impress graph.

CTIV-2_1970AD_Power.jpg


Since we are discussing a diplomatic victory, I decide to take a look at our relations. Both HC and JC are pleased with us. Hatty is cautious, while everyone else is annoyed. Since HC will be our UN rival, he is no help. Fortunately, JC is cautious with Capac, and thus would probably vote for us (assuming he doesn't abstain). It looks like JC is now our best friend -- we cannot refuse any demand or request from him.

We have 947 gold in the treasury and are spending it at -65gpt with 80% on the research slider. Our research is currently set to Mass Media with is due in one turn. ChrTh suggests that we start the UN when it comes in next turn. I'm not so sure this is a good idea. If our population rank is still this low when the UN comes in, I'm not sure that we would be elected SecGen. Having HC proposing some of those resolutions may not be in our best interests. Besides, at the moment there is no danger of anyone else building it. Neither JC or HC have the prerequiste Radio tech for Mass Media. I think I'm going to hold off on the UN for the time being; at least until our population ranking recovers.

And then there is the war with Isabella. I'm not sure why this crazy chick declared on us. She certainly doesn't have the capacity to hurt us. And, she was pleased with us before she declared. However, her declaration may be our saving grace. Adding her population to ours will certainly go a long way to achieving victory.

We have a small force outside of Madrid -- our boys are outnumbered 2 to 1. Unfortunately for Izzy, 70% of her Madrid defense is longbows that will be going up against Infantry. All 4 of our Frigates have surrounded Madrid and leveled its defenses to 0%. This naval embargo, combined with the pillaging of her food resources, has brought starvation to Madrid. I'm not convinced this is wise, considering our tech advantage. We are in dire need of population; a scorched earth policy is the last thing that we need. No more starvation! Liberation! As the French say, Liberte'! We must free the oppressed Spaniards from there looney tunes leader.

Overall, I think we are in pretty good shape. Of course the last time that I thought that, we went on to lose Shanghai. If I were superstitious, that thought would probably be considered a bad omen.

Objectives: Annex Madrid and Barcelona. And then babies, babies, and more babies.

Turn 0 - 1970AD: Our workers tell me that they only need one more turn before they are done drilling for oil. Therefore, I lower the research slider to 30% to bring in some cash for upgrading. Mass Media is still due in 1 turn, but we are now earning +228gpt -- enough for an extra Destroyer upgrade.

I preempt the Lighthouse build in New Shanghai for a Granary. We need to get this Granary constructed before the city grows to size 3 to maximize its growth effects. Meanwhile Guangzhou's Infantry build is preempted in favor of a Work Boat for New Shanghai. Both of these builds will be cash rushed next turn. The Work Boat needs to be in place just as New Shanghai gets its border expansion.

Nanjing is starving because of the Spanish Frigate parked on its fish resource. Unfortunately, there is nothing that I can do about it this turn. Just wait till we get a Destroyer, ma'am!

Meanwhile, Kaifeng could sure use a Courthouse. It is paying 8gpt for city maintenance. I doubt that I will get to it this turnset. City maintenance is probably going to be an ugly side effect of this war.

Turn 1 - 1971AD: Mass Media comes in and and I start us on Biology. This was a tough decision. Military Tradition is the cheapest tech, followed by Fascism and Communism. But other than score, they really do not help us. Both Artillery and Flight are both nice war-time techs. But Izzy is so far behind us as it is, I didn't see the point. We don't have that many farms, so Biology is not a big boost. However, it does open the door for Medicine and Refrigeration; both very good techs for our growth oriented strategy.

I spend 355 gold to upgrade one of our Frigates to a Destroyer. It will chase down Izzy's pillaging Frigate. Another 325 gold upgrades an Ironclad to a Destroyer. It will protect Shanghai's fish nets from any random pillaging.

I notice that Saladin has a Settler Galleon heading towards the unoccupied island north of Easter Island. Fortunately, I was left with a Settler ready to go. Now it will be a race to get a Galleon over there to claim the land first.

The attack on Madrid commences with two of our Infantry defeating a pair of City Garrison II Longbowmen. Our Marine then takes out a Grenadier. Then two more of our Infantry take out a pair of City Garrison I Longbowmen.

After the dust settles ...
CTIV-2_1971AD_Battle.jpg


Lastly, the bombardment of Barcelona's defenses continues.

Turn 2 - 1972AD: Chengdu completes its Barracks and begins another Settler. Meanwhile, the Work Boat at Guangzhou is completed and work resumes on the queued Infantry. At Shanghai, the Granary is completed and work resumes on its queued Lighthouse.

Izzy has sailed another Frigate into our waters. Our Destroyer gets its new paint scratched sinking it. She has one remaining Frigate in our waters.

At the battle of Madrid, another Longbowman falls to our wounded Infantry. Next, one of our wounded Infantry falls to a Longbowman. Next, our Marine dies attacking a Grenadier. Then, our Infantry kills her Musketman, while another Infantry kills her Longbowman. She is down to two wounded troops. Interestingly enough, so am I, but mine have more health. :D A 15.8 Infantry has 100% combat odds versus a 2.5 Longbowman. Likewise, my 14.4 Infantry has 100% odds against her 2.3 Grenadier.

Madrid falls! We have also captured two workers in the process, as well as the Buddhist shrine.

CTIV-2_1972AD_MadridFalls.jpg


CTIV-2_1972AD_Madrid.jpg


And lastly, the bombardment of Barcelona's defenses continues.

The scorecard shows that we are no longer in 4th place. We're movin' up in the world, now!

CTIV-2_1972AD_Scorecard.jpg


Turn 3 - 1973AD: War weariness is starting to set in on our cities. It is manageable at the moment. Meanwhile, New Shanghai grows to size 3 and is now subject to our variant rules.

The Marine training at Nanjing is preempted for a Work Boat. The city is close to losing population from starvation. We have a Destroyer on duty at Nanjing to protect the fishing nets (once built). But first, the Destroyer needs to sink Isabella's last remaining Frigate that is sailing our waters.

Another of our Frigates sinks a Caravel off the coast of Barcelona. Meanwhile, the defenses of Barcelona are leveled to 6%. The city is being defended by two Longbowmen and a City Garrison II Grenadier. We have a Marine and two Infantry available for the attack next turn.

Turn 4 - 1974AD: New Shanghai completes a Lighthouse and, after consulting the variant build rules, begins a Harbor. It also gets a border expansion this turn.

The defenses of Barcelona are leveled. Our Marine barely survives attacking the City Garrison II Grenadier. Our two remaining Infantry take out Izzy's Longbowmen. The city, with its Jewish Shrine, easily falls!

CTIV-2_1974AD_BarcelonaFalls.jpg


CTIV-2_1974AD_Barcelona.jpg


Oh, and did I forget to mention that we are now in 1st place? :bounce:

CTIV-2_1974AD_Scorecard.jpg
 
Turn 5 - 1975AD: Kaifeng trains a Marine and starts a Work Boat. Nanjing completes its Work Boat and resumes Marine training.

I upgrade a Frigate and a Galleon to a Destroyer and Transport, respectively, for a total of 515 gold. The treasury is dwindling (14 gold) with all of these upgrades and the cash rushing, so I am forced to lower the research rate to 60%.

The fishing nets are thrown out at New Shanghai. The city has 10 excess food:

CTIV-2_1975AD_NewShanghai.jpg


The city of Ningbo is founded just as Saladin's Settler Galleon arrives. The circumnavigation bonus has been a major boom on this map! The new city starts on a Granary to facilitate growth.

CTIV-2_1980AD_Ningbo.jpg


I am halfway through my turnset at this point. Here is an updated shot of the demographics after capturing those two cities. We are back to number 1 on food, but we have dropped to 4th place in commerce. Our population rank is back to 2nd place and will just continue to get better as New Shanghai and the other new cities grow. I am, however, concerned about how much JC has pulled away from us in troops.

CTIV-2_1975AD_Demo.jpg


Meanwhile, Isabella is willing to talk peace. Will she give up a city for it, though? Unfortunately, she will not give up Salamanca. After our troops heal, I'll see about sending in the Marines to see if we can change her mind.

CTIV-2_1975AD_NoPeace.jpg


Turn 6 - 1976AD: Beijing completes an Infantry and starts another one. Our home island needs quite a few more troops, lest another civ decide they want to attack us.

I then spend a bit of time locating all of our Marines on the various islands and sending ships to pick them up. War weariness is starting to get worse, and an attack of Salamanca may not be feasible if we do not hurry.

Turn 7 - 1977AD: Xian, on Easter Island, completes its Dry Dock. Because of health, the city is now stagnant. I start it on Tank training. How embarrassing -- 7 turns into my set and I am just now noticing that we have access to tanks! :blush:

Kaifeng completes its Work Boat and begins a Tank. I stagnate the growth here because of war weariness and health concerns.

Turn 8 - 1978AD: Samarqand completes its Forge and starts on a Granary. Guangzhou completes its Infantry and resumes work on its previously queued University.

An intel report on Salamanca finally comes in ... :lol: It looks like Marines may be a bit of overkill ...

CTIV-2_1978AD_IntelReport.jpg


Turn 9 - 1979AD: Nanjing completes a Marine and starts on a University. Chengdu completes a Settler and starts on a Grocer.

Our attack force is assembled. We have 8 Marines loaded onto 2 Transports. I wonder if that will be enough to take out Izzy's 2 Longbowmen? :lol:

IBT: Capac adopts both Vassalage and Theocracy. That's an extra +4xp for his troops. Makes we wonder if he isn't gearing up for war.

CTIV-2_1980AD_CapacCivics.jpg


Turn 10 - 1980AD: Macau trains a Marine and starts a Bank.

The ice village of Baoding is founded and begins constructing a Granary. I stagnated its growth while it builds the Granary and a Lighthouse. Please note that I forgot to send an MP to the city before saving the game, so it is currently defenseless.

CTIV-2_1980AD_Baoding.jpg
 
Well, we're back in 1st place by almost 100 points. Capac continues to grow his population, so it may be tentative if we do not do the same. Hopefully he is close to maxing out, whereas we still have room to grow.

CTIV-2_1980AD_Scorecard.jpg


We are looking a bit better on the demographics screen, as well. Note where we stand on GNP. We were sitting at 254 before Shanghai fell; so once the buildings are rebuilt, we should be able to retake first place. I also notice that our population rank has fallen by 1 point.

CTIV-2_1980AD_Demo.jpg


But, take a look at what HC is up to on the commerce and production graphs. He has certainly retooled his economy when he changed civics. I'd say he is of a mind to building troops. Is he planning on attacking someone? He could just be building troops because he has fallen to 4th place on the power graph. We should probably keep an eye on him.

CTIV-2_1980AD_GraphGNP.jpg


CTIV-2_1980AD_GraphMFG.jpg


New Shanghai is up to size 6 and will grow next turn. It is absolutely growing like a weed with the pig and fish resources. Brother Bede picked an excellent site to rebuild the city! Ningbo needs someone to build a Work Boat for it so that it can concentrate on the Granary and Lighthouse.

Oh, and before I forget to mention it ... There are 3 Workers loaded onto a Galleon off of the coast of Nanjing. You can send them to either Easter Island or Kaifeng. The Spanish Isle could also use some help, as it has 3 resources that will need to get hooked back up. However, there are 2 Workers, donated by Izzy, already on that island.

Once this war is over, we will need to concentrate on population growth. Food and commerce will be much more important than hammers. Since we will have dye on line soon, we may want to consider building Theatres everywhere.

Speaking of the war, our 2 Transports loaded up with Marines can be at Salamanca next turn. It still has 42% defenses, and I don't think our Frigate and Destroyer will be able to completely level them next turn. However, 8 Marines should be able to take out 2 Longbowmen. Salamanca should fall next turn and then we can sue for peace to end the war weariness. Or do we want to think about taking Izzy out all together?

Your call, Methos! I turn it back over to your capable hands. Thanks for letting me play with the :hammer:.
 
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