Turn 0 -- 1925 AD
Let's see what's going on:
Cities: Everyone's Happy, Everyone's Healthy ... so that's good. We're doing a Factory push, that's good too.
Finances: 1792, -128 a turn for Industrialism. We can afford it, might as well do it.
Civics: We're Representing, Yo. We could do Univ. Suff, but why bother? With a lack of cottages, Bureaucracy probably the best choice. Emancipation is fine, Free Market ideal. Pacifism is nice for the no upkeep and reduced troop costs; might want to consider Free Religion at some point if the diplo situation starts to collapse.
Diplomacy: Huyana is Cautious, -1 (-3 religion). Julius Caesar is Pleased, +6 (-3 religion). Genghis is Annoyed, -1 (-1 religion). Isabella is Cautious, +2 (-4 religion). Hattie is Annoyed, -4 (-4 religion), and refuses to talk since we cancelled the Open Borders. Saladin is Annoyed, -7 (-3 religion). Fortunately he ain't doing so well.
No one's at war, but I see a lot more White (Contact) than Teal (Open Borders) lines than is typical. No one has anything worth trading except Hattie with Silk. Techwise, Huyana and JC have Steel to trade. Genghis and Saladin have Military Tradition but won't trade them. Khan also has Steel but won't trade.
We're trading Dye to Isabella for Fish, and they're buying Iron from us. We're also supplying horses for free ... if Isabella gets Military Tradition I'm ending that. JC is buying gems from us, and we're trading gems to Huyana for Fur. Finally, we're paying through the teeth for Cows from Genghis. I am seriously tempted to cancel that.
Tech:
Industrialism is the last required tech, and then we're free to do what we wish! Which is, of course, heading straight for Combustion so we can use the Oil. We have no Uranium in our borders, but there's one to the North. I'm going to build a settler in Chengdu in order to build a city on the Uranium. City won't be worth much, although it can grow a little once a lighthouse goes in.
Demographics:
We're getting killed on Imports/Exports. Otherwise GNP and Manufacturing are top-notch, as is crop yield. Soldiers we're back to 4th, but that's ok -- we'll build up our soldier corps with Marines in 10 turns.
Victory conditions:
105 turns left in the game! We might want to decide how we're going to try to win. I suspect that we're not going to have enough time to do a Space Race.
...
Ok, let's start. I see if Steel is available for trade, but we don't have a comparable tech to trade for it from Huyana or JC.
Everything else looks good, I hit ENTER.
Turn 1 -- 1926 AD
Chengdu: Observatory > Settler
Turn 2 -- 1927 AD
Beijing: Islamic Missionary > Factory
Richard Whittington has been born in Beijing. We could use him to help Industrialism, but would only shave off a turn, maybe two. He's worth more in cash. Of course, we have no boat nearby so I have to hunt for a Galleon to transport him. I send him to Shanghai to wait.
I sleep the workers on the oil.
Guangzhou converts to Islam via Missionary. They're also celebrating "We Love CTIV-2" Day ... I guess they've forgiven us all that whipping, huh?
Turn 3 -- 1928 AD
Turn 4 -- 1929 AD
I spit out my coffee!
Ok, I change my plans for the Merchant: he helps save us 2 turns on Industrialism.
I trade Electricity to JC for Steel and 260 gold.
Revolution time for a war footing: Universal Sufferage so we can spend cash. Nationhood to help with happiness that we're losing from leaving Representation. Free Religion to get our other relationships better and to also help with happiness.
Chengdu puts off Settler for Drydock.
I keep an eye on Samarkand, but there's no boats nearby. Genghis has some Frigates that are heading our way but I don't see any Galleons. This may end up being a phony war ... but we'll take Samarkand before we're through. Samarkand has 2 rifles, I start loading the Galleon with Grenadiers. I also send the Frigates already by Mongol to start harassing.
Turn 5 -- 1930 AD
One our Frigates kills off a Frigate before we get hit again and sunk.
Even with the diplo boost from Free Religion, we're not able to get any help.
DAMMIT, I totally missed a couple ships from our East. BEIJING is in danger! I upgrade troops where I can, and I have to turn down science.
I lose another frigate trying to stem an invasion
Turn 6 -- 1931 AD -- Our Darkest Hour?
Frigate defeats another Frigate. Our grenadier defeats a Cavalry. We lose a Maceman to Rifles.
Nanjing: Observatory > Drydock
Beijing: Factory > Ironclad
We lose another Frigate trying to save our fishing boats. In revenge, I take out one of theirs.
Infantry defeats Rifle.
Turn 7 -- 1932 AD -- Our Darkest Hour!
BEIJING FALLS!
...but we take it back with the help of our grenadier and an amphibious infantry *phew* ... I set it to build Ironclad which I rush. I have to hope that the Infantry can hold out against the two remaining cavalry.
We lose another Frigate though
Turn 8 -- 1933 AD
BEIJING FALLS AGAIN! The Infantry was able to hold off one Cavalry but not the other.
Fortunately, our Grenadier was able to take it back. Mongol no longer has any troops on our soil.
We kill off one of the harassing frigates ... no wait, a Galleon.
Turn 9 -- 1934 AD
Now we kill off the frigate.
Shandong: Forge > Factory
JC now has Railroad, won't trade it as it's just him with it.
I hurry a Workboat in Guangzhou
Turn 10 -- 1935 AD
We lose our Caravel to a Frigate.
Get one of the fishes back on line.
Hurry the Barracks in Beijing.
There are a couple more Frigates nearby. Not sure what they're going to do, so I've moved the frigate towards the renetted fishes because I suspect they're coming back.
Well, that was a lousy turn. We're going to have to rebuild Beijing now (fortunately it didn't lose its Factory). Not sure if we're going to have a chance at Samarkand.
We need to get more troops, more ships, more tech. 95 turns left. Good luck.
Here's the Save:
View attachment 115877
Roster:
ChrTh -- Just played
Methos -- UP
Conroe -- On deck
Bede