Situation Assessment: Well, our budding empire has 4 cities, now. Beijing is at max happiness, and Shanghai isn't far behind. We currently have 2 unimproved fish tiles that are being worked. And as Methos has pointed out, we still need a pig pen. Our single copper source is on the southern island, outside of our cultural border.
Production-wise, we currently have a Forge queued up in Beijing. I assume that this is in preparation for a Colossus build. Shanghai is 1 turn away from completing a work boat. Guangzhou has queued up a library which won't be done for some centuries. Nanjing has 2 turns invested into a lighthouse build that is going to take forever until that copper is hooked up.
Our Military is pathetic. We have 3 Warriors for our 4 cities. Currently, Nanjing is undefended. This is probably no big deal, at the moment. I say this as I've never seen barbs land off of a galley. We have some fog in the icy wasteland. If a barb Axeman should spawn up there, this could quickly be
game over.
We currently have 6 turns left on the Alphabet research. We currently have 45 gold in the treasury and we are drawing it down at a rate of -2gpt. The research slider is at 90%. Our variant would allow me to take a 4 turn detour to pick up Hunting and Archery. However, if there are barbs in the wastelands, I fear it may be too late to research the required techs and then build the Archers.
Objectives: I would really like to get a settler out for that eastern island. However, I'm pretty nervous about our military situation. I'm thinking the best thing that I can do is to eliminate the fog. After that, I would like to get the Colossus started. Because of the copper being outside our borders, I will have to leave connecting it to the next person.
Turn 0 (1AD): Since the whip was just used in Guangzhou, I have 28 shields of overflow available. Rather than the queued up library, I decide to build a obelisk in 2 turns. The border expansion should take care of the bulk of the fog up north.
Before we will have copper available, Nanjing is going to need a border expansion. I preempt the lighthouse in favor of an obelisk. Unfortunately, it will be 9 turns before the whip is available. Then 1 turn to build the obelisk, then another 10 turns for border expansion. That's 20 turns before we can even think about mining the copper, let alone build an Axeman.
Instead of the forge in Beijing, I opt for a Warrior instead. With a little starvation (-4fpt), he can be trained next turn. Oh, and this will push Alphabet back to 8 turns from 6.
Lastly, I pull the lone Warrior out of Guangzhou and send him north. The citizens there are not too keen on this idea and the city is now at max happiness. But, I've got to push some of that fog back until we get a border expansion in 12 turns.
Of course, all of this if for naught if a single Axeman comes out of that fog. And, 1AD is just too round of a number for Firaxis to not have put something in the code: "Hmmm 1AD, time for the barbarian olympics!". Can you tell that I'm a little worried about barbs?
Turn 1 (25AD): Warrior trained in Beijing. Even with starvation it will take 2 turns to train another one. I return to the forge instead. Shanghai completes its Work Boat. I queue up another one and send this one south.
Oh, and so far, no barbs!
Turn 2 (50AD): Guangzhou builds it obelisk and starts on the queued library. Our worker completes the quarry and heads towards the pigs.
Turn 3 (75AD):
Turn 4 (100AD): The Work Boat arrives at Nanjiing and throws out the fish nets. We'll be able to use that whip in 2 turns, now.
I drop the research slider down to 80% for +1gpt with 36 gold in the treasury. I figure we may need the gold when we settle on the eastern island.
Turn 5 (125AD): Still no barbs...
Turn 6 (150AD): The forge in Beijing is complete and I start the Colossus next. It will be done in 12 turns. That means it will probably be done before the copper is hooked up, which of course cuts the build time in half.
Meanwhile, Nanjing has grown to pop 2. Now, where did I leave my whip?

Obelisk due in 1 turn, copper available in 11 turns.
Up in the icy wastelands, our fog busters are finally in place. It will be 6 more turns before Guangzhou has a border expansion. I have growth shut down, as we aleady have 1 angry citizen from the lack of defense and the whip is not available.
Turn 7 (175AD): Nanjing completes the obelisk and returns to the library.
Turn 8 (200AD): Alphabet is learned. Banking in 152 turns.

We have enough gold in the treasury to run negative for about 10-12 turns, if someone is so inclined.
Turn 9 (225AD): Shanghai completes another Work Boat. I queue up a Warrior for Nanjing. Meanwhile, the Work Boat is sent to Guangzhou for that last fishing net.
Turn 10 (AD): The pigs are connected at Shanghai. Note that growth is still turned on to allow use of the whip. But the city is already at max happiness.
The world as we know it:
I just noticed there are more borders:
The big news is, of course, no barbarians. It looks like I just had a paranoid overreaction. After all of those barbs we had in Meth01, I was absolutely convinced a barb Axeman would step out of that fog. Hopefully I didn't just seriously stunt our future development with all of my detours. Have we even seen a barb yet? They weren't turned off were they? I don't know, maybe that just wasn't enough fog to spawn a barb.
There is a Work Boat pointed towards Guangzhou. The borders will expand in 2 turns. Now that I think about it, you may be able to use the whip faster by emphasizing growth. I wish I would have thought of that sooner.
The borders at Nanjiing won't expand for another 7 turns. There is a Galley standing by to ferry the Worker down to that island.
Unfortunately, I never got around to starting that settler for Easter Island. The good news, though, is that Colossus will be done in 8 turns. Having the Colossus with this map, wow!

And look, a save is attached!
