Turn 0 -- 200 AD
Quick reminder of the rules:
When we get Medicine, we most adopt Environmentalism and stay with it.
We can not build any unhealthy buildings (Airport, Forge, Factory, Drydock, Ironworks, Laboratory) until we've built a Recycling Center in town.
We can not build any other city improvements until we've built all available healthy buildings (Granary, Aqueduct, Supermarket, Grocer, Harbor, Hospital). We can still build units before we build any of these, though.
Hanging Gardens is a priority and must be built by us. -- DONE
Flood Plains can only have farms built on them. No workshops anywhere.
We can not chop forests UNLESS it's on a resource. Jungles can still be chopped.
Units Can Only Be Promoted to Combat I-V, Medic I and II, and March. No other promotions allowed.
We must trade for healthy resources before trading for happy/strategic ones (i.e. if Hattie has both Gold and Pigs for trade, we must trade for the Pigs before we can trade for the Gold).
Situation Assessment:
Rome: Unhappy. Horse Archer due next turn.
Antium: Stagnant. Horse Archer due in 6.
Cumae: Unhappy. Workboat due in 4.
Neapolis: New. Archer due in 6. I don't like Neapolis' position, yes the pink dot would've lost Iron, but it would've held on to the Gems, and we need those. It'll be a better city where it is long run, I'm just concerned we won't make it that long.
Finance we're doing ok. 90% science at -3gpt with a treasury of 25.
Civics we can whip.
Diplomatic:
Toku is cautious because of the close border. Kublai is cautious because of the different religion. Alex is Pleased.
In terms of each other, everyone is pleased with Alex, everyone is cautious towards Kublai, and everyone is pleased with Tokugawa. Techwise none of them have Alphabet yet. Kublai has Copper to trade, Toku has extra Iron but won't trade it.
KUBLAI DOESN'T HAVE HORSES!
In terms of soldiers, we're dead last in the world. I suspect I won't be starting the war with Kublai.
We're #1 in life expectancy!
We're in a tough situation here. War with Kublai isn't guaranteed to work, and it may eliminate Alexander entirely from the game.
I notice something odd, so I look closely at our soldiers ...

WHY THE HELL ARE THERE SOLDIERS WITH CITY RAIDER, DEFENDER AND WOODSMAN PROMOTIONS?

If our situation wasn't so dire, I'd disband them immediately. DON'T DO IT AGAIN.
Ok, now that that's out of my system, time to start playing. I hit ENTER.
Turn 1 -- 225 AD
Rome: Horse Archer > Granary. It'll only take 2 turns, and it's required before we can build the badly-needed Barracks.
Turn 2 -- 250 AD
Turn 3 -- 275 AD
Rome: Granary > Barracks
Turn 4 -- 300 AD
Alphabet comes in. Start on Construction (due in 13) but I'm going to review the tech situation first.
Cumae: Workboat > Barracks
Whip Barracks in Rome
Great Lighthouse BIFAL.
Ok, here's the tech situation. Not only does Kublai Khan not have horses, he doesn't have Horseback Riding. He has Mysticism and Sailing.
Toku doesn't have Pottery, but he won't trade with us anyway.
Alex is short Alphabet and Horseback Riding, and has Mysticism and Sailing as well.
HBR to Kublai for Sailing and Mysticism. I know, I know, I'm giving him his UU. But he doesn't have Horses, and he'd just get it from Alex if I traded it to him instead.
I should be able to trade Alphabet and HBR to Alex next turn for Calendar, maybe Polytheism as well.
Turn 5 -- 325 AD
Rome: Barracks > Horse Archer.
Hinduism has spead in Antium
Alphabet and HBR to Alex for Calendar and Polytheism. I rush a worker back to Rome to get us some Silk online. Kublai has Priesthood, Toku has Priesthood and Monotheism. Alex has neither.
Turn 6 -- 350 AD
Neapolis: Archer > Archer
Toku is now pleased with us so I open borders with him.
Turn 7 -- 375 AD
Rome: Horse Archer > Horse Archer
Antium: Horse Archer > Lighthouse
Turn 8 -- 400 AD
Rome border expansion is putting pressure on Satsuma....hrm, if we could get Satsuma to flip to us...
Turn 9 -- 425 AD
Turn 10 -- 450 AD
Cumae: Barracks > Lighthouse
Ok, we should have Sugar and Silk online in a few turns, that'll help with the happy problems. If we can get Satsuma to flip, that'll also help since they have Gold.
I'm wondering if there's another way to do this. Kublai will trade us Copper for Horses. We could switch to War Elephant/Axeman/Catapult production and attack Toku directly without trying some death-defying diplomacy stunts.
I've started building Lighthouses to help with growth since Happy should start to come under control.
Good luck. Oh, AND DON'T PROMOTE THE SOLDIERS INCORRECTLY.
Here's the save:
View attachment 117773
Roster:
ChrTh > Just Played
hamtastic > On Deck?
JesusOnEez
Sina
Gaspar~
Rem > Up?