CTR1 -- Jump Without Looking (the Deity Virgin Sacrifice)

I am not worthy ! 8 cities taken in 10 turns.... and I was worried we weren't strong enough for war!

I think I lean towards Mad's assessment of the war... if we can, let's stomp Amer out of the game, or close to it. This is deity, and if we leave them, esp now when they still have a reasonably large empire, then given tech, they are still a threat later. And also, that extra land wuold be very welcome.

CiaO
 
Looking at the save, I think I would have selected the same city for the FP. We should disconnect their iron and take the incense city next.
 
ChrTh
Space Oddity
Mad-Bax << Just Played
SHard << UP
Wanderer << On Deck
Earp

If we can take all of Abe's cities, take them all (no leaving one, it'll cause issues with happiness).
 
Originally posted by Earp
We should disconnect their iron and take the incense city next.

Agreed. Except that I would put a higher priority on disconnecting their horses (Knights-Cavalry). The incense city is on the other side of their capital and it will make it difficult to stop flipping back.

There is a 2 hitpoint spearman to the north on the silks. I think I would send an elite Samurai to take him out. I moved most of the workers east to keep them from being captured. So if the silks are disconnected it would probably be fairly safe to allow three workers back to re-road the tile.

We have another ivory now. We should sell it.

5 new samurai will be completed for the beginning of the next turn. The large cities have both been defended by 1 musket, 2 Pikes and an archer. I would use the Samurai in stacks of 8 against these cities. The muskets were a pain.

We will probably get another leader on this turn as we have at least a dozen elite Samurai. There are no wonders to build and Armies suck (take too long to heal). so I would personally jump the palace to San-Francisco (for all sorts of reasons).

The game sure is hotting up.

Good luck SHard, all you have to do is take out 4 core cities and Washington and you could set us on the path to glorious victory ;)

This post reads as if I am telling you what to do. I'm not! I'm just giving my opinion. I'm just getting a little more excited about this game.
 
Something screwy is happening to my posts. I posted way after ChrTh but my post was inserted into the previous page! I have made some comments on page 13 (!?)
 
The reason for leaving one American city is so that we can get something out of a peace negotation. We should be able to get atleast two techs, maybe more. We can take the last city after the twenty rounds of peace and avoid much of an issue with the happiness of our American citizens. Is there a flaw with this strategy or is it dishonorable?
 
Originally posted by mad-bax
Something screwy is happening to my posts. I posted way after ChrTh but my post was inserted into the previous page! I have made some comments on page 13 (!?)

Yeah, forum had a time jump again.

Yes, if you can get a couple of cities out of America for peace, well, then you're not leaving one city? What I don't want to do is conquer everything and just leave one city. I'd rather take roughly half of what's left (the more important ones), make peace, get the Tech and a couple more cities that way (leaving 3 or 4 cities behind), then get into War again later. But if we find that we've pushed them to the brink of extinction, well, I say push 'em off.
 
Originally posted by mad-bax


Agreed. Except that I would put a higher priority on disconnecting their horses (Knights-Cavalry). The incense city is on the other side of their capital and it will make it difficult to stop flipping back.

I think the iron is closer and easier to disconnect than the horses. Disconnecting the iron will prevent them from building knights or pikes. I guess we may not have to worry about pikes since they are building muskets.

Taking the incense city will effectively divide their empire in half. The cities on the French side of the empire and their resources/luxuries will no longer be connected to the capital.

I don't have access to the save file right now to do a more accurate map, but here is the location of the incense, iron, and horses per my recollection.

Ctr1-war-map.jpg
 
Play this in the next few hours. Just wanted to know what you guys thought about leaders? What wonder should I grab if I get one?
 
IMO Bach is the only one that is really near. This requires us to get Music Theory from Abe. Bach gives makes two people content that would otherwise be unhappy in all cites on the continent, probably very useful on Deity.
 
Yeah, Bach would be EXCELLENT. Heck, if we get a leader, make peace just so we can build it! ;)

Actually, here's what I recommend for the pursuit of the war:
Take the 8 cities closest to us by force (those behind the Green line). Net the 3 buffer cities (between Green and Red lines) as part of the peace (if Abe won't give them to you, take 'em).

One of the reasons I'd like to keep Abe alive is for India; if we go to war with them later (AFTER Elephants--Tanks, maybe?), we can ally with Abe and have him attack India as well.

deity.jpg
 
Guys, I'm not going to play this until tomorrow. I've had an exhausting day and wouldn't feel good about playing this in such a weary condition. I have 72 hours to play, right? And I've only used 24 so far.. so I should be ok to wait another day. Sorry about this, but I know I may make some silly mistakes if I play when I'm tired and I don't want to play in an SG unless I feel I can put my best efforts towards it.
 
Take your time SHard.

ChrTh, do you think we will want to go to war with India? Will there be much for us to gain in a war with India? I think we may want to hunker down and build after we beat up on the Americans. I think we should have enough territory to make things interesting.
 
War with India is likely to happen at some point; whether we declare on them or they on us I don't know. It's a scenario we'll need to revisit once we get to Tanks (I forget how good Cavalry are against the War Elephants); obviously one of the factors will be can we keep up with the other nations? I have a fear we won't...I believe if we sit tight after eliminating Abe, Persia will grow huge and either invade us at some point or get a big tech lead that we won't be able to overcome.

After the war is over with Abe, we'll reevaluate our position and our goals.
 
I played my longest ever SG session just now. I might not even have time/energy to play EG1 tonight :( Anyway, here is the turn report with some nice pictures for you to digest :)

Hmm, my first thoughts are that we seem to be lagging techonologically by quite some way. We're 5 techs at least behind Persia and America, and for all we know it could be more. We should try and get as many of these from a peace treaty as possible.

PT: I make some slight modifications in cities. IE switch a few entertainers to taxmen.

260AD: San Francisco Temple -> Pikeman, All other cities Samarui->Samauri. Best way to stop San Fran flipping is to make sure it doesn't share any borders with America :) I take out a spearman on flat ground with an elite samauri, but no leader :( Do the same with the same result. (These spears were in our territory). Take on a few knights and we only suffer 1 loss. Move troops in towards Boston.

IT: Persia declares war on India (!?) American longbow kills a vet samauri and captures catapult he was guarding.

270AD: Kagoshima Pikeman -> Temple - this is for land grab as Kagoshima is such a long way from front military will not be useful. Kill the enemy longbow and then recapture our catapult which was helpfully moved 1 tile closer to Miami by the Americans. Our eight samauri fail to capture Boston :( We suffer 4 losses, the rest manage to retreat. Boston left defended by a redlined regular musket. Hmm. Then...

CTR1Leader..JPG


Well, it's nice to know we have nothing to build with him. ChrTh suggested possibly making peace to use a leader if we get one - to an extent I agree with this philosophy. I don't know how long ago America has been using 3 Muskets per city, but they are in a different league to our samauri. Now we have a leader, there's not much point continuing to send samauri to their death on American muskets for very little gain. I need to up to luxs to 20% to compensate for unhappiness starting to creep into our cities. The governer seems to think he is managing a lot of our cities..

280AD: St. Louis Temple -> Marketplace. Renogiciate lux trade with Xerses. He gives 5gpt + furs for our dyes. Capture Boston with the loss of 1 elite. (They only had 1 defender). I pull all troops into cities to heal and regroup ready for a big push on the American core. I pray Boston won't flip in the near future. I move our leader back towards Kyoto. I see no reason why our wonder shouldn't go in the capital - we don't want to risk it in a border city in case we lose it and the capital is like to be the most secure.

290AD: More samauri produced/ordered. Have a hunt around for a good price on Music Theory. As I suspected Ghandi offered the best price:- WM + 442 gold. I then sell Ivory and Dyes to England for a net of WM 50g and 15gpt. No reason to have excess luxs lying around. Liz from annoyed -> polite is a nice side bonus. Troops continue to heal.

IT: Iroquois jump in with India in the war against persia (:)) - should slow the tech pace down.

300AD: Ah... Bachs completes (see picture below)

More samauris ordered. Atlanta Pikeman -> Library. Move 10 samauri into position to have a pop at Miami. Better safe than sorry. Rather optimistically go leader fishing again :) The Iroquois don't have Music Theory yet, but they won't give me much of a discount on any non-optional techs and Printing Press doesn't excite me.

310AD: Detroit Temple -> Pike, Kagoshima Pike->Marketplace. More sams ordered too. We capture Miami very nicely. Only defended by 2 muskets, but also a longbow and a pike. We lose 1 elite. Whilst Washington is a major target it will be well-defended so I wish to leave it til late. Also if it is one of the last in the south to fall the capital should fly away way up north which will help with culture flips. Station the catapults in Boston near some iron which seems to be attracting some unwanted attention. Luxs don't really need to be at 20% for the majority of our cities, but I'd rather have them up than to put specialists in 2 or 3 key war producers.

320AD: The troops move in towards Chicago. It's nice to see smoke pouring out of the top of Washington as we move in for the kill :). I also notice Washington's best defender is a regular pike - would have been better to take that first but I didn't know that in advance - however troops are placed in such a way that if we get chicago any units with 2 moves left can hit Washington too. Wierdly, two big cities that needed 20% last turn both grew and now require a specialist at both 20% and 10% so I drop luxs to 10%. We have some nice cash on hand, but I won't spend it on tech until we have squeezed the American lemon until the pips squeak (a slightly doctored quotation)

330AD: We take Chicago with very minimal losses. Operation Washington looks near impossible however. It is built on a hill, across a river from us :( I decide instead to wait a turn to allow all my troops to be ready, and then to hop them across the river to at least increase our chances slightly. Theres a nice looking hill we can try and defend from. We will have 15 troops for this attack, which I'm hoping will be enough. There are two longbows loitering outside Seattle which is defended by one lonely vet sam. Hmm - send an elite up from Boston to kill one and the vet in Seattle deals with the other earning a promotion.

IT: American Longbow kills an elite sam

340AD: Attack and kill the aformentioned longbow with an elite. Move troops into positon adjacent to Washington. Discontent is spreading through the masses - up luxs to 20%

350AD: Tokyo Worker->Harbor - it needs to grow! We capture Washington! It was defended by a pike and 4 spears. Didn't take too many losses. New capital in New Orleans :/ In my spirit of (over)confidence I use the remaining 7 or eight samauris to have a go at Houston. I get possibly the worst bad luck out of the RNG I've ever had. 5 samauri fail to kill a musket who loses just 1 hp and upgrades to elite. However, eventually, we capture Houston.

To next player: The majority of our troops are in and around Houston and Washington. Some of our newly captured cities are in disorder. They are naturally unhappy about the war. Of course you could hire entertainers but it seems to be slowing down the resistance ending when I do that. They are still in resistance which I guess is bad from the point of view of a flip so perhaps you might like to sort that out. I feel when we go for peace (which we do want to do soon) we should prioritise techs over cities. We want to build some more workers definately and marketplaces in our major cities. Forgoe libraries and unviersities as we are not going to be powering any research for a while. Happiness in our cities is as changable as the British weather so tread carefully and tweak specialists and lux rates each turn to avoid disorder in any of our major cities. Good luck.

And the save: http://www.civfanatics.net/uploads4/CTR1--350AD.zip
 
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