Azurian
The Azurian
Right now im focusing just on Culture Ranks, city Radius can wait.
I don't think ranks by themselves would have a problem.
I don't think ranks by themselves would have a problem.
City radius can have more functions than just resources, but yeah, let's merely increase the culture levels for now...
I wonder, is it possible to make building stuff dependent on city's culture?
Or culture on city's population?
Those seem to be mere math-based, so shouldn't be hard to enable, no?
There is no current tag on buildings for a cultural requirement.![]()
What about adding such a tag to "cultural" Wonders (real-life-history-wise, not C2C-culture)?
Same goes for a population tag, which we HAVE already - or is it used already, and I just missed it?
I mean, it makes SOME sense that you'd need a higher culture for building Hollywood than Pyramids...
I wish there WAS a way to also have some "storages" for city's TOTAL science/spying/production/food as well - would make cool uses for so many things.
But culture is the only such storage for NOW...
I'll say it but regret saying it because I'm not prepared to be distracted by the task but...
Adding a culture level prereq tag to buildings would be piss-easy. I'm not sure if it would play into any AI considerations but I don't even think it would require that. Really nothing to it at all except perhaps it could mess with more advanced building filters if not implemented with some care in that dept.
Gonna check it out...![]()
21,474,836 is the highest level according to alberts2 so I will have to rework it. Koshling said it was 2 billion before.
Would it be possible to reset a city's culture to 0 at each growth without reducing its cultural level? This would enable us to add more cultural levels without exceeding the maximum iTreshold value or without heavily adjusting culture income by like -80%for all cities.
So it wouldn't show the name of the correct cultural level in the city bar?Two problems with that. Knowing what level the city is at and ensuring an increasing amount to get to next level.