Cultural Sizes

Right now im focusing just on Culture Ranks, city Radius can wait.

I don't think ranks by themselves would have a problem.
 
In the Attachment is a TortoiseSVN patch file to change the maximum radius in the dll sources to 4.
I can't compile the dll right now so it is untested.
 

Attachments

City radius can have more functions than just resources, but yeah, let's merely increase the culture levels for now...
I wonder, is it possible to make building stuff dependent on city's culture?
Or culture on city's population?
Those seem to be mere math-based, so shouldn't be hard to enable, no?
 
City radius can have more functions than just resources, but yeah, let's merely increase the culture levels for now...
I wonder, is it possible to make building stuff dependent on city's culture?
Or culture on city's population?
Those seem to be mere math-based, so shouldn't be hard to enable, no?

There is no current tag on buildings for a cultural requirement.;)
 
There is no current tag on buildings for a cultural requirement.;)

No? What about the Adiministration Buildings (Townhall and so on). I could've sworn that the 3rd of those buildings requires Culturelevel of Influencial or higher.
 
It shouldn't be hard to enable, oh god I would love Culture Tags.
I can use them to increase the culture power of Broadcast Towers.
 
I'll say it but regret saying it because I'm not prepared to be distracted by the task but...

Adding a culture level prereq tag to buildings would be piss-easy. I'm not sure if it would play into any AI considerations but I don't even think it would require that. Really nothing to it at all except perhaps it could mess with more advanced building filters if not implemented with some care in that dept.
 
What about adding such a tag to "cultural" Wonders (real-life-history-wise, not C2C-culture)?
Same goes for a population tag, which we HAVE already - or is it used already, and I just missed it?
I mean, it makes SOME sense that you'd need a higher culture for building Hollywood than Pyramids...
I wish there WAS a way to also have some "storages" for city's TOTAL science/spying/production/food as well - would make cool uses for so many things.
But culture is the only such storage for NOW...
 
What about adding such a tag to "cultural" Wonders (real-life-history-wise, not C2C-culture)?
Same goes for a population tag, which we HAVE already - or is it used already, and I just missed it?
I mean, it makes SOME sense that you'd need a higher culture for building Hollywood than Pyramids...
I wish there WAS a way to also have some "storages" for city's TOTAL science/spying/production/food as well - would make cool uses for so many things.
But culture is the only such storage for NOW...

We just added Education, Entertainment, Luxury, and Tourism Property.

While it would require Mod Team consensus, I was planning for "cultural" Wonders to generate alot of Tourism. Still an experimental idea.

I'll say it but regret saying it because I'm not prepared to be distracted by the task but...

Adding a culture level prereq tag to buildings would be piss-easy. I'm not sure if it would play into any AI considerations but I don't even think it would require that. Really nothing to it at all except perhaps it could mess with more advanced building filters if not implemented with some care in that dept.

I think it can be linked to AI Weight. It would be good to have this tag, I can see multiple uses for it.
 
what has become of this ? It would nice to have these additional culture rank, with the original ones we can get to the legendary cap quite early in the game...
 
I added 7 or 8 of them but the numbers were so large nobody could get a cultural victory. I could add 2 or 3 and have it require realistic culture spread only. It also added extra national wonder slots per cultural level.. A +2.
 
Im going to trim the Cultural Ranks from 16 to 13. (14 ranks).

That will lower the max culture for legendary from 512 million to 64 million.

0.Poor
1.Fledgling
2.Developing
3.Prominent
4.Refined
5.Elegant
6.Influential
7.Luminary
8.Spectacular
9.Illustrious
10. Marvelous
11. Distinguished
12. Phenomenal
13. Extraordinary
14. Legendary
 
21,474,836 is the highest level according to alberts2 so I will have to rework it. Koshling said it was 2 billion before.
 
2 billion is after you multiplied by 100...
 
21,474,836 is the highest level according to alberts2 so I will have to rework it. Koshling said it was 2 billion before.

Would it be possible to reset a city's culture to 0 at each growth without reducing its cultural level? This would enable us to add more cultural levels without exceeding the maximum iTreshold value or without heavily adjusting culture income by like -80% :culture: for all cities.
 
Would it be possible to reset a city's culture to 0 at each growth without reducing its cultural level? This would enable us to add more cultural levels without exceeding the maximum iTreshold value or without heavily adjusting culture income by like -80% :culture: for all cities.

Two problems with that. Knowing what level the city is at and ensuring an increasing amount to get to next level.
 
Two problems with that. Knowing what level the city is at and ensuring an increasing amount to get to next level.
So it wouldn't show the name of the correct cultural level in the city bar?
I don't get why ensuring an increasing amount of culture per level would be any more difficult than it is now...
 
It's a deep problem finding ways to exceed the integer limitations in the code but we'll eventually need to find a way to since even now it's impossible to get very far into the transhuman without causing major overloads.
 
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