I just had an 'ah ha' moment. This should help direct our efforts on how to fix it (opposed to how much above)
The culture mission has been around a long time, and most players that have been around were aware of it. So I thought, why have all the culture-mongers like jesusin ignored this? Even in it's bugged state (giving 0.05%), it's still something. Without even trying, you have some EPs laying around at the end of the game. Why wouldn't these competitive culture players use the mission even if it's just for a 100 or 1000 culture to top-off their LC?
Answer: They probably thought the mission was not capable of doing this. After all, you cannot do a spread culture mission to your own city.
Here's the annoying thing that is the dealbreaker for me. Since you have some EPs, whether you want them or not, every competitive culture game will now require the player to use this tactic now that the cat's out of the bag. You can get 2000+ culture with just one spy mission and a couple hundred EPs (which are basically free from the Palace). The act of giving away your almost-legendary city and recapturing it on the last turn of the game will become routine/mandatory. That has got to feel dirty to most players.
So I'm for keeping the culture mission to do all things we used to think it could do (probably still at the 5% level).
But the argument above has convinced me that it should not be able to contribute to a culture victory city. Bottom line: spy culture can push you past 50,000 if you want. This has the effect of popping borders and adding culture pressure to flip other nearby cities. However, any city with spy culture cannot qualify for one of the 3 victory cities. (not sure how you'd code that in a mod)
edit: So since I'm also for letting the spy-lovers (me included--don't look surprised) have their fun. Having a new espionage victory (EV) is currently at the top of my list. We just need the mod (above) to prevent any "injected cities" from counting towards Culture victory.
The culture mission has been around a long time, and most players that have been around were aware of it. So I thought, why have all the culture-mongers like jesusin ignored this? Even in it's bugged state (giving 0.05%), it's still something. Without even trying, you have some EPs laying around at the end of the game. Why wouldn't these competitive culture players use the mission even if it's just for a 100 or 1000 culture to top-off their LC?
Answer: They probably thought the mission was not capable of doing this. After all, you cannot do a spread culture mission to your own city.
Here's the annoying thing that is the dealbreaker for me. Since you have some EPs, whether you want them or not, every competitive culture game will now require the player to use this tactic now that the cat's out of the bag. You can get 2000+ culture with just one spy mission and a couple hundred EPs (which are basically free from the Palace). The act of giving away your almost-legendary city and recapturing it on the last turn of the game will become routine/mandatory. That has got to feel dirty to most players.
So I'm for keeping the culture mission to do all things we used to think it could do (probably still at the 5% level).
But the argument above has convinced me that it should not be able to contribute to a culture victory city. Bottom line: spy culture can push you past 50,000 if you want. This has the effect of popping borders and adding culture pressure to flip other nearby cities. However, any city with spy culture cannot qualify for one of the 3 victory cities. (not sure how you'd code that in a mod)
edit: So since I'm also for letting the spy-lovers (me included--don't look surprised) have their fun. Having a new espionage victory (EV) is currently at the top of my list. We just need the mod (above) to prevent any "injected cities" from counting towards Culture victory.