• Civ7 is already available! Happy playing :).

Current Status + Future Updates

I'll get on that next time Niknaks gets back to me. He said he was handing over control of the mod to me, but I never asked for the keys to editing our forum, or whatever there is. However, I PMed him asking for the map earlier today, and his last post was on May 30, I think, so he probably will come back soon.
 
The Latest On the State of The Mod: What We Need, and What We Have

Top Priority: These are the things we absolutely need to get the mod working.

World Map: Not done. If Nobody who did the original ever gets back to me, I'm going with Civeditor's new map.
Tech Tree: Done, by SVS I believe, updated slightly by me. Art is missing, but not necessary to load. I'll upload the update shortly.
Ideologies: Art is tentatively done, probably by Ianinsane. I say "tentatively" because I still don't like the idea of an Orthodox cathedral representing Slavic cultures, but the art can be a placeholder. Not sure if the XML or Gamefont files are done. No ideological buildings done, to my knowledge.
Units: Done, by me. There isn't any unique unit XML (except for America and India) or art, but all of them are coded for and match the new tech tree.
Buildings: WIP by me. No real puzzles here; I just need to go through them and update the existing buildings so they work with the new tech tree.
Corporations: Art is done, I don't know by whom. Not sure about Gamefont or retooled effects.
Civics: Done, by me. Many are missing buttons, but they will load.
Diplomacy: Not done. Help wanted.

Future Concerns: Hold off on these until we get the mod working at all.
Ideas: Again, please hold off for now, especially this. Ideas are great, but they can get in the way when not all of the staff concur. There are literally several versions of certain files in the repository because some members didn't realize what other members had alread done. Also for the record, it's fine to disagree with what I or any of the working members decide for the mod. If you want your idea followed instead, though, please pitch in to help us do some work.
Art: Makes the mod look pretty. If you absolutely can't do anything else that has a higher priority, feel free to do some; just don't expact me to use it until other more important things are done.
Unique Units/Buildings: Not essential but they add flavor. Plans exist for many of them; right now their just on hold from being implemented.
New Units/Buildings/Other Stuff: This mod would be pretty dull if we don't add new things!
 
I remember, sandman. I still have them, in fact. Unfortunately, before unique units can be integrated, we need a core units file. People hadn't realized that when we redid the tech tree, a lot of existing files had to be redone to point to new techs. Rest assured I will work your ideas into the mod when the time comes, though.
 
I think I have finished all of the files needed to load the mod, so now I am putting it together. Expect updates soon!
 
You should star a new download thread
 
We can't make it compatible with ciV because we don't know how to mod it or even what files are in it and what type they are. We will have to redo this mod for ciV. It would be like trying to play a civ III mod in civ 4.
 
Yes, so it shouldn't be too hard to remake. At least thats what i hope.
 
You should star a new download thread

I'll wait until the mod actually gets loaded; read on...

Nice work, Bahmo. So, when do you think it'll be ready to start downloading the beta version?

I don't make promises I can't keep, so I won't give a time estimate. However, I will give you an outline of what I have left to do before I get the map working. As far as I can see, I only need to retool all of the Civilizations to match the new civic thread, and then get the mod put together. Based on that, I'd assume I might be able to get it done within a week, but don't quote me on that.

Also, are we going to make it compatible with [civ5]?

Civ 5 is a whole different game, with new mechanics in as fundamental places as map structure, so that is impossible. However, Kai told me is doing research in preparation of doing a Giant Earth Map for Civ 5, so don't be surprised if it gets a modern scenario to go along. As to mods, we'll need to wait to see how they work in Civ 5.
 
I doubt they'd work it would have major SDK changes and probaly different schemas. Making current mods unusable.
Good job what map type are you doing this on right now? Is it the GEM map, the regular sized map, or my Gigantic map?
 
I doubt they'd work it would have major SDK changes and probaly different schemas. Making current mods unusable.

Oh; certainly. I was referring to the ease of making new mods for Civ 5, which it seems a lot of people are worried about.

Good job what map type are you doing this on right now? Is it the GEM map, the regular sized map, or my Gigantic map?

The first. I finally found it, and it's finished, so I might as well. I may very well work on finishing your map once all this is finished, though. I also have plans for retooling the mechanics of the game to make our scenario more interesting, but I don't know if I can do that; it might involve Python.
 
I can do python work
 
Wow i am glad to still this is still going. I left the team last year as there as nothing i could really do to help but i have just done a year of computing so i will give learning python a better go.
 
It's nice to hear praise, but I unfortunately have hit another roadblock with loading the mod, and I will need help from somebody else, someone who has built a mod from the ground-up in the past, to help me fix it.
 
In some senses. I have run into another problem, and need to read a tutorial to get out of it. I may merge with Barbarian King's mod if things don't shape up.
 
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