Does anyone still have problems with "we wish to join our motherland" unhappiness in cities with independent culture?
Oh, good.Nope.
Finally!I've also made the necessary preparations to include a third scenario into the mod, which is what I'll be working on next.
Oh, good.
Anyway, new revision is being committed:
- Brazil and Argentina are now optional / can be randomized
- Brazil's and Argentina's spawn are now conditional based on the stability of the civ controlling their core
- Mexico doesn't flip American cities outside its core
- new first Mexican goal: build three cathedrals of your state religion by 1880 AD
- new second Mexican goal: get three great generals by 1920 AD
- added a tech history graph to the advisor screen*
I've also made the necessary preparations to include a third scenario into the mod, which is what I'll be working on next.
*partially because I could, partially to better monitor who's doing well tech wise. For example, this already confirmed my suspicion that Russia doesn't tech well enough.
Definitely not the US It's been in since BtS.I think that if Argentina and Brazil are conditional, Mexico and USA should also be
As in they have a chance to be inwhat do you mean by ''randomized'' ?
You can set them to appear only with 50%, 33% ... chance. Just like Tibet, Congo etc. The default setting is 100% though.what do you mean by ''randomized'' ?
I'm currently thinking 1700 AD.Finally!
Have you decided which year will the scenario start in? Some time between 1600 and 1700 I bet? It depends on whether you wish to allow some civs with their current UHVs to be playable or not. Most prominently England and Netherlands, who would both be playable with the current UHVs at 1600, but 1700 would be a stretch.
However you could also adjust some of the UHV dates to accommodate the scenario date. For example England's expansion UHV deadline could be moved 1775 (First Anglo-Maratha War). Then its current set of UHVs will be totally playable at 1700.
IMO it's more important to select the most appropriate date (for me it's 1700) for the scenario first. The UHVs can then be adjusted to fit it if necessary. If you need new/alternative UHVs for this new scenario I'm sure I (and of course others) will come up with them as usual.
Still on my to do list!Also please consider implementing the Napoleonic War mechanism I proposed before. Such a mechanism may be necessary in this late scenario to give France an easier time to achieve its expansion UHV.
You can set them to appear only with 50%, 33% ... chance. Just like Tibet, Congo etc. The default setting is 100% though.
I'm currently thinking 1700 AD.
I don't know how I'll handle passed UHV deadlines, but there won't be scenario specific goals and I will not adjust end dates for all scenarios just to accommodate the new one. So either those UHVs will be unplayable or you start with these goals already completed, I don't know.
Still on my to do list!
You can set them to appear only with 50%, 33% ... chance. Just like Tibet, Congo etc. The default setting is 100% though.
I'm currently thinking 1700 AD.
I don't know how I'll handle passed UHV deadlines, but there won't be scenario specific goals and I will not adjust end dates for all scenarios just to accommodate the new one. So either those UHVs will be unplayable or you start with these goals already completed, I don't know.
Still on my to do list!
You can set them to appear only with 50%, 33% ... chance. Just like Tibet, Congo etc. The default setting is 100% though.
It doesn't have anything to do with the implementation side. I just don't want to have different UHVs for different scenarios in this mod.I think we can just make a set of new UHVs. If there are problem messing with codes, we can use quest events, just let triumphal arch build at 2/3 quest completed as usual.
Sorry, it's poorly documented. Look into Assets\XML\GlobalDefinesAlt.xml.Where do you have to go to change this. I know that Congo, Poland etc are optional but I have never found where you can change this.
New revision is up:
- more preparations for the new scenario (hence the changes in almost all files)
- removed annoying popups
- new cities get all free buildings from the previous era now
Current SVN version is broken, game will not even load.
Lots of errors about "conflicted" files.
Conflicted? Does your mod folder show a red exclamation mark?