Current (SVN) development discussion thread

I loaded up a 1700 AD game as Brazil. Monarch difficulty and Epic game speed. No popup came up counting down the number of turns to spawn. It was complete darkness outside of the interface. I could see the repeating message about other civs taking their turn, but I don't think I was going anywhere so I got out. Is this a potential bug?

I have had this plenty of times myself also. The countdown window just never appears sometimes. Has happened to me on different scenarios, different civs, etc. so doesn't appear to have a consistent cause.
 
I looked into it a bit and it seems the reason is simply that popups are handled kind of randomly when it comes to when they're displayed. Often popups only appear when you can actually do stuff which usually makes sense because why do you need to interact with a popup while the AI is still playing.

Maybe I can figure out to force the popup to appear sooner manually.
 
You might already have this down on your to-do list, but the Mexican and Colombian embassies still display as Aztec and Maya embassies, at least on the 1700 start.
 
It's hard to do something against that.
 
It's hard to do something against that.

Just give them more ambiguous or historical names. Maybe geographical ones if you really can't think of anything.

I played Columbia for a bit and it's wonderful. My question is, what exactly are these countries supposed to do? Do they expand and conquer? Can I unite South America? Or can I invade old world civs? The geography makes it seem rather limited, and the only peaceful victory other than the UHV seems to be Space.
 
I think it's hard to come up with a generic name that encompasses both Maya and Colombia without being utterly meaningless. This is just something we have to live with for now. The implementation of embassies in general is horrible and reliant on too many hardcoded constants and therefore easy to fall apart when a change is made (as the numerous occasions in which the wrong embassies show up in your building menu showed). So yeah, that's another thing I'd like to completely rewrite when time permits, so I'll avoid tinkering with it.

I design most civs with their UHVs in mind, everything else you can accomplish is either possible by accident or against great adversity. So most of the time it's probably a good idea to just try and accomplish the UHV. Or just do whatever else you feel like. RFC is a bit sandbox like in its goals.

I should probably say though that Colombia is very new and wasn't designed as much as just "put in there". I still have to play it so things might be off.
 
Nah, you shouldn't feel limited by the UHV's at all. On the UHV's, though - some are quite easy, other, perhaps are more difficult (or, at least, more annoying) to achieve then Domination with a Euro civ.
 
I think it's hard to come up with a generic name that encompasses both Maya and Colombia without being utterly meaningless. This is just something we have to live with for now. The implementation of embassies in general is horrible and reliant on too many hardcoded constants and therefore easy to fall apart when a change is made (as the numerous occasions in which the wrong embassies show up in your building menu showed). So yeah, that's another thing I'd like to completely rewrite when time permits, so I'll avoid tinkering with it.

Does this mean that buildings can be freely added without having to recompile the DLL? (Like you can with units) If so, my 2nd UB modcomp can (and will) also be SVN compatible.
 
There's still all the wonder stuff that also depends on that.
 
You can theoretically have both on your computer, but only one in your mod folder at a time, since they both have the same name and will thus conflict if they are placed in the same folder. But once you have SVN, I have no idea why you'd ever want to go back to the normal version...
 
You can theoretically have both on your computer, but only one in your mod folder at a time, since they both have the same name and will thus conflict if they are placed in the same folder. But once you have SVN, I have no idea why you'd ever want to go back to the normal version...

For security for now..but i have problems with SVN Checkout...i tried 2 times and both failed..
 
I think you can have both mods installed at the same time. I didn't test it, but I should work in theory.

- Rename one of the mods. (I recommend the "normal" mod) Called it "RFCDoC2" or whatever you like.
- Rename the .ini file of the mod so it has the same name as the mod folder. (RFCDoC2.ini, if you take my naming example)
- Open the .ini file with a text editor. Search for "Name of Mod". (at the bottom)
- Change "Name = RFC Dawn of Civilization" to "Name = RFCDoC2" (Or what name you gave the mod)
- Open the scenario file with a text editor.
- Change "ModPath=Mods\RFC Dawn of Civilization" to "ModPath=Mods\RFCDoC2".
- Do the same thing for the other scenario file(s)

IIRC, this should do the trick.
 
You don't have to edit the ini file. Just make sure to always rename the mod folder you don't want to play to something else. Only the mod you currently play needs to have the correct folder name that matches its title.
 
The new location of Vienna is not compatible with Venice in the 600AD Scenario. One of the two needs to be moved or removed.

Why is that? Perhaps there is another way to fix it.
 
The new location of Vienna is not compatible with Venice in the 600AD Scenario. One of the two needs to be moved or removed.
I don't think so.
 
Back
Top Bottom