Hi,
I have noticed a little problem with the Unit Naming option in BUG Mod, which I use with GEM, here are my settings :
CombatAIR = ^cntc[o]^ ^ut^ Squadron
CombatARCHER = ^cntc[o]^ Light Infantry Brigade
CombatARMOR = ^cntc[o]^ Heavy Armored Brigade
CombatGUN = ^cntc[o]^ ^ut^ Brigade
CombatHELICOPTER = ^cntc[o]^ ^ut^ Squadron
CombatMELEE = ^cntc[o]^ Heavy Infantry Brigade
CombatMOUNTED = ^cntc[o]^ ^ut^ Brigade
CombatNAVAL = ^ut^ - ^cntu[r]^
CombatRECON = ^cntc[p]^ Recon
CombatSIEGE = ^cntc[o]^ ^ut^ Brigade
As you can see, I use cntc most of time, and cntu for naval units :
## - ^cntc[f]^ - count across same combat type (increments based on combat type)
## - ^cntu[f]^ - count across same unit (increments based on unit)
http://forums.civfanatics.com/showthread.php?t=241801
In my GEM games it works as intended so I get something like :
1st Cannon Brigade
2nd Cannon Brigade
1st Rifleman Brigade
Battleship - I
Destroyer - I
...
But in my RFC games it just counts accros all units (like if I just use cnt), so I get something like that :
1st Rifleman Brigade
2nd Cavalry Brigade
3rd Cannon Brigade
Battleship - IV
...
I know it's not that important but at least this is signaled.
I haven't test but I suspect that all of these don't work too
## - ^cntct[f]^ - count across same city (increments based on unit)
## - ^cntuct[f]^ - count across same unit / city (increments based on unit)
## - ^cntd[f]^ - count across same domain (increments based on domain)
## - ^tt1[f][x:y]^ - total where the total is a random number between x and y (number)
## - ^tt2[f][x]^ - total count (starts at x, incremented by 1 each time ^tt is reset to 1)
(never really understood how the last two work)