Current (SVN) development discussion thread

Which tech do you think would be more appropriate? The general idea was that shrine revenue shouldn't allow a fast tech speed, and Liberalism is usually associated with that.

I would make an argument for Scientific Method in it's stead. IMO the gradual change to "true science" that was initiated by the invention of the Scientific Method certainly drew power and credibility away from the concept of religion from the standpoint of research, certainly just as much, if not more then any Liberalistic society.

Your logic certainly does make sense, that I will concede. I was against it obsoleting at Liberalism mostly because I did not understand why it did so, but now that you have so kindly explained it, I can understand.
 
I don't get the exceptions when I continue from this save. Are you on the latest revision?

I tried reloading from an earlier save, and when I played back to that part I didn't get any errors. It was on version 590 though. It might be a random occurrence or something, and if it helps, I think that I might have lost contact with England and the HRE around that time. I also built embassies with Vikings and Arabia.

I would make an argument for Scientific Method in it's stead. IMO the gradual change to "true science" that was initiated by the invention of the Scientific Method certainly drew power and credibility away from the concept of religion from the standpoint of research, certainly just as much, if not more then any Liberalistic society.

I like this idea. You could have a liberal society that still favors religion over science. Of course, the ideas of liberalism eventually lead to the ideas of science, but I think that it would make more sense to have it obsolete at scientific method. This is also a matter of consistency because then it will go obsolete at the same time as monasteries (presumably they go obsolete for the same reason). It's also more practical if a player is going for a religious strategy then they can still research liberalism, which is a very important tech. They just have to delay scientific method, which they would want to do anyway for their monasteries.
 
I tried reloading from an earlier save, and when I played back to that part I didn't get any errors. It was on version 590 though. It might be a random occurrence or something, and if it helps, I think that I might have lost contact with England and the HRE around that time.
Did they have any vassals?
 
No, so that might have just been a coincidence. I tried playing from the most recent save that I posted here, and this time I got this exception but I could click through it. It could be a highly random error which only happens sometimes when you load and play through.

In one iteration with this save, I gifted alphabet to Khmer and it caused them to collapse with an exception but I didn't record it. It seemed similar to the one that I had from a while back where I was playing as Prussia.

Edit: I started over from a 1505 save, and when I played back to 1540 I got the same error again. This time, I couldn't click through it and the scoreboard didn't show. I also had an issue where I saw a Japanese trireme but didn't actually "meet" Japan until I discovered their territory the next turn.

Are there any particular files or information that would be useful? I have a bunch of autosaves that I could replay through.
 

Attachments

  • e.jpg
    e.jpg
    155.1 KB · Views: 62
I also had an issue where I saw a Japanese trireme but didn't actually "meet" Japan until I discovered their territory the next turn.

You don't meet a civ until you see eachother. Caravel has expanded line of sight, so most likely you saw the trireme, but they didn't see you.
 
On the turn Mongol spawns, diplomatic tooltip(?) disappeared, like attachment #1, and the game became very slow. After I tried using diplomatic screen(F4) to make some negotiation, it repaired.

Arab UHV is easy now, you only have to expand, conquer, and build some wonder to help research. I got printing press in 1180.
 

Attachments

  • Civ4ScreenShot0053.JPG
    Civ4ScreenShot0053.JPG
    232.4 KB · Views: 72
  • Civ4ScreenShot0054.JPG
    Civ4ScreenShot0054.JPG
    237.4 KB · Views: 106
What do you think about levy armies? Food to troop, pros and cons?

I tried it myself and it surprised me about how effective it was.

Not only do you build troops faster because Food is counted along with Hammers,
but you can also slow your economic growth this way and grow slowly as to avoid getting "Recession" in Economy.
It's also useful considering for Western Euros, you don't start with enough luxuries and Levy Armies becomes a wonderful stopgap measure for ensuring you don't overpopulate.
I mean, you can whip the city and all (with Forced Labor), but you have to build up the pop again and if you need to build something else in an emergency, you lack the Hammers.
With Levy Armies, you can use the troop build as a "Pause" button of sorts.
 
I tried it myself and it surprised me about how effective it was.

Not only do you build troops faster because Food is counted along with Hammers,
but you can also slow your economic growth this way and grow slowly as to avoid getting "Recession" in Economy.
It's also useful considering for Western Euros, you don't start with enough luxuries and Levy Armies becomes a wonderful stopgap measure for ensuring you don't overpopulate.
I mean, you can whip the city and all (with Forced Labor), but you have to build up the pop again and if you need to build something else in an emergency, you lack the Hammers.
With Levy Armies, you can use the troop build as a "Pause" button of sorts.

From now on, city planning will be changed: you can choose to have some small productive cities for early troop spamming, some to spawn GP like Alexanderia (4pop, 3 specialist, 1 work on wheat), and some major cities to build economy. This is good.
 
New commit:
- removed Mesopotamia from Rome's historical area
- removed Canada from America's historical area
 
Not really. I just want to make American expansion more challenging.
 
Did you change it recently? Last time I checked a few months ago, most of northern Canada wasn't historical for England.
 
Did you change it recently? Last time I checked a few months ago, most of northern Canada wasn't historical for England.
Oh, northern Canada. I don't know if it is a good idea to have the AI settle there.
 
Well, Britain rarely ever collapses, and now that tech modifiers are population-based as opposed to city-based small bad cities won't have much of an effect on their tech rate, especially since most of the tiles worked will be river or coast tiles anyway. Isn't there a way to set weights for the tiles?
 
Back
Top Bottom