Current (SVN) development discussion thread

Well, Britain rarely ever collapses, and now that tech modifiers are population-based as opposed to city-based small bad cities won't have much of an effect on their tech rate, especially since most of the tiles worked will be river or coast tiles anyway. Isn't there a way to set weights for the tiles?
Yes, but that only works so far in controlling the AI settlement behavior. Think of Dutch Australia where that is still a problem.
 
Your save takes an aweful amount of time to load but I'm able to continue to play. It doesn't crash.
 
No crash, but a C++ exception. Should be fixed with the next commit.
 
Tried an English game, as usual, all longbowmen go to conquer Marrakus, homeland produce knights. Gradually all Spain, Magrheb, Rome fell to my hand, and I conquered Baghdad, Alexandria and Jerusalem, Mecca too. Bought printing press from Mongols, Now I have 3 holy shrines... it is 1500s now, Mongols already got Rifling!
 
I've noticed that, with recent commits, it's rare for AI civs to collapse. For example, in my games, Arabia always survives the Seljuk invasion and reclaims Mesopotamia after the Mongols invade Iran.
 
Leoreth, are you going to nerf Rome? (Aside from the Mesopotamia removal in their stability map)

Because it's actually nice to see them alive and powerful in the most recent revisions.

Also, wondering what's up with Spain considering I haven't seen them powerful in a number of games now.
I've seen mega-England (so it seems on late-spawning starts only), mega-France, mega-Prussia (late game only as well)
and mega-Rome on a consistent basis now, but for whatever reason, Spain seems to get a short end of the stick.
I find it odd because the Moors don't seem to overperform in my games and they would be likeliest culprit I'd look to.

Perhaps it's because under the new rules, it suffers from having a very small core? (Northern half of Iberia).
Iberia is also fairly food poor comparatively to the other parts of Europe, further complicated by the Madrid city site,
so I'm wondering if that's the case, compounded with Spain's colonies typically growing larger.
 
What is Spain's problem? Do they actually collapse? Or fail to settle/conquer their colonies?
 
What is Spain's problem? Do they actually collapse? Or fail to settle/conquer their colonies?

They don't really do anything anymore save for sometimes expelling the Moors, city spamming
within their core and occasionally demanding a Maghreb city in Congress if they're alive.

I actually haven't even seen Manila in awhile, even in situations
where I keep a hands-off approach against non-essential to game plan civs
(I've been trying my luck with Mughal starts lately).

In the last start I generated, England circumnavigated and France got the conquerors.
I've been seeing every kind of conqueror and circumnavigator (when I couldn't do it myself because of late start) but Spain.
Spain just sits there and twiddles its thumbs.

All starts on 3000BC, Monarch, Normal.
 
1. Game sometime crashes when you conquer a holy city.
2. When I declare war, my unstable vassal may collapses.
 
1. Game sometime crashes when you conquer a holy city.
2. When I declare war, my unstable vassal may collapses.

The second one is normal
 
^
How is it normal? Because receiving a tech trigger a stability check, leading to immediate collapse?
 
(SVN 593, Monarch, normal)

Congolese:
I think this is a bug: I can't enslave my own population. I have played untill 1750 and so far I had a total of 3 slaves in my game (via impis), this makes UHV2 basically impossible.
Either I should be able to enslave my pop or my successrate should be higher, because I fought all native units on my own territory so far.

---
Also, if this is possible:
A sort of "Ingame-Advisor" or tutoring tipps for DoC-beginners would be nice. For example with Congo it is quite important to know about their "2nd UP" of getting Catholicism in their cities within ~10(?) turns after founding/conquering said city.
Knowing this and the possibility of a Portugese/Dutch(?) attack via trading company would help lower the barriers for this civ.
Apart from that they seem ok, UHV1 was completed in 1610 although this can be tougher if the europeans have early trading companies, in 1750 I had researched and traded my way to Astronomy/Liberalism/Gunpowder/Replacable Parts, so UHV3 should be possible.

Oberservation: In my game there was a really strong Mongolia, France, Russia (all 20+ cities by 1725).
 
how about a pop-up messages at the beginning of the game, something sort of "would you like some help advice along the game?" with option "yes" and "no". If the player choose "no" nothing happens but if the player choose "yes", a message such as
1) 10 turn before a UHV deadline, spawn a reminder text if it's not yet completed.
2) As a general strategy, for tech civilization, show that on turn X you're supposed to already discover X.
3) Advice if the player has created bad choice or playing badly and the civilization is behind in techs or in military (compared to their neighbor) or in cultures... or diplomacy... etc

I don't know. Just spawning some ideas.. maybe someone could create a better version of this idea
 
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