If China is too stable, make it a bit unstable. Yup, DoC is too inertia sometimes but code-spawning barbarians just to take over the cities aren't elegant.
As you can see on this image:
It is ideal IMO to make the DoC's China going after being "Han" then being "Wei". Most of the cities built in-game at 200AD were like Chang'an (Xi'an), Luoyang, and Ye (Beijing). We just need to find an elegant way to make Jiangling (Nanjing) and the rest of cities south of Nanjing (usually there's Shanghai (?, forgot whether it's north or south of Nanjing), Fuzhou, Guangzhou, Chengdu, etc) to become independent at least until Mongol attack.
Human can try to re-conquer those south, thus solve NKN's request
Nah, the problem is, how? I think simulating the fall of Han Empire into DoC is too complicated.. I can't even imagine that, read it over and over at Wikipedia and still don't understand
As you can see on this image:
Spoiler :

It is ideal IMO to make the DoC's China going after being "Han" then being "Wei". Most of the cities built in-game at 200AD were like Chang'an (Xi'an), Luoyang, and Ye (Beijing). We just need to find an elegant way to make Jiangling (Nanjing) and the rest of cities south of Nanjing (usually there's Shanghai (?, forgot whether it's north or south of Nanjing), Fuzhou, Guangzhou, Chengdu, etc) to become independent at least until Mongol attack.
Spoiler :
Uh, I think I have to continue working that city names mod that cover names of ancient China lol
Human can try to re-conquer those south, thus solve NKN's request
NKN said:If China needs more excitement, it should be in classical era. China is now booooring from -3000 to 1200. By far the longest stretch for a civilization to have ZERO real threats.
Nah, the problem is, how? I think simulating the fall of Han Empire into DoC is too complicated.. I can't even imagine that, read it over and over at Wikipedia and still don't understand
