Current (SVN) development discussion thread

Well the Tibetans have more in common with the Indians than with the Chinese, don't they?
I for one am against it since Tibet was never part of India. I dont know much about Tibet so I dont know which cultural group they are but I would imagine them being quite different from other around them due to their isolation.

Cant you just make Tibet independent and spawn them with a lot of culture to combat the Indian influence and also allow them to give China a harder time.
 
Me getting my ass handed to me makes you happy? nice

It was quite impressive actually. A lightly defended city on my frontier fell creating more Keshiks which took a very lightly defended city in the interior, which spawned more mongols etc etc. They went right for my throat!


the Tibet thing is not a big deal, just pointing it out. If you wanted to fix then maybe a barb city. You already have barb pressure from there so doesn't change anything that much. the Indian mines tend to lure the tibet barbs lessening the danger they pose to China. The tech trading should be adjusted though for sure. It is a whole new game now between the tech trading and the research adjustment, which I think is not overnerfed. The combination changes the game as you need to research more techs, techs which are not monopolies so you don't get the bonus.

You can build mines on jungle hills, and improve special tiles as well. you can pretty much improve all the tiles around Hanoi.
 
You can build mines on jungle hills, and improve special tiles as well. you can pretty much improve all the tiles around Hanoi.

Leoreth, Since Hanoi is a pretty old city, why dont you preplace in in 600 ad instead of spawning it as a barb city later on. The reason I say this is because as China it is pretty easy for the AI or Human to place a city half way between China and Vietnam and exploit the resources intended for both Hanoi and the north.
 
I for one am against it since Tibet was never part of India. I dont know much about Tibet so I dont know which cultural group they are but I would imagine them being quite different from other around them due to their isolation.
I never said anything about them having a city there. What I meant is that it doesn't matter that their culture leaks in there.

Cant you just make Tibet independent and spawn them with a lot of culture to combat the Indian influence and also allow them to give China a harder time.
Yep.

Me getting my ass handed to me makes you happy? nice
Always :D

t was quite impressive actually. A lightly defended city on my frontier fell creating more Keshiks which took a very lightly defended city in the interior, which spawned more mongols etc etc. They went right for my throat!
That sounds how like how Mongols are supposed to be :D

the Tibet thing is not a big deal, just pointing it out. If you wanted to fix then maybe a barb city. You already have barb pressure from there so doesn't change anything that much. the Indian mines tend to lure the tibet barbs lessening the danger they pose to China. The tech trading should be adjusted though for sure. It is a whole new game now between the tech trading and the research adjustment, which I think is not overnerfed. The combination changes the game as you need to research more techs, techs which are not monopolies so you don't get the bonus.
Yeah. The problem is also that their culture there prevents barb units from spawning, which a guaranteed Lhasa could counteract.

Before, other civs valued Chinese techs only half their value, I've now changed that to 75%. I also tried to cover all other cases, like the AI offering deals on its own. Report back if there are still situations where a renegotiation leads to completely different offers than with what you started.

You can build mines on jungle hills, and improve special tiles as well. you can pretty much improve all the tiles around Hanoi.
But the mines don't remove the jungle, so it's okay in my opinion. It's not as if the tiles are super useful afterwards.

Leoreth, Since Hanoi is a pretty old city, why dont you preplace in in 600 ad instead of spawning it as a barb city later on. The reason I say this is because as China it is pretty easy for the AI or Human to place a city half way between China and Vietnam and exploit the resources intended for both Hanoi and the north.
Don't see any free city spot that can do that ...
 
A spot that can be abused. To me Hanoi seems like the natural spot to put a city on anyway.

On another note, I'd also still like to give the Maya another third goal, preferably one that forces you to oppose the colonial civs without the usual "don't allow any foreign civs in X in Y AD" fare. My ideas so far:

- raze three European cities by 1600 AD
- get a great general by 1600 AD

Thoughts?
 
A spot that can be abused. To me Hanoi seems like the natural spot to put a city on anyway.

I don't know if it is a better spot but AI China does seem to like and it seems relatively good:

-2 tiles north and you have access to all of Hanoi's resources (except the Ivory and Pig south of it) in addtion to a gold, rice and a lot more forested and river tiles.

-Now I personally am not a big fan of this but the AI founds a city west of Canton that does become problemetic as it takes some of Vietnam's resources.

On another note, I'd also still like to give the Maya another third goal, preferably one that forces you to oppose the colonial civs without the usual "don't allow any foreign civs in X in Y AD" fare. My ideas so far:

- raze three European cities by 1600 AD
- get a great general by 1600 AD

Sounds good but on a more comedic note how about:

-Destroy every city in the world by 2012.
 
Sounds good but on a more comedic note how about:

-Destroy every city in the world by 2012.
You might not believe me but I had this idea as well ;)
 
You might not believe me but I had this idea as well

Great Minds think alike perhaps :mischief: and I think itll be pretty hilarious if you added this later on as a fun "extra" Instant Victory kind of thing. But I don't think its possible atleast not with my skills.
 
That makes me happy because it shows that the Mongols are not so incompetent after all :D

I am on my second run of the China test and I have one piece of valuable advice.
Save your second Great Scientist for Engineering.
I have always played very aggressively with China so I don't know what to expect if you've buffed Mongols with like Cannons or something but I'll be ready for it. Not exactly sure why people play peaceful builder with all that potential force and that looming threat there.
I have not gotten to the point of Mongols yet currently (I have just finished up taking Kyouto; it is around 700AD and Guilds costs me about 26 turns to tech) but per my estimation, I won't be able to reach Gunpowder in time.
It used to be that I built up a large force of Barrage 2 Cannons and Combat 1+Cover Pikemen to annihilate Mongols on spawn but I think I'll have to make do with Barrage 2 Cats+War Elephants now. Specifically because I knew this was the case, I saved my Great Artist from Music and waited for the Khmer spawn so I could push their starting position to Phnom Penh instead of Angkor JUST to claim Ivory.

Already pre-planning out my strategy.

Well the Tibetans have more in common with the Indians than with the Chinese, don't they?

In terms of religion, yes, but linguistically, Chinese & Tibetan share the same root and belong in the same family.
Tibet has either been independent, a Chinese tributary or a Chinese province outright.

Okay, so as it is, the AIs refusing to trade techs has really been taken too far.
I agree with jammerculture; the tech pace feels fine now. It's the AI reluctance to trade that breaks everything and makes the game feel overtly bad.
India would not even trade me Meditation.

I would support Hanoi spawning as well but you really need to add some stability for Northern Vietnam and Yunnan for China.
Even if for whatever reason, people don't settle there, culture spillover still claims the tiles.
That's also what civ_king was saying before about the Marsh tiles. You don't just settle places near there for the sake of it.
Your culture claims them automatically and you can't do anything about it save not pop BFC.
I think no-yield tiles (i.e. Mountains, Marshes) should not count against the player in terms of stability. It's only common sense.
Besides that, I don't see any good reason for denying China stability in those tiles.

Anyways, here is a progress screenie, I'll let you know how I fare against the Mongols later:

Civ4ScreenShot7208.jpg


Also, about Vietnam.
What exactly about it is so abusive anyway?
I don't see a difference between settling Hanoi and settling Denver, the often popular NA spot for many civs.
They just simply have fantastic yields.
 
Well, from the screens it looks like you played the 600 AD scenario, did you also try 3000 BC already? It seems the diverging reports we get about China's abilities come from the different starts people are choosing.

Are you playing with my fixes to China's trade penalty already (revision 181)?

Great Minds think alike perhaps :mischief: and I think itll be pretty hilarious if you added this later on as a fun "extra" Instant Victory kind of thing. But I don't think its possible atleast not with my skills.
I don't think your stability can survive that.
 
Wow, if you are capable of getting the UHV conditions AND conquering most of Asia then bravo

Up till now I have thought that the only way to go about the challenge was through peaceful builder, but I am not that good (I have only beaten emperor once)

I failed by two turns on my last attempt, which isn't really that bad when you consider the problems I had trading. Pretty sure I could have tightened something up somewhere to make up two turns

Edit: all my reports are 3000bc starts
 
I am not that good, I've only played Viceroy and some Monarch.

My report is on the 3000BC start on Revision 178.
I'll start a new save after I deal with the Mongols.
600AD start will need some testing and balancing because in vanilla,
600AD China was already pretty almost notoriously hard.

Also, jammerculture.

Conquering Asia IS my stepping stone for the 1st UHV.
If you looked at some of the old strategy guides for China on the Rhye's wiki,
a lot of people invade Japan for 2 cities. I normally take one myself though.
And now that Corea spawns as a civ, I no longer build it myself like I used to in vanilla.

The trick is though, it must be done very differently in Leoreth's mod because Japan
starts with the ability to build Samurai. In vanilla, you could rush them with Swordsmen/Chariots+Catapults. Now, you must either shoot straight for Machinery as soon as possible or shoot for Feudalism as soon as possible. Either way, the most important tech for Chinese in this mod is Engineering, hands down. Taking down Japan in this incarnation is not possible without Trebuchets and slaughtering Mongols is not possible without Pikemen.
 
Apologies for the double post but I wanted to get in a revamp of the Asian stability maps before we move on from Asia.

Here was the original China stability map from vanilla RFC:

China.gif


Here is my hastily put together first proposal stability map:

1stPitchChina.png


I was tempted to put some light green or so on the West Coast of America because I remember Rhye justifying Japanese green in Vancouver (ironic as Chinese Canadians far outnumber Japanese Canadians, especially in Vancouver) and German green in America in general because of immigration.
I wanted to wait for some opinions though about that first.

Japan.gif


All I have to say is:

If 1421 is ridiculous, Shadowrun is even more so.

Germany.gif


Don't get me wrong, I love the idea of giving stability in places where there have been
large diaspora movements. I just feel like it should expanded upon.
 
Well, it's kinda obvious that Rhye is a Japanophile, so don't expect them to be given a fair treatment.
 
Leoreth, Are the Seljuks going to be added in the near future? Or will they have waith till 1.9?
 
Well, it's kinda obvious that Rhye is a Japanophile, so don't expect them to be given a fair treatment.

But you can change it, right?
There is still hope!

But yeah...I kind of realized that while playing vanilla.
And parsing through that stability map complaints thread.

Anyways, stable Manchuria for them (Japan) is still kind of atrocious.
I don't mind representing Japanese immigration with light green by the way; I would just move it from Vancouver.
The American West Coast really should be more for Chinese immigration
(There is a Japantown in my home city and in San Francisco, but there are only three surviving Japantowns left and they're all in California.)
For Japanese immigration, if we were to represent it, I would put some in Hawaii, Peru & Brazil. Those are more reasonable and historical choices.

And uh, nobody has anything to say about my proposed stability map?

EDIT: Also, J. pride.

If you spawned an indy Tibet with a lot of culture, that actually buffs China because then,
they help block off spillover culture from Xian picking up unstable tiles.
Same reason why I leave Khmer and Mongolia alive is to box me in to protect my stability.
 
Back
Top Bottom