Current (SVN) development discussion thread

Could you add a Spanish settler to the Spanish invading group at the Philippines?
 
Could you add a Spanish settler to the Spanish invading group at the Philippines?

you can do it in the newest SVN,200 golds per settler
 

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It needs serious balancing. Currently the AIs don't need to build trading company to trigger the event, they only need the prerequisite tech which is Economics. Riflemen are just ridiculous at that time.
It could be different techs for them (Spain and Portugal have their exception already, too). I don't think Russia really needs this, and for Germany the typical colonies would be more of a burden and distraction. Japan is usually rather powerful, but not too interested in landing in continental Asia unless it's collapsed to independents.

I agree that America needs this. At least the AI, and imo the appropriate tech to trigger it is Railroad.

Could you add a Spanish settler to the Spanish invading group at the Philippines?
They should get one (SVN at least, iirc the 1.8 release had a bug that usually prevented it). Did that happen to you or the AI? The player shouldn't get the military option for the Philippines as they're usually not settled, but the colonist option should work and give you a settler.
 
I'm not playing the SVN, but the official 1.8 doesn't include a settler for the AI nor for the player. Plus France usually doesn't get units to conquer French Vietnam, they get units mainly in India.

But I see this problem is solved already, sorry if I'm subverting already settled problems.
 
Railroad would be very fitting indeed, both historically and gameplay-wise. Would the human player really need it though ?
On the other hand, it wouldn't look very good if there was some English or French territory between the west and east coast. Or is there a second wave of "spawn" which would give those remaining cities to America in the 19th century ?
 
I don't want it to be too deterministic, France for example should be able to keep Louisiana if they have it. But the AI definitely needs help to reach the West Coast.
 
America can and needs to be buffed in multiple ways:

(1) Minutemen: Riflemen with March, upgrades into Infantry/Marines/Mech Infantry. Represents the 2nd Amendment.

(2) Mall provides more Happiness.

- The Mall in BTS was balanced for every civ starting at the same time. In RFC America lacks Happiness due to its unique lack of Religions.

- 2 of 3 American leaders in BTS are Charismatic. That gives free Happiness.

- America's UP in RFC gives it Happiness problems.

(3) UP's immigrants bring foreign Religions. This will also help with Happiness.

(4) Better GP rate/Tech rate/starting tech/foreign relations (for tech trade).

- With the recent Representation nerf, American tech rate is more abysmal than ever and SoL don't help as much anymore.

- America is unlike other modern civs, who can and should emphasize/beeline one tech (England = Mass Media, Russia = Electricity, Germany = Industrialism, France = Radio, Japan = Assembly Line). America needs to fast tech Assembly Line, Industrialism, Mass Media, Combustion, Refrigeration, Plastics, all AT THE SAME TIME, because of their UU, UB, and UHVs. And that is the bare minimum essentials. To be even half decent you also need to be among the first to Electricity, Radio, Fascism, Flight, and even Computers.

- Unlike in BTS, America is really crippled in terms of espionage because of their late start. You won't have Espionage advantage unless you beeline Communism, which will make you fail UHVs on Emperor, and which is the opposite of what the American civ (with its UB and UHV) is designed for (i.e. Free Market Capitalism).

- Current tech rate is so slow that by the time you acquire all the essential techs of this civ the game is usually long over.

In particular I feel America needs to have a hidden buff with foreign civs in terms of tech trading. That is the only way they can keep tech parity on Emperor IMO, because it's impossible for them to beeline everything (an oxymoron in itself).

(5) Less revolts in captured European colonies & make Sistine Chapel only work for cities on the same continent. Currently the only way America can go forward is to collapse every colonial civ who has good cities in North America. Otherwise the revolts alone would mean you'll stagnate in the 18th century.
 
playing as India i noticed there start date has been made more historical as the original 3000 B.C. is out with harrapan culture taking root 500 years after this and only lasting to 1750 B.C. never mind the ayrians but this is making me think why is china on so early?

under the Shang it is widely regarded as the start of a civilized state in china which happens at a later 1600-1800 B.C.
also its state was built upon its mastery of bronze and chariots (like so many others) so bronze should be available in the yellow river area rather than just the south which encouraged settling the southern interior far too early.

chang'an is on a tributary of the yellow river and should be put on the map, from the city east to meet the yellow river which should help Chang'an (the worlds largest city several times over thousands of years)

p.s. playing as india was fun in its new date although ultimately doomed with mughal and Brits would of been cool to switch to mughals,
i had noticed in another game Britain had east India and the mughals as vassal who in turn had India as vassal made me think of the princely states in the British raj:)
 
playing as India i noticed there start date has been made more historical as the original 3000 B.C. is out with harrapan culture taking root 500 years after this and only lasting to 1750 B.C. never mind the ayrians but this is making me think why is china on so early?

I'm not sure about this, but in case the independents don't count for conquest wins then you can just warrior rush Egypt/Babylon and win a super early conquest win with only 2 civs in the game.
 
Yeah, that's part of the reason. Another is that China is finetuned for the amount of time it currently has (for India on the other hand their early start was more of a problem which made the change unproblematic).
 
New commit is up. It includes the addition of Orthodox Christianity, playable Mughals and several smaller features. I've also fixed the game fonts.

The Mughal UHV is not balanced and only a first draft.
 
How does one found Orthodox Christianity?

And Orthodox Cathedral incorrectly requires Catholic Churches instead of Orthodox ones.

And Orthodox Missionary spreads Catholicism.
 
How does one found Orthodox Christianity?

And Orthodox Cathedral incorrectly requires Catholic Churches instead of Orthodox ones.

And Orthodox Missionary spreads Catholicism.
You can't found it on your own. It's founded either by an eastern Catholic civ when someone builds the Apostolic Palace, or is triggered at some point between the 9th and 11th century. And thanks for the observations.
 
always felt that (until recent developments) that the feel of the game suffered a little without the Prussians who have a massive role in history as it did without the Holy Romans, the original never felt right as the Germans.

i also would play synthesis if i was ever Byzantium or Russia as it just seemed wrong without the opportunity as orthodox.

having the Mughals unplayable was just too teasing so great work :goodjob:.
looking at the Mughals UHV i was surprised not to see a trade/wealth goal as the Mughals were possibly the richest single dynasty to have ever existed.

looking forward to a new game:)
 
The current goals are not set in stone at all, especially the third one could be easily replaced I guess. How would you represent the Mughal wealth as a goal?

By the way, while I think a culture goal is appropriate for the Mughals, it doesn't have to be the total culture one they currently have.
 
yeah all 3 current are quite appropriate too and it can be argued the wealth was spent on grand architecture, so a accumulate gold goal would not feel right and culture would still represent wealth for the Mughals now i think about it, but maybe as mosques should be built to achieve this maybe that goal could be changed to a trade oriented goal?

they are a few open border/secure resources already so just a quick thought of the top of my head, is it possible to have a goal were you need to trade out "x" amount of resources or "x" amount of specific resources aswell as trade in the same amount (otherwise you could just give them away) maybe limit trade to 1 state counts for 1 in either direction so you cant just dish them out all to one vassal or friend? not sure if it is possible but could make for a different type of goal.

p.s. i like the UP just starting a game now with them
 
The point of the Mosque goal is more that you need to subdue the Indian subcontinent in the process, and to represent the efforts of the Sultanate of Delhi which is also represented by the Mughal civ.
 
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