Current (SVN) development discussion thread

As I said, I haven't played Mughals once so these goals were just made up as I went along. I didn't have the time to actually see what's achievable so I thought I have you do it :mischief:
 
A few suggestions concerning Germany, Prussia, the HRE, etc. :

1: The current placement of Berlin is way off. Currently it's closer to the Weichsel (Wisla) then to the Elbe, which is unrealistic. It should be placed one tile to the west. The Elbe can be modified so Berlin gets access to a river (the river in Berlin, Spree, is a tributary of the Elbe, so that's perfectly realistic).

2: I wonder how the game would play out if the HRE cities did already exist as independents (in the 600 start, dont know about 3000...).
Austria would spawn on Wien with one settler to settle in Hungary (should be greatly discouraged from settling anywhere near Königsberg).
Their first goal would be to take over all of Germany.

Prussia would spawn in 1618, found Königsberg and flip Berlin (making it their capital).
Their first task would be to conquer Germany with their advanced army.

Two example maps of how that could look (with changes to resources and rivers):
Ju6lp.jpg

JHLDR.jpg

I'd say the first one looks better for gameplay, but the second one better for historical accuracy. With Köln, Amsterdam would only get 2 or 3 land tiles next to their city though :/


3: If that's not an option than I would at least suggest to discourage the HRE from founding a city around Königsberg, then have Prussia spawn in 1618 with a settler on Königsberg and flip any city in the historical area of Brandenburg-Prussia.
It's not realistic to give them all of Germany in 1700. They should have to conquer it with their strong military.


4: Sorry if any of that has already been suggested and discussed. I discovered this mod quite recently, so I didn't get a chance to read all the development discussion. I think it's great that Rhye's mod is still being expanded in 2012! :goodjob:
 
Your terrain suggestions are good, especially the rivers. I'm not sure if I agree with the resource distribution, would need to think it through. I know that Berlin is too far east, but considering how tight Germany is it's the better position from a gameplay point of view.

Same with Prussia's spawn: Germany needs to be their core, so they flip it in 1700. It's also necessary to speed them up (they're lagging behind enough already), which happens for many civs (all of Italy flipping to Rome in 753 BC). I think it's justifiable since most of Germany was unaligned, in the Prussian sphere of influence or acquired by them until the Congress of Vienna. Conquering all of Germany is interesting, but I don't think it's feasible given the scale of the map and the available amount of time.
 
Hey Leo,
Been testing Byzantines with the new Orthodoxy/Catholicism split. It's pretty nice except for one problem I've noticed: game crash on pressing the button to put an orthodox missionary in the production queue! Hope you can find it and make it work.
Thanks for keeping the mod fresh!!
 
Okay, thanks, will have a look at it.
 
Your terrain suggestions are good, especially the rivers. I'm not sure if I agree with the resource distribution, would need to think it through. I know that Berlin is too far east, but considering how tight Germany is it's the better position from a gameplay point of view.

They are surrounded by cities anyway so I don't think one tile makes any difference.

Same with Prussia's spawn: Germany needs to be their core, so they flip it in 1700. It's also necessary to speed them up (they're lagging behind enough already), which happens for many civs (all of Italy flipping to Rome in 753 BC). I think it's justifiable since most of Germany was unaligned, in the Prussian sphere of influence or acquired by them until the Congress of Vienna. Conquering all of Germany is interesting, but I don't think it's feasible given the scale of the map and the available amount of time.

Why do they need to have Germany as their core? Can't it be just their historical area?
I think it would be more fun to start earlier with a smaller Prussia and form Germany, instead of getting it all when you start your game, but I guess if the gameplay suffers, it's not a viable option.
 
Another angle is the AI. It can't be relied upon to actually form Germany.
 
Another angle is the AI. It can't be relied upon to actually form Germany.

What else is it gonna do with a strong military and cities all around it? ;)

RFCC has a mechanic where new leaders spawn and flip their historic empire, so for example Anatolia goes to the Persians when Darius spawns and then flips to the Greeks when Justinian spawns.

Maybe the (AI) civ could start out as Prussia, but in 1871 it changes to Germany and flips all German cities? I guess that would mean implementing a new mechanic... :undecide:.
 
IIRC Berlin is founded in 1700s.. so a pre-placed Berlin in 600AD is not historical.
Why don't you set Germany flipping is for AI only, btw? It'll be more fun for the Human too :)
 
Have you played Germany yet? They have other problems already.
 
Leoreth, at the moment the HRE respawn is really messed up. They respawned in 1950 AD, flipping almost all of the core of the Germans. Shouldn't they just flip Austria/Balkans, or is that impossible?
 
IIRC Berlin is founded in 1700s.. so a pre-placed Berlin in 600AD is not historical.
Why don't you set Germany flipping is for AI only, btw? It'll be more fun for the Human too :)

The city could be named Spandau or Brandenburg (both settlements existed when the European civs spawn) until 1250 when Berlin gets its city rights. Or it could just spawn as independent in 1250.
It could actually be quite historical if that city doesn't have many resources and is pretty poor, but in 1600, resources spawn for it and it becomes a more significant city.


I also have ideas about giving all of Europe independent cities, which would allow France and England to fight for Rennes and Bordeaux or the Arabs to conquer Iberia before Spain and Portugal spawn at a later date.
[Screenshots of how that might look (1 2)]
But I guess that would involve a lot of changes (and would fit better into the suggestions thread anyway), so I better shut up now. :lol:
 
Leoreth, at the moment the HRE respawn is really messed up. They respawned in 1950 AD, flipping almost all of the core of the Germans. Shouldn't they just flip Austria/Balkans, or is that impossible?
I've changed them to consider only Austria their core after Germany spawns (technically a "rebirth"), did that happen to you on the latest revision?
 
Is there some sort of inquisition feature coming soon? It's weird to have Byzantine cities all Buddhist and Hindu.
 
Yes, there needs to be a measure to counteract the unhappiness from foreign religions. The persecutor needs some AI modification so it's not an easy task.
 
I've changed them to consider only Austria their core after Germany spawns (technically a "rebirth"), did that happen to you on the latest revision?

Ah ok, sorry. I wasn't playing on the up-to-date version.
 
so, as newb to things like this, i followed the instructions on page one of this thread. but, running the svn did not create a new folder in my mods folder. it updated the rfc folder that was currently in there, and within the RFC folder, a folder with Dawn_of_Civilization as a name was created.

Do i rename that one and leave it there? or do i have to move it to the mods folder and then rename it?

thanks
 
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