Current (SVN) development discussion thread

My Roman Roads appear incorrectly, they appear merely as normal roads as if they weren't surrounded by any other roads, so the road doesn't appear to go anywhere. Any idea what's causing this?
 
The Roman roads are only the roads built by the legions, your workers can only build normal roads.
 
The Roman roads are only the roads built by the legions, your workers can only build normal roads.

I know, when my legions build roads (or the AI's legions, for that matter) they appear to be normal roads that aren't connected to any other roads. However, they do still function as Roman Roads and in fact ARE Roman Roads. They just look ugly as hell, that's all.
 
Are you using VD?
 
Are you using VD?

Yuppers. Looking now, I also have an exclamation mark indicating something is wrong with the "CIV4RouteModelInfos" but I'm nowhere near capable of figuring out what. :lol:
 
Take out everything with a !, then update the SVN, then reinstall VD

This did not fix it (I even redownloaded VD in case any changes were made to it, still nothing).
 
Don't reinstall VD afterwards.
 
At least, don't reinstall the VD files that pertain to the road stuff. You might miss out on something else then, though.
 
When I was playing as Greece, Parsa/Persepolis was auto-razed when I captured it, despite being the Zoroastrian holy city (and the only Zoroastrian city)
 
At least, don't reinstall the VD files that pertain to the road stuff. You might miss out on something else then, though.

I did so, and now it works fine. I'm not noticing anything else missing as of yet... and those Roman Roads sure look nice. :D
 
To get the roman roads working with VD you need to copy the roman roads section from a clean copy of the CIV4RouteModelInfos, and paste it into the VD version of the same file. They should appear normally then.
 
Unfortunately I had to uninstall Tortoise. : /

Something about the programming of the latest build shuts off Norton antivirus.
 
Presently, Roman Memphis flips to the Byzantines but not Abu Simbel, which probably should. I also think it would make sense for any Roman cities in Persia to flip to the Byzantines.
 
I´m supporting this, it´s very annoying to fight Byzantines and Romans, to gain control of persia as Arabs.
 
I´m supporting this, it´s very annoying to fight Byzantines and Romans, to gain control of Persia as Arabs.

Is this a normal occurrence? I don't think we ever want AI Rome surviving that long. Maybe the AI could be get a disincentive to build units after the Byzantines to let the barbarians do their work better.
 
Actually the reason why the Romans aren't collapsing as quickly now is because the barbarians just clump together in giant 12-unit stacks with lightly defended Roman cities 2 tiles away. Or maybe I just had a fluke game.
 
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