Cosmos1985
King
As of latest SVN, I encountered a Norse galley at 370 BC - that is perhaps slightly early 

Yeah, I've encountered that with an Aztec respawn too. When a civ respawns, the game checks all living civs of its own tech group and gives them all techs that at least half of them know. The problem is that Aztecs / Maya / Inca are their own tech group, and if none of them are alive, you need 0 civs with a certain tech and therefore get all of them. That wasn't a problem before I fixed the mechanic to better account for the Egyptian respawn, because previously the two independents were part of every tech group but that tended to unnecessarily raise the threshold. I've committed a fix for that.Okay, I was playing as America on the 600 AD start (with the latest revision, obviously). I settled Washington, declared on England as their cities flipped, declared on France to conquer New Orleans, found that Poland was partitioned between Russia and Prussialol
, yada yada yada.
But then, the Incans respawned, and they had an abnormally high score. By abnormal, they had a score around 1900 while England, the next highest-scoring civ, had a score around 1400. I was confused - how can the Incans, usually being a very small civilization, can have a far greater score than a civ that had like three cities on every continent? (I was right about the size difference - when I bought a map from France, their master, it showed that they had only Tuceme and Qusco.)
It turns out that when they respawned, they received every tech on the tech tree except Future Tech. So yeah, that's a screwy bug. Good thing that the Incans aren't building any spaceships soon with those two cities![]()
They're supposed to spawn close to cities that already exist, to balance this kind of targeted spawn I've reduced the spawn rate. Maybe that was a little too much.And two other things that may or may not be bugs:
1) There were far fewer natives than I was used to. I've only saw one Mohawk and one native over a ~100-year time span.
Yeah, flood plains spawn there in the 1800s to allow for more realistic population levels on the West Coast.2) Why are there five and four food resources on the tiles north and south of Los Angeles. I'm talking about unimproved land, with no resources, and this is post-Biology, mind you.
I still might change it to Valencia ... wars are a little too common between France and Spain.In other news, I like how you made France almost unaffected by the fact that Barcelona is eating away Marseille's tiles. And here I was skeptical, glad to be proven wrong.![]()
In other news, a new revision has been committed. It adds the following new leaders:
- Harun al-Rashid for Arabia
- Songtsen Gampo for Tibet
- Yaqub al-Mansur for the Moors
- Casimir III for Poland
I've also given Rajendra Chola a new background.
I'm limited to what the leaderhead DB offers me and there wasn't anything appropriate for Renaissance Italy.
The best option is probably Novator's Simone Boccanegra, although I can't use him as himself. Maybe as Francesco Sforza.
I'm limited to what the leaderhead DB offers me and there wasn't anything appropriate for Renaissance Italy.
That Lorenzo de Medici LH isn't good enough imo, and I don't want to use a pope (they are elected by the AP every time after all).
Vittorio Emmanuele doesn't make sense because Cavour was his Prime Minister, so they cover the same period already.
Vittorio Emmanuele doesn't make sense because Cavour was his Prime Minister, so they cover the same period already.
I still might change it to Valencia ... wars are a little too common between France and Spain.