Current (SVN) development discussion thread

As of latest SVN, I encountered a Norse galley at 370 BC - that is perhaps slightly early :)
 
Okay, I was playing as America on the 600 AD start (with the latest revision, obviously). I settled Washington, declared on England as their cities flipped, declared on France to conquer New Orleans, found that Poland was partitioned between Russia and Prussia (:lol:), yada yada yada.

But then, the Incans respawned, and they had an abnormally high score. By abnormal, they had a score around 1900 while England, the next highest-scoring civ, had a score around 1400. I was confused - how can the Incans, usually being a very small civilization, can have a far greater score than a civ that had like three cities on every continent? (I was right about the size difference - when I bought a map from France, their master, it showed that they had only Tuceme and Qusco.)

It turns out that when they respawned, they received every tech on the tech tree except Future Tech. So yeah, that's a screwy bug. Good thing that the Incans aren't building any spaceships soon with those two cities ;)
Yeah, I've encountered that with an Aztec respawn too. When a civ respawns, the game checks all living civs of its own tech group and gives them all techs that at least half of them know. The problem is that Aztecs / Maya / Inca are their own tech group, and if none of them are alive, you need 0 civs with a certain tech and therefore get all of them. That wasn't a problem before I fixed the mechanic to better account for the Egyptian respawn, because previously the two independents were part of every tech group but that tended to unnecessarily raise the threshold. I've committed a fix for that.

And two other things that may or may not be bugs:

1) There were far fewer natives than I was used to. I've only saw one Mohawk and one native over a ~100-year time span.
They're supposed to spawn close to cities that already exist, to balance this kind of targeted spawn I've reduced the spawn rate. Maybe that was a little too much.

2) Why are there five and four food resources on the tiles north and south of Los Angeles. I'm talking about unimproved land, with no resources, and this is post-Biology, mind you.
Yeah, flood plains spawn there in the 1800s to allow for more realistic population levels on the West Coast.
 
The current later spawn date of the Dutch seems to make their TC useless: of the +- 5 games I've played/America starts I rolled after the change, they managed to take over Indonesia only once, and in another game they took one city.
Maybe you could give them an extra bombard and an extra musket per stack?
 
I usually see them control Java and Borneo, which is quite realistic. When they take all of Indonesia they become a superpower, especially after they can build dikes.
 
Leo, I must support you on that point. On my first Indonesian win on Monarch, I was astounded at how powerful could Indonesia become as soon as it got their stuff straight. Fear the mighty Indonesians! :D

In other news, I like how you made France almost unaffected by the fact that Barcelona is eating away Marseille's tiles. And here I was skeptical, glad to be proven wrong. :)
 
In other news, I like how you made France almost unaffected by the fact that Barcelona is eating away Marseille's tiles. And here I was skeptical, glad to be proven wrong. :)
I still might change it to Valencia ... wars are a little too common between France and Spain.

In other news, a new revision has been committed. It adds the following new leaders:
- Harun al-Rashid for Arabia
- Songtsen Gampo for Tibet
- Yaqub al-Mansur for the Moors
- Casimir III for Poland

I've also given Rajendra Chola a new background.
 
Firstly, I would like to thank Leorrth for that fantastic modmod. Finally something that premise me to play as my civilization, the Moors (I was born in Algiers). In my game as my ancestors, I stopped the reconquista, maked a rereconquista and established the Andalusian Inquisition :devil:
Anyway. I noticed 2 bugs:
Spoiler :
Civ4ScreenShot0001-2.jpg
That spanish sack(on the right) stayed during most of the war on that hill, not even destroying the mine there. I think they were trying to get to Algiers.(the sack on the left was a portugese sack with 1 spanish knight)

Spoiler :
Civ4ScreenShot0002-2.jpg
The french conqueror were exiled to Sri Lanka because England already conquered most of the subcontinent and didn't have open border with the french...
 
I wonder what will happen if I'm in the middle of a game, and updated the SVN. Will I break the game?
 
Don't think your saves from an older version will load. I wanted to continue my "Mayans in Space" race but it didn't work anymore :(
 
No you won't. SVN will say something in the trend of 'Access to files currently locked - cannot update these folders'.

@Neshalin: you know you can 'downdate' to previous SVN revisions, right?
 
Well... yes, but I have no idea which revision the save was played with. It's a nice excuse to replay the game, though.
 
In other news, a new revision has been committed. It adds the following new leaders:
- Harun al-Rashid for Arabia
- Songtsen Gampo for Tibet
- Yaqub al-Mansur for the Moors
- Casimir III for Poland

I've also given Rajendra Chola a new background.

Uhm...Poland, Tibet and Moors have got more than a leader. How about Italy :confused: ???
 
I'm limited to what the leaderhead DB offers me and there wasn't anything appropriate for Renaissance Italy.

The best option is probably Novator's Simone Boccanegra, although I can't use him as himself. Maybe as Francesco Sforza.
 
I've mostly had problems with new SVN and saves when the map changes. Probably because saves are related to the maps.
 
I'm limited to what the leaderhead DB offers me and there wasn't anything appropriate for Renaissance Italy.

The best option is probably Novator's Simone Boccanegra, although I can't use him as himself. Maybe as Francesco Sforza.

Is Mussolini currently an Italian leader?

Also here's a Lorenzo de' Medici leaderhead in case you didn't know about it:

http://forums.civfanatics.com/downloads.php?do=file&id=7784

Here are some Pope leaderheads:

http://forums.civfanatics.com/downloads.php?do=file&id=10124

The top one could be Rodrigo Borgia perhaps?
 
I'm limited to what the leaderhead DB offers me and there wasn't anything appropriate for Renaissance Italy.

Why don't just add Victor Emmanuel 2 for Industrial Italy? It isn't all that uncommon for them to survive until the Industrial era.
 
That Lorenzo de Medici LH isn't good enough imo, and I don't want to use a pope (they are elected by the AP every time after all).

Vittorio Emmanuele doesn't make sense because Cavour was his Prime Minister, so they cover the same period already.
 
That Lorenzo de Medici LH isn't good enough imo, and I don't want to use a pope (they are elected by the AP every time after all).

Vittorio Emmanuele doesn't make sense because Cavour was his Prime Minister, so they cover the same period already.

It's true :(
 
Vittorio Emmanuele doesn't make sense because Cavour was his Prime Minister, so they cover the same period already.

Oh, I had no clue actually. I thought he was a renaissance leader since Italy spawns in the late middle ages/renaissance.
 
I still might change it to Valencia ... wars are a little too common between France and Spain.

Coming back to this, why not since Spain spawns only one turn after the Moors, give them an extra settler. That way it could be either Valencia or Barcelona like it used to be -- it shouldn't be forced into Valencia.
If this were to happen, deprive Moors of their settler in Iberia so they don't settle 2W of Qurtuba and maybe have them flip one in Africa, though I don't think it's very necessary.
 
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