Current (SVN) development discussion thread

^ You could also buff the food resources (specifically southern France around Lyon) a little in that region.

Currently in game, Barcelona and Marseilles are often both starved for food. IRL they're the second largest cities in their respective countries with powerful cultural influence. Italians spawning in Florence doesn't help much either.
 
^ You could also buff the food resources (specifically southern France around Lyon) a little in that region.

Currently in game, Barcelona and Marseilles are often both starved for food. IRL they're the second largest cities in their respective countries with powerful cultural influence. Italians spawning in Florence doesn't help much either.

Some suggestions for that:
  • I don't know if it is too much work with city maps and such, but the mountain west of Marseille really doesn't need to be there.
    I think this change would make the Pyrenees look realistic and give Marseilles an extra tile (the city there would be Narbonne)
  • I think a wine resource should be added on the iron tile in France.
    That tile represents Burgundy, if I'm not mistaken, and this region is very famous for its wine.
    France is currently the leading wine producer in the world, so 3 wine resources instead of 2 should be realistic and balanced in regards to trade.
  • As for the Iron, during Roman times a lot of Iron was mined in the region north west of Lugdunum, so the Iron resource could be moved there.
  • Speaking of wine, the wine south of Paris (which is in an area that doesn't produce much wine in reality) could be moved to the tile south of Bordeaux, also famous for its wine but currently without a wine resource...
  • If the horses near Marseilles were to be switched with the wheat on Nantes, Marseilles would get some extra food. Marseilles doesn't really need the :hammers: from the horses, but Bordeaux does.
  • As for Barcelona, wheat is grown along the Ebro in the area that is represented by the tile northwest of Barcelona. There could definitely be a wheat resource there. But you can obviously see wheat along almost every river in Europe, so it's really more dependent on if Barcelona is supposed to have that extra food resource or not.
 
Some suggestions for that:
  • I don't know if it is too much work with city maps and such, but the mountain west of Marseille really doesn't need to be there.
    I think this change would make the Pyrenees look realistic and give Marseilles an extra tile (the city there would be Narbonne)
  • I think a wine resource should be added on the iron tile in France.
    That tile represents Burgundy, if I'm not mistaken, and this region is very famous for its wine.
    France is currently the leading wine producer in the world, so 3 wine resources instead of 2 should be realistic and balanced in regards to trade.
  • As for the Iron, during Roman times a lot of Iron was mined in the region north west of Lugdunum, so the Iron resource could be moved there.
  • Speaking of wine, the wine south of Paris (which is in an area that doesn't produce much wine in reality) could be moved to the tile south of Bordeaux, also famous for its wine but currently without a wine resource...
  • If the horses near Marseilles were to be switched with the wheat on Nantes, Marseilles would get some extra food. Marseilles doesn't really need the :hammers: from the horses, but Bordeaux does.
  • As for Barcelona, wheat is grown along the Ebro in the area that is represented by the tile northwest of Barcelona. There could definitely be a wheat resource there. But you can obviously see wheat along almost every river in Europe, so it's really more dependent on if Barcelona is supposed to have that extra food resource or not.

Maybe give them a Pig resource or two? Spain has a reputation for being great pig raiser country (Ok, I don't really know how to say it in English but I hope my point gets across :D ) Your idea with France seems cool, after all; deals with the matter at hand and it gives Burgundy some representation :p
 
Maybe give them a Pig resource or two? Spain has a reputation for being great pig raiser country (Ok, I don't really know how to say it in English but I hope my point gets across :D )

The pigs are mostly in the South West of the Iberian peninsula (maybe something for Cordoba), the region around Barcelona produces wheat, sugar beets and other vegetables in the Ebro valley, cattle in the mountains and citrus fruits and wine on the coast.
 
Coming back to this, why not since Spain spawns only one turn after the Moors, give them an extra settler. That way it could be either Valencia or Barcelona like it used to be -- it shouldn't be forced into Valencia.
If this were to happen, deprive Moors of their settler in Iberia so they don't settle 2W of Qurtuba and maybe have them flip one in Africa, though I don't think it's very necessary.
No, in that case it won't be either of these cities, since Marseille's culture will simply cover these tiles. That's why I added the city in the first place.

Some suggestions for that:
  • I don't know if it is too much work with city maps and such, but the mountain west of Marseille really doesn't need to be there.
    I think this change would make the Pyrenees look realistic and give Marseilles an extra tile (the city there would be Narbonne)
  • I think a wine resource should be added on the iron tile in France.
    That tile represents Burgundy, if I'm not mistaken, and this region is very famous for its wine.
    France is currently the leading wine producer in the world, so 3 wine resources instead of 2 should be realistic and balanced in regards to trade.
  • As for the Iron, during Roman times a lot of Iron was mined in the region north west of Lugdunum, so the Iron resource could be moved there.
  • Speaking of wine, the wine south of Paris (which is in an area that doesn't produce much wine in reality) could be moved to the tile south of Bordeaux, also famous for its wine but currently without a wine resource...
  • If the horses near Marseilles were to be switched with the wheat on Nantes, Marseilles would get some extra food. Marseilles doesn't really need the :hammers: from the horses, but Bordeaux does.
  • As for Barcelona, wheat is grown along the Ebro in the area that is represented by the tile northwest of Barcelona. There could definitely be a wheat resource there. But you can obviously see wheat along almost every river in Europe, so it's really more dependent on if Barcelona is supposed to have that extra food resource or not.
Oh, that sounds good. I'll give it a look.
 
Marseilles it the third largest city of France, not the second.

If you only count the cities themselves, it is the second largest, if you count metropolitan areas, Lyon is the second largest.
Either way, both are in the same area on the map, so it doesn't really make a difference.
 
  • I think a wine resource should be added on the iron tile in France.
    That tile represents Burgundy, if I'm not mistaken, and this region is very famous for its wine.
    France is currently the leading wine producer in the world, so 3 wine resources instead of 2 should be realistic and balanced in regards to trade.
  • Speaking of wine, the wine south of Paris (which is in an area that doesn't produce much wine in reality) could be moved to the tile south of Bordeaux, also famous for its wine but currently without a wine resource...
  • If the horses near Marseilles were to be switched with the wheat on Nantes, Marseilles would get some extra food. Marseilles doesn't really need the :hammers: from the horses, but Bordeaux does.

The main wine-producing regions in France are Bordeaux, Burgundy, the Rhone Valley (between Lyon and Marseilles) and the Loire region. The current wine south of Paris represents the Loire wine, so it can be kept. It can actually count both for the Loire and the Burgundy wine (and could be moved 1 east for that matter). The wine resource east of Marseilles can represent the Rhone valley wines, and the Mediterranean wine, but there is a lack of wine in Bordeaux. 3 wine resources would really fit.
The switch between wheat and horse sounds pretty good, Marseilles often stays very small until very late, and still remains an average city in the later eras. A wheat resource would change that.

Edit : Marseilles is a very large city, but has almost no suburban towns (it includes its own suburbs, therefore the inner metropolitan area only contains 49 communes, while Lyon has 130 for roughly the same population). The greater metropolitan area of Lyon is just over 2m people, while Marseilles is around 1.7m.
But I agree, it really doesn't make a difference, whichever city is in the area in-game counts as both in term of civ cities.
 
If you switch out of resettlement/conquest/imperialism, do you keep the stability you gained from conquering/settling under those civics?
 
If you switch out of resettlement/conquest/imperialism, do you keep the stability you gained from conquering/settling under those civics?
Yes, you do.
 
You know when civs automatically start at war with each other? This doesn't happen to you anymore, wars are started only from flips or because you declare them.
 
Just seen Lorenzo De' Medici and new French tiles :)

I think that new France is more harmonious and realistic. Lorenzo forgot his razor blade :lol: BTW, Italy neeeded a leader from Renaissance, so thank you very much
 
Credit for the new France goes entirely to Mef :)
 
I've just committed a new revision with the missing Tibetan dawn of man text and randomized goody hut placement.
 
I've just committed a new revision with the missing Tibetan dawn of man text and randomized goody hut placement.

I really can't say I like randomized goody huts for DoC.

One thing I feel like you need to address.
The music for when you meet the Moors and the Tamils is blaringly loud.
Worse if you've got beats stereos/headphones as well.
Can you do a volume adjustment on their diplomacy music?
 
I really can't say I like randomized goody huts for DoC.
Why? Out of principle, or from how it works out in the game? The locations are largely the same to how it was previously, the position is just randomly chosen around the original one.

One thing I feel like you need to address.
The music for when you meet the Moors and the Tamils is blaringly loud.
Worse if you've got beats stereos/headphones as well.
Can you do a volume adjustment on their diplomacy music?
I play with sound off most of the time, so these things escape me. Adjusting the volume of certain pieces is possible, I'll give it a look (or listen ;)).
 
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