Current (SVN) development discussion thread

To avoid confusion: what you see there is BUG in DoC.
 
Completely customizable? That sounds snazzy.
 
What is BUG ?

A better interface with more information. Information that can be gathered in the normal game, but made easier of access with the enhanced interface. For instance, following the GPeople bar progresses will be better, you can see when the AI starts plotting, etc.
 
We know that Tachy, he wasn't asking for anybody's dedication to microing, he was saying he'd start doing it because the mod would make it easier for everyone.
 
Sorry. :borg:

The only thing that BUG lacks is the chop new implementation that exists in BUFFY, which is basically an extension of BUG, but for competition games. It's annoying to prechop otherwise because 1/4 of the time I forget.
 
Kinda bugs me though
 
I'm on 564 and it looks like collapses are not properly deleting a collapsing civilization's palace. If a conquering civilization gains a collapsing civilization's capitol due to the collapse, the conqueror's civilization's capitol will move to the collapsing civilization's capitol, and a palace remains in the conqueror's original capitol.
 
I'm on 564 and it looks like collapses are not properly deleting a collapsing civilization's palace. If a conquering civilization gains a collapsing civilization's capitol due to the collapse, the conqueror's civilization's capitol will move to the collapsing civilization's capitol, and a palace remains in the conqueror's original capitol.
Okay, I'll do something about that.
 
Here's some exceptions from 565 playing as 1700 AD Prussia. I remember that the third error/image occurred when I met America. On the same turn, I noticed that my open borders and defensive pact with England had been canceled. I could trade for a one-sided defensive pact with England, but the option for me to give the defensive pact didn't even appear on the list of things to trade.

Edit: I know that my civics start out on capitalism even though I don't have economics. If I try to change the other civics while keeping capitalism selected, when the anarchy is over, I end up being on tribalism.

Edit: Even if you don't change civics, it will put you into tribalism after you pass the first turn.
 

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Already fixed the last one, the others look bad though. Let's see.
 
New commit with the BUG mod is up. It's a number of files, so it might be that I forgot one. Notify me if something doesn't work.

You can configure the interface via the new button in the upper left. I've optimized the standard settings for DoC but I can't say the same for different options. I don't want to spend too much time to do the same for every combination of settings but if the whole interface breaks down, report it to me.
 
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