Current (SVN) development discussion thread

Well, historically, the Netherlands had New York and such, South Africa, Taiwan, Indonesia of course ('Indië verloren, rampspoed geboren' - although Indië would be India, it refers to Indonesia; Dutch East India), parts of the eastern coast of South America (Brazil, the area around Suriname, and some islands there) and some random tiny places around where Mali is and a bit to the south of that (following the coast).

I'd argue Australia, New Zealand, and Tasmania could also be Dutch; Tasmania is named after Abel Tasman (Dutch), New Zealand after the Dutch province of Zeeland, and Australia was known as New Holland for some time.
 
Isn't all of that represented in the Dutch historical territory?
 
Isn't all of that represented in the Dutch historical territory?

Flanders could qualify as Dutch core, although that'd hardly help as there is never a city there.
 
Isn't all of that represented in the Dutch historical territory?
Oh, sorry, I misinterpreted your question. Yes, then. And I'm pretty sure Belgium and Luxembourg are part of the Netherlands' core area already.
 
Yeah, but as strijder20 said, you're never going to fit more than Amsterdam into that core.
 
Then how about making an exception that gives Dutch core population a higher weight? And a higher flat bonus too so that fluctuation in population of Amsterdam wouldn't hurt too much.
 
I agree about Italy, but where should the Dutch core expand?

Every time the complaint that you cannot control historical territories comes up, I request saves that demonstrate this problem, yet I never see any. Call me arrogant, but until I see evidence to the contrary I'm going to assume that you're either trying to overexpand into ahistorical territory or just aren't managing your stability right (I'm not talking about down-slaving or -drafting).

Domination is another subject. I think the difficulty of this victory should depend on the historical viability of global conquest, and usually that correlates pretty well with the size of your core. Tibetan world domination is very unlikely so it should be next to impossible.

Leo, I‘m sorry about what you say, I think sometimes I didn't reply you because I'm not online so often, and many times I begin another game so the original autosaves were deleted automatically. I'm sorry if it makes you angry, and thanks for your hard work for these years.

But, I still think that owns Chicago and New Orleans should not do harm to America's stability, while owns Sankt Petersburg should not do harm to Russia's stability, same situation for many other civs(Hokkaido for Japan, Southern Part of China for China, so on)
 
I'm not angry, and there's no need to apologize.

It's just that I cannot balance on hearsay alone, so either you give me hard evidence that the mechanic doesn't work properly, or things will remain as they are for the time being.
 
Anyway, new commit:
- Maya Holkan now replaces Archer and has a 25% withdrawal chance
- Maya Holkans generate 5 food for their closest city on combat victory
- the Maya spawn with two Holkans and only one settler
- Zapotec Danibaan (Monte Albán) appears on the stone shortly before the Maya spawn
- Barbarian Holkans spawn in Mesoamerica during the classical Maya era
 
Not yet. I plan to keep the first two though (see the thread I've made specifically for the Maya redesign).
 
No change to the UHV yet?

I think the Maya's UHV is hard to become more interesting, because Maya couldn't see any other civs before 1200AD and couldn't see any other civs from old world before 1500AD, in this situation, this game could not be so intersting and changeable certainly.

Of course it's just my own opinion.
 
New commit:
- Spain's core extends to Catalonia and Andalusia on reaching the Renaissance in case the Moors are driven out of Iberia
- civs can now only receive cities that are war targets from collapsing civs if they were winning the war
 
Anyway, new commit:
- Maya Holkan now replaces Archer and has a 25% withdrawal chance
- Maya Holkans generate 5 food for their closest city on combat victory
- the Maya spawn with two Holkans and only one settler
- Zapotec Danibaan (Monte Albán) appears on the stone shortly before the Maya spawn
- Barbarian Holkans spawn in Mesoamerica during the classical Maya era

Does the Indie city flip to the Aztecs? If it does, can you remove it from their core area?
 
Does the Indie city flip to the Aztecs? If it does, can you remove it from their core area?
Don't know, will check that.

If I drive out the Moors after the Renaissance as Spain, does it change to core, or am I out of luck?
You're out of luck, however, I'm currently making the check for every Renaissance tech because that is easier than figuring out whether it was your first one. So technically you can still drive out the Moors as long as you haven't discovered all Renaissance techs.
 
Because I dislike determinism.
 
Dutch UP doesn't work properly.

Have a look at Malakka; the TCompany there provides 2 food (despite only displaying 1 food when hovering over it) as intended, but only provides 3 gold (normal yield).

Also, what are the requirements for TCompany spread?
 

Attachments

New commit:
- new third Maya goal: be first to discover Astronomy
- renamed Aztec UP to the Power of Flower Wars
- new Turkish UP: Devshirme: can conscript two additional units in cities with non-state religions
- new Topkapi Palace effect: additional foreign culture is converted on city conquest
- reduced the English and Russian tech speed
- changed the Zapotec name of Monte Alban to Danni Báa and included Atzompan as its Aztec name
- slightly increased overall stability from the Renaissance onwards
- adjusted the AI weights of some wonders
 
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