Current (SVN) development discussion thread

Thanks. So say if I was playing as China, had a city in Japan, and I refuse the flip. If all of my units are in my core area, will none of them flip?
No, but that should have been the case with the previous rules as well. Only units in the enemy core would desert.

I'm curious about water tiles because they aren't labeled. But water units still flip don't they?
Their label isn't displayed because it's usually irrelevant, but they can be part of the core or flip zone.
 
I should mention something that looks like an exploit:

Start 600 AD, play as Byzantium. Load some units on galleys and evacuate the Arabian flip zone. Starting Cataphract destroys Bagdad.

Arabia has a chance to spawn on war, terrific. Accept the flip, take all 4 cities back in 2 turns, you won't face any garrison or troops. Then Arabia will sign peace treaty with you and sit on their 2-3 pathetic cities.
 
You're wrong. The core extends when Constantinople is conquered, only to include Constantinople itself and the tiles directly adjacent to it (Rumelia).

Oh, man, the region you refer to is Thrace. "Rumelia" was the turkish unofficial name of former Byzantine territories ("Rumel" comes from "Rum", "Roman" in old turkish), widely used until 1850AD. Now it is the secondary/slang name of middle Greece including Athens.
 
Oh, man, the region you refer to is Thrace. "Rumelia" was the turkish unofficial name of former Byzantine territories ("Rumel" comes from "Rum", "Roman" in old turkish), widely used until 1850AD. Now it is the secondary/slang name of middle Greece including Athens.
Greeks call it one thing, Turks another. Who's right?

The answer is who cares
 
I should mention something that looks like an exploit:

Start 600 AD, play as Byzantium. Load some units on galleys and evacuate the Arabian flip zone. Starting Cataphract destroys Bagdad.

Arabia has a chance to spawn on war, terrific. Accept the flip, take all 4 cities back in 2 turns, you won't face any garrison or troops. Then Arabia will sign peace treaty with you and sit on their 2-3 pathetic cities.

I've been doing this for ages: you don't even really need the ships and can keep Bagdad too.
 
New commit:
- new difficulty levels: Heir, Regent, Monarch, Emperor, Paragon
- Heir equals Viceroy
- Regent equivalent to old Monarch
- Emperor equals old Emperor
- Regent has slightly higher unit upkeep and inflation rate compared to old Monarch
- Monarch and Paragon are slightly harder than Regent and Emperor respectively, featuring higher research costs and higher AI unit and wonder production

Yes, I renamed old Monarch to Regent and called the new level Monarch. I am allowed to break my own rules, it's one of my hypocrite powers.
 
Good job! I sense 1.12 is right around the corner, when will it be officially released?
 
I just noticed something playing as Turks:
If I give Independance to Persian cities shortly before the Iranians would spawn they just stay as old Persia. So I can exploit that to avoid having an army of Qizilbash at my border.
I could imagine this applies to Mexico and maybe Italy too.
Maybe there is a possibility to enforce a civ to switch to the newer version of that area? I don't know which scenario would make the most sense.
 
Leoreth can set proper last respawn date to these civs I suppose, but do these “respawn civs” share the same dates?
 
New commit:
- new difficulty levels: Heir, Regent, Monarch, Emperor, Paragon
- Heir equals Viceroy
- Regent equivalent to old Monarch
- Emperor equals old Emperor
- Regent has slightly higher unit upkeep and inflation rate compared to old Monarch
- Monarch and Paragon are slightly harder than Regent and Emperor respectively, featuring higher research costs and higher AI unit and wonder production

Yes, I renamed old Monarch to Regent and called the new level Monarch. I am allowed to break my own rules, it's one of my hypocrite powers.

One question. Is Regent (old Monarch) still considered the "standard" difficulty level? Or has the new Monarch replaced it in that regard?
 
Good job! I sense 1.12 is right around the corner, when will it be officially released?
When it's done ;) currently I am mostly waiting for more bug reports so I can address problems from the latest changes, and take care of smaller aesthetic stuff like texts.

Leoreth can set proper last respawn date to these civs I suppose, but do these “respawn civs” share the same dates?
They do. The system for that is rather crude, maybe I can improve it a bit.

One question. Is Regent (old Monarch) still considered the "standard" difficulty level? Or has the new Monarch replaced it in that regard?
Regent is the new standard now, you will notice that it is selected automatically when you start a new game.

So we have three harder difficulties now. I think it makes more sense if the additional challenge progresses more gradually than before with just one additional level.
 
I should mention something that looks like an exploit:

Start 600 AD, play as Byzantium. Load some units on galleys and evacuate the Arabian flip zone. Starting Cataphract destroys Bagdad.

Arabia has a chance to spawn on war, terrific. Accept the flip, take all 4 cities back in 2 turns, you won't face any garrison or troops. Then Arabia will sign peace treaty with you and sit on their 2-3 pathetic cities.

Meh. The Arabs are easy to beat as Byzantium without being cheater-y anyway. Just spam Spearmen. They're useless on the offense when they flip to the Arabs but shred the Arabs' Camel Archers. You should also take and hold Tisfun/Ctesiphon before the Arabs spawn so they don't have a base outside of Arabia. (You could raze it, too, but it's a great city.) This is harder on Normal than on Epic or Marathon but still definitely doable.

The Turks are much harder to deal with.
 
I just leave Arabia alone after I take back cities in the flip zone.

The Seljuks require a sizable army to be dealt with, Cataphracts and Longbows I suppose. Then it's time for revolting Egypt, Mongols and the Turks.
 
New commit:
- reduced AI value of hurry with gold civic effects
- city tile yield is updated when a tech is discovered that allows to improve the resource underneath
- Trading Companies now exist in the major colonial civs in the 1700 AD scenario
 
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